My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Dark Prince P.E.K.K.A Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dark Prince P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Dark Prince Inferno Dragon
Giant Snowball
Spear Goblins Bats Princess Inferno Dragon
Zap
Spear Goblins Bats Dark Prince Princess Inferno Dragon
Barbarian Barrel
Spear Goblins Dark Prince Princess
The Log
Spear Goblins Dark Prince Princess
Earthquake
Spear Goblins
Arrows
Spear Goblins Bats Princess
Royal Delivery
Spear Goblins Bats Dark Prince P.E.K.K.A Princess Inferno Dragon
Fireball
Princess Inferno Dragon
Poison
Spear Goblins Bats Princess
Lightning
Dark Prince Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Dark Prince P.E.K.K.A Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Arrows Princess Dark Prince Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Arrows

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Dark Prince Princess Inferno Dragon
Bats
Zap Dark Prince P.E.K.K.A Inferno Dragon
Zap
Arrows P.E.K.K.A Spear Goblins Bats Dark Prince Princess
Arrows
Zap P.E.K.K.A Dark Prince
Dark Prince
Spear Goblins Bats Zap Arrows Princess
P.E.K.K.A
Zap Arrows Bats Princess
Princess
Spear Goblins Zap Dark Prince P.E.K.K.A
Inferno Dragon
Spear Goblins Bats

Defense Synergies 0 19

Spear Goblins
Bats Zap Arrows Dark Prince P.E.K.K.A Inferno Dragon
Bats
Spear Goblins Zap Dark Prince P.E.K.K.A Inferno Dragon
Zap
Spear Goblins Bats Arrows Dark Prince P.E.K.K.A Princess Inferno Dragon
Arrows
Spear Goblins Zap Dark Prince P.E.K.K.A
Dark Prince
Spear Goblins Bats Zap Arrows Princess
P.E.K.K.A
Spear Goblins Bats Zap Arrows Princess
Princess
Zap Dark Prince P.E.K.K.A
Inferno Dragon
Spear Goblins Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
P.E.K.K.A Inferno Dragon Bats Zap Dark Prince
P.E.K.K.A Bats Dark Prince Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Dark Prince
Arrows Dark Prince P.E.K.K.A Princess
Arrows Spear Goblins Bats Zap Dark Prince
Bats Inferno Dragon Spear Goblins Zap Arrows Princess
Zap Arrows P.E.K.K.A
P.E.K.K.A Inferno Dragon Princess
Spear Goblins Dark Prince
Bats Spear Goblins Zap Arrows Dark Prince Princess
Arrows Inferno Dragon Spear Goblins Bats Zap Princess
P.E.K.K.A Bats Zap Dark Prince
Bats Zap Arrows Dark Prince P.E.K.K.A Princess
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Inferno Dragon
Bats Arrows Dark Prince P.E.K.K.A
Arrows Spear Goblins Bats Zap Dark Prince
Zap Arrows Spear Goblins Bats Dark Prince Princess Inferno Dragon
P.E.K.K.A Inferno Dragon
Dark Prince Spear Goblins Bats Arrows P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Dark Prince P.E.K.K.A
Zap Arrows Inferno Dragon
P.E.K.K.A Spear Goblins Bats Zap Dark Prince
Dark Prince P.E.K.K.A Bats Zap
P.E.K.K.A Dark Prince Inferno Dragon
Arrows Bats Zap Princess
Dark Prince P.E.K.K.A Spear Goblins Bats
P.E.K.K.A Dark Prince Inferno Dragon
Zap P.E.K.K.A Spear Goblins Bats Dark Prince Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Dark Prince
P.E.K.K.A Zap Arrows Dark Prince
Dark Prince P.E.K.K.A
Princess
Spear Goblins Bats Zap Dark Prince P.E.K.K.A Inferno Dragon
Bats Arrows Zap Dark Prince P.E.K.K.A Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Zap Princess
Arrows
Arrows Dark Prince
Zap Arrows Dark Prince
Arrows Spear Goblins Bats Zap Princess
Arrows Princess
Arrows Zap Princess
Arrows Zap
Bats
Zap Arrows Dark Prince Princess
Zap Arrows Princess
Princess
Arrows Princess
Princess Zap Arrows
Spear Goblins Zap Arrows Princess
Arrows Princess
Arrows
Bats
Zap Arrows Dark Prince Princess
Zap Arrows Princess
Arrows Princess
Zap Arrows
Zap Arrows Dark Prince Princess
Inferno Dragon
Arrows Zap Princess
Zap Arrows Princess
Zap Arrows
Bats Zap Arrows Princess
Zap Bats
Zap Arrows
Zap Arrows Princess
P.E.K.K.A
Arrows Princess
Zap Spear Goblins Bats Dark Prince Princess
Zap Arrows Princess
Arrows
Dark Prince Princess
Arrows Zap Princess
Zap Arrows
Dark Prince P.E.K.K.A
Zap Bats Princess
Bats Zap Princess
Zap Dark Prince Princess

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