My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Wizard Hunter Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Royal Giant Valkyrie Wizard Hunter Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Royal Giant Ram Rider
Giant Snowball
Spear Goblins Bats Ram Rider
Zap
Spear Goblins Bats Royal Giant Ram Rider
Barbarian Barrel
Spear Goblins Valkyrie Wizard Hunter
The Log
Spear Goblins Royal Giant Hunter Ram Rider
Earthquake
Spear Goblins
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Valkyrie Wizard Hunter Ram Rider
Fireball
Wizard Hunter Ram Rider
Poison
Spear Goblins Bats Wizard Hunter
Lightning
Valkyrie Wizard Hunter Ram Rider
Rocket
Valkyrie Wizard Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Valkyrie Hunter Wizard Ram Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Zap Valkyrie

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Zap Royal Giant Ram Rider
Bats
Royal Giant Valkyrie Zap Ram Rider
Zap
Ram Rider Spear Goblins Bats Royal Giant Valkyrie Hunter
Royal Giant
Bats Hunter Spear Goblins Zap Wizard
Valkyrie
Spear Goblins Bats Zap Wizard Hunter Ram Rider
Wizard
Royal Giant Valkyrie Ram Rider
Hunter
Royal Giant Zap Valkyrie Ram Rider
Ram Rider
Zap Spear Goblins Bats Valkyrie Wizard Hunter

Defense Synergies 0 12

Spear Goblins
Bats Zap Valkyrie
Bats
Spear Goblins Zap Valkyrie Hunter
Zap
Spear Goblins Bats Valkyrie Hunter Ram Rider
Royal Giant
Valkyrie
Spear Goblins Bats Zap Wizard Hunter
Wizard
Valkyrie
Hunter
Bats Zap Valkyrie Ram Rider
Ram Rider
Zap Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Valkyrie Wizard Ram Rider
Hunter Bats Zap Valkyrie Ram Rider
Hunter Ram Rider Bats Valkyrie
Hunter Bats Valkyrie Ram Rider
Valkyrie
Spear Goblins Bats Zap Valkyrie Hunter
Bats Hunter Ram Rider Spear Goblins Zap Wizard
Zap Valkyrie Ram Rider
Hunter
Spear Goblins Valkyrie Hunter
Bats Valkyrie Spear Goblins Zap Wizard Hunter Ram Rider
Hunter Spear Goblins Bats Zap Wizard Ram Rider
Hunter Bats Zap Valkyrie Wizard Ram Rider
Valkyrie Wizard Bats Zap Hunter
Hunter Ram Rider
Zap Hunter Ram Rider
Wizard Bats Valkyrie Hunter
Spear Goblins Bats Zap Valkyrie Wizard Hunter Ram Rider
Zap Valkyrie Wizard Hunter Spear Goblins Bats Ram Rider
Hunter Ram Rider
Valkyrie Wizard Spear Goblins Bats Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Zap
Zap Valkyrie Wizard Hunter
Spear Goblins Bats Zap Valkyrie Hunter Ram Rider
Valkyrie Hunter Bats Zap Ram Rider
Valkyrie Hunter Ram Rider
Wizard Bats Zap Hunter Ram Rider
Spear Goblins Bats Valkyrie Hunter Ram Rider
Valkyrie Hunter
Zap Spear Goblins Bats Valkyrie
Bats Valkyrie Hunter
Zap Valkyrie
Valkyrie Wizard Hunter Ram Rider
Wizard Valkyrie
Spear Goblins Bats Zap Valkyrie Hunter
Bats Valkyrie Zap Wizard Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Ram Rider
Valkyrie
Wizard Zap Valkyrie
Wizard Spear Goblins Bats Zap Hunter Ram Rider
Wizard
Zap Wizard Hunter Ram Rider
Zap Wizard Ram Rider
Bats
Zap Valkyrie Wizard Ram Rider
Zap Wizard
Hunter
Zap
Spear Goblins Zap Wizard Hunter
Wizard
Bats
Zap Wizard Hunter
Zap Valkyrie Wizard
Wizard
Zap
Zap Valkyrie Wizard Hunter
Zap Wizard Hunter Ram Rider
Zap Wizard Ram Rider
Zap
Bats Zap Wizard Hunter
Zap Bats Wizard
Zap Wizard Hunter
Zap
Wizard
Zap Spear Goblins Bats
Zap Wizard Hunter Ram Rider
Valkyrie Wizard Hunter
Zap Wizard
Zap
Zap Bats
Bats Zap
Zap

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