My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Witch Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats
Giant Snowball
Spear Goblins Bats Witch Lumberjack
Zap
Spear Goblins Bats Witch
Barbarian Barrel
Spear Goblins Witch Electro Wizard Lumberjack
The Log
Spear Goblins Witch Lumberjack
Earthquake
Spear Goblins Witch
Arrows
Spear Goblins Bats Witch
Royal Delivery
Spear Goblins Bats Witch Electro Wizard Lumberjack
Fireball
Witch Electro Wizard Lumberjack
Poison
Spear Goblins Bats Witch Electro Wizard
Lightning
Witch Electro Wizard Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap The Log Electro Wizard Lumberjack Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bats Zap The Log

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Lumberjack Mega Knight
Bats
Mega Knight Zap Lumberjack
Zap
Electro Wizard Spear Goblins Bats Witch The Log Lumberjack Mega Knight
Witch
Zap Lumberjack Mega Knight
The Log
Zap Lumberjack Mega Knight
Electro Wizard
Zap Lumberjack Mega Knight
Lumberjack
Spear Goblins Bats Zap Witch The Log Electro Wizard Mega Knight
Mega Knight
Bats Spear Goblins Zap Witch The Log Electro Wizard Lumberjack

Defense Synergies 2 23

Spear Goblins
Bats Zap The Log Electro Wizard Lumberjack Mega Knight
Bats
Spear Goblins Zap The Log Electro Wizard Lumberjack Mega Knight
Zap
Electro Wizard Mega Knight Spear Goblins Bats Witch The Log Lumberjack
Witch
Zap The Log Electro Wizard Lumberjack Mega Knight
The Log
Spear Goblins Bats Zap Witch Electro Wizard Lumberjack Mega Knight
Electro Wizard
Zap Spear Goblins Bats Witch The Log Lumberjack Mega Knight
Lumberjack
Spear Goblins Bats Zap Witch The Log Electro Wizard
Mega Knight
Zap Spear Goblins Bats Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap The Log Electro Wizard
Lumberjack Bats Zap Witch The Log Electro Wizard Mega Knight
Witch Lumberjack Mega Knight Bats Electro Wizard
Witch Lumberjack Bats Electro Wizard Mega Knight
The Log Lumberjack Mega Knight
The Log Spear Goblins Bats Zap Electro Wizard Lumberjack Mega Knight
Bats Electro Wizard Spear Goblins Zap Witch
Zap The Log Electro Wizard Mega Knight
Witch Lumberjack
Spear Goblins Electro Wizard Lumberjack Mega Knight
Bats Witch Electro Wizard Spear Goblins Zap The Log Lumberjack Mega Knight
Spear Goblins Bats Zap Witch Electro Wizard
Lumberjack Mega Knight Bats Zap Witch The Log Electro Wizard
Mega Knight Bats Zap Witch The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack Mega Knight
Zap The Log Electro Wizard Lumberjack Mega Knight
Mega Knight Bats Witch Electro Wizard Lumberjack
Mega Knight Spear Goblins Bats Zap Witch The Log Electro Wizard Lumberjack
Zap Witch The Log Spear Goblins Bats Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Mega Knight Spear Goblins Bats Witch The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Spear Goblins Zap Witch Electro Wizard
Electro Wizard Zap The Log Lumberjack Mega Knight
Lumberjack Mega Knight Spear Goblins Bats Zap Witch The Log Electro Wizard
Lumberjack Mega Knight Bats Zap The Log Electro Wizard
Witch Lumberjack Mega Knight
Bats Zap Witch Electro Wizard
Spear Goblins Bats Witch Electro Wizard Lumberjack
Mega Knight Lumberjack
Zap Electro Wizard Mega Knight Spear Goblins Bats Witch The Log
Witch
Mega Knight Bats Witch Lumberjack
Mega Knight Zap The Log Electro Wizard
Mega Knight Witch Lumberjack
Witch Mega Knight
Witch Electro Wizard Spear Goblins Bats Zap The Log Lumberjack
Bats Mega Knight Zap Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Electro Wizard
The Log
The Log
Zap The Log Mega Knight
Spear Goblins Bats Zap Witch
Witch The Log
The Log Zap
The Log Zap
Bats Electro Wizard Lumberjack
Zap The Log Electro Wizard
Zap
The Log
Zap The Log
Spear Goblins Zap Witch The Log
The Log Mega Knight
Bats
Zap The Log Electro Wizard Mega Knight
Zap Witch The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Witch Mega Knight
Witch
The Log Zap Witch Electro Wizard
Zap Witch The Log Mega Knight
Zap The Log
Bats Zap Witch Electro Wizard
Zap Electro Wizard Bats Witch
Zap The Log Mega Knight
Zap Electro Wizard
Mega Knight
The Log
Zap Electro Wizard Spear Goblins Bats Witch
Zap Witch Electro Wizard
The Log
Electro Wizard Lumberjack Mega Knight
The Log Zap
Zap
Mega Knight
Zap Bats Witch The Log Electro Wizard
Bats Zap Witch Electro Wizard
Zap Witch The Log Electro Wizard Mega Knight

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