My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats Minions Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Minions Inferno Dragon
Giant Snowball
Fire Spirit Spear Goblins Bats Minions Inferno Dragon
Zap
Fire Spirit Spear Goblins Bats Minions Inferno Dragon
Barbarian Barrel
Fire Spirit Spear Goblins Magic Archer
The Log
Fire Spirit Spear Goblins
Earthquake
Spear Goblins
Arrows
Fire Spirit Spear Goblins Bats Minions
Royal Delivery
Fire Spirit Spear Goblins Bats Minions Inferno Dragon Magic Archer
Fireball
Minions Inferno Dragon Magic Archer
Poison
Spear Goblins Bats Minions Magic Archer
Lightning
Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Bats Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Bats Zap Minions Inferno Dragon Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Spear Goblins Bats Zap

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Inferno Dragon
Spear Goblins
Zap Inferno Dragon Mega Knight
Bats
Mega Knight Zap Minions Inferno Dragon
Zap
Fire Spirit Spear Goblins Bats Minions Magic Archer Mega Knight
Minions
Mega Knight Bats Zap Inferno Dragon
Inferno Dragon
Mega Knight Fire Spirit Spear Goblins Bats Minions
Magic Archer
Zap Mega Knight
Mega Knight
Bats Minions Inferno Dragon Spear Goblins Zap Magic Archer

Defense Synergies 1 17

Fire Spirit
Spear Goblins Zap
Spear Goblins
Fire Spirit Bats Zap Minions Inferno Dragon Mega Knight
Bats
Spear Goblins Zap Minions Inferno Dragon Mega Knight
Zap
Mega Knight Fire Spirit Spear Goblins Bats Minions Inferno Dragon Magic Archer
Minions
Spear Goblins Bats Zap Mega Knight
Inferno Dragon
Spear Goblins Bats Zap Mega Knight
Magic Archer
Zap Mega Knight
Mega Knight
Zap Spear Goblins Bats Minions Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Magic Archer
Inferno Dragon Bats Zap Minions Mega Knight
Mega Knight Fire Spirit Bats Minions Inferno Dragon
Inferno Dragon Bats Minions Mega Knight
Mega Knight
Fire Spirit Spear Goblins Bats Zap Minions Magic Archer Mega Knight
Bats Minions Inferno Dragon Fire Spirit Spear Goblins Zap Magic Archer
Zap Magic Archer Mega Knight
Inferno Dragon Minions
Fire Spirit Spear Goblins Mega Knight
Bats Minions Spear Goblins Zap Magic Archer Mega Knight
Minions Inferno Dragon Spear Goblins Bats Zap Magic Archer
Mega Knight Fire Spirit Bats Zap Minions
Fire Spirit Mega Knight Bats Zap Minions Magic Archer
Inferno Dragon Mega Knight
Zap Inferno Dragon Mega Knight
Mega Knight Bats Minions
Fire Spirit Mega Knight Spear Goblins Bats Zap Minions Magic Archer
Zap Fire Spirit Spear Goblins Bats Minions Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
Mega Knight Fire Spirit Spear Goblins Bats Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Zap
Zap Inferno Dragon Magic Archer Mega Knight
Mega Knight Spear Goblins Bats Zap Minions
Mega Knight Bats Zap
Inferno Dragon Mega Knight
Fire Spirit Bats Zap Minions Magic Archer
Spear Goblins Bats Minions
Mega Knight Inferno Dragon
Zap Mega Knight Spear Goblins Bats Minions Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Mega Knight Bats Minions
Mega Knight Zap
Mega Knight
Magic Archer Mega Knight
Spear Goblins Bats Zap Minions Inferno Dragon Magic Archer
Bats Minions Mega Knight Zap Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Magic Archer
Magic Archer
Fire Spirit Zap Magic Archer Mega Knight
Fire Spirit Spear Goblins Bats Zap Minions Magic Archer
Fire Spirit Magic Archer
Fire Spirit Zap Magic Archer
Zap
Fire Spirit Bats Minions
Zap Magic Archer
Fire Spirit Zap Magic Archer
Fire Spirit Magic Archer
Minions Magic Archer
Zap Magic Archer
Spear Goblins Zap Magic Archer
Magic Archer Mega Knight
Bats Minions
Fire Spirit Zap Magic Archer Mega Knight
Fire Spirit Zap Magic Archer Mega Knight
Minions Magic Archer Mega Knight
Zap
Zap Fire Spirit Magic Archer Mega Knight
Inferno Dragon
Zap Magic Archer
Zap Magic Archer Mega Knight
Zap Magic Archer
Fire Spirit Bats Zap Magic Archer
Zap Bats Minions
Zap Magic Archer Mega Knight
Zap Magic Archer
Mega Knight
Magic Archer
Zap Fire Spirit Spear Goblins Bats Minions Magic Archer
Fire Spirit Zap Magic Archer
Magic Archer Mega Knight
Zap Magic Archer
Zap
Mega Knight
Zap Bats Minions Magic Archer
Bats Zap Magic Archer
Zap Magic Archer Mega Knight

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