My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Musketeer Valkyrie Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats
Giant Snowball
Spear Goblins Bats Cannon Musketeer Baby Dragon
Zap
Spear Goblins Bats Cannon
Barbarian Barrel
Spear Goblins Cannon Musketeer Valkyrie
The Log
Spear Goblins Cannon Musketeer
Earthquake
Spear Goblins Cannon
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Musketeer Valkyrie Baby Dragon
Fireball
Cannon Musketeer Baby Dragon
Poison
Spear Goblins Bats Cannon Musketeer
Lightning
Cannon Musketeer Valkyrie Baby Dragon
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Valkyrie Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Cannon Musketeer Valkyrie Baby Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Cannon

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Zap Baby Dragon Golem
Bats
Valkyrie Zap Baby Dragon Golem
Zap
Spear Goblins Bats Musketeer Valkyrie Baby Dragon Golem
Cannon
Musketeer
Valkyrie Zap Baby Dragon Golem
Valkyrie
Spear Goblins Bats Musketeer Zap Baby Dragon
Baby Dragon
Golem Spear Goblins Bats Zap Musketeer Valkyrie
Golem
Baby Dragon Spear Goblins Bats Zap Musketeer

Defense Synergies 3 18

Spear Goblins
Bats Zap Cannon Musketeer Valkyrie Baby Dragon
Bats
Spear Goblins Zap Cannon Musketeer Valkyrie Baby Dragon
Zap
Cannon Spear Goblins Bats Musketeer Valkyrie Baby Dragon
Cannon
Zap Musketeer Spear Goblins Bats Valkyrie Baby Dragon
Musketeer
Cannon Valkyrie Spear Goblins Bats Zap Baby Dragon
Valkyrie
Musketeer Spear Goblins Bats Zap Cannon Baby Dragon
Baby Dragon
Spear Goblins Bats Zap Cannon Musketeer Valkyrie
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Cannon Musketeer Valkyrie Baby Dragon
Bats Zap Cannon Musketeer Valkyrie
Cannon Bats Musketeer Valkyrie
Cannon Bats Musketeer Valkyrie
Valkyrie
Spear Goblins Bats Zap Cannon Musketeer Valkyrie Baby Dragon
Bats Musketeer Spear Goblins Zap Cannon Baby Dragon
Zap Cannon Musketeer Valkyrie Baby Dragon
Cannon Musketeer
Spear Goblins Cannon Musketeer Valkyrie
Bats Valkyrie Spear Goblins Zap Cannon Musketeer Baby Dragon
Musketeer Spear Goblins Bats Zap Baby Dragon
Cannon Bats Zap Musketeer Valkyrie
Valkyrie Bats Zap Cannon Baby Dragon
Cannon
Zap Cannon
Bats Cannon Musketeer Valkyrie
Cannon Spear Goblins Bats Zap Musketeer Valkyrie Baby Dragon
Zap Valkyrie Baby Dragon Spear Goblins Bats Cannon Musketeer
Cannon Musketeer
Valkyrie Spear Goblins Bats Cannon Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Zap
Zap Musketeer Valkyrie Baby Dragon
Spear Goblins Bats Zap Musketeer Valkyrie
Valkyrie Bats Zap Musketeer
Cannon Musketeer Valkyrie
Bats Zap Musketeer Baby Dragon
Spear Goblins Bats Musketeer Valkyrie
Valkyrie
Zap Spear Goblins Bats Valkyrie Baby Dragon
Cannon Musketeer
Bats Musketeer Valkyrie
Zap Valkyrie
Cannon Valkyrie
Cannon Musketeer Valkyrie Baby Dragon
Spear Goblins Bats Zap Musketeer Valkyrie Baby Dragon
Bats Valkyrie Zap Cannon Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Baby Dragon
Zap Musketeer Baby Dragon
Baby Dragon
Musketeer Valkyrie
Zap Valkyrie Baby Dragon
Spear Goblins Bats Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Baby Dragon
Zap
Bats Musketeer
Zap Musketeer Valkyrie
Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Spear Goblins Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Bats
Zap Musketeer Baby Dragon
Zap Valkyrie Baby Dragon
Musketeer Baby Dragon
Musketeer
Zap Musketeer Baby Dragon
Zap Valkyrie Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Bats Zap Musketeer Baby Dragon
Zap Bats Musketeer
Zap Musketeer
Zap
Zap Spear Goblins Bats Musketeer
Zap Musketeer Baby Dragon
Musketeer Valkyrie Baby Dragon
Zap Musketeer Baby Dragon
Zap
Musketeer
Zap Bats Musketeer Baby Dragon
Bats Zap Musketeer
Zap Musketeer Baby Dragon

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