My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Guards
Giant Snowball
Spear Goblins Hog Rider Guards
Zap
Spear Goblins Guards
Barbarian Barrel
Spear Goblins Wizard Guards Electro Wizard
The Log
Spear Goblins Hog Rider Guards
Earthquake
Spear Goblins Hog Rider Guards
Arrows
Spear Goblins Guards
Royal Delivery
Spear Goblins Hog Rider Wizard Guards P.E.K.K.A Electro Wizard
Fireball
Hog Rider Wizard Electro Wizard
Poison
Spear Goblins Wizard Guards Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Guards Fireball Hog Rider Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Guards Fireball

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap
Zap
Fireball Hog Rider P.E.K.K.A Electro Wizard Spear Goblins Guards
Fireball
Zap Hog Rider Electro Wizard
Hog Rider
Spear Goblins Zap Fireball Wizard Guards Electro Wizard
Wizard
Hog Rider P.E.K.K.A
Guards
Zap Hog Rider
P.E.K.K.A
Zap Electro Wizard Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Hog Rider

Defense Synergies 2 12

Spear Goblins
Zap Guards P.E.K.K.A Electro Wizard
Zap
Fireball Electro Wizard Spear Goblins Guards P.E.K.K.A
Fireball
Zap Electro Wizard
Hog Rider
Wizard
Guards P.E.K.K.A Electro Wizard
Guards
Spear Goblins Zap Wizard Electro Wizard
P.E.K.K.A
Spear Goblins Zap Wizard Electro Wizard
Electro Wizard
Zap Spear Goblins Fireball Wizard Guards P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball Wizard Electro Wizard
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Guards Electro Wizard
Fireball P.E.K.K.A
Fireball Spear Goblins Zap Guards Electro Wizard
Electro Wizard Spear Goblins Zap Fireball Wizard
Zap Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A
Guards Spear Goblins Electro Wizard
Guards Electro Wizard Spear Goblins Zap Fireball Wizard
Spear Goblins Zap Fireball Wizard Electro Wizard
P.E.K.K.A Zap Fireball Wizard Guards Electro Wizard
Fireball Wizard Zap Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap Fireball P.E.K.K.A Electro Wizard
Wizard Fireball P.E.K.K.A Electro Wizard
Fireball Spear Goblins Zap Wizard Guards Electro Wizard
Zap Wizard Spear Goblins Fireball Guards Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Spear Goblins Fireball Guards P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Wizard
Guards P.E.K.K.A Spear Goblins Zap Electro Wizard
Guards P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Guards
Fireball Wizard Zap Electro Wizard
Guards P.E.K.K.A Spear Goblins Fireball Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Spear Goblins Fireball
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Zap Fireball Guards Electro Wizard
P.E.K.K.A Fireball Wizard Guards
Wizard Fireball
Guards Electro Wizard Spear Goblins Zap Fireball P.E.K.K.A
Zap Fireball Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap Electro Wizard
Fireball
Fireball Guards
Fireball Wizard Zap
Fireball Wizard Spear Goblins Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Guards Electro Wizard
Zap Fireball Wizard Electro Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Spear Goblins Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Fireball Wizard Electro Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard Electro Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard Guards
Fireball
Zap Fireball Wizard
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard
Zap Electro Wizard Spear Goblins Fireball Guards
Fireball Zap Wizard Electro Wizard
Fireball
Fireball Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Fireball Guards Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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