My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minions Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Knight Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Minions
Giant Snowball
Spear Goblins Archers Minions Cannon Mega Minion
Zap
Spear Goblins Archers Minions Cannon
Barbarian Barrel
Spear Goblins Archers Knight Cannon
The Log
Spear Goblins Archers Cannon Mini P.E.K.K.A
Earthquake
Spear Goblins Archers Cannon
Arrows
Spear Goblins Archers Minions
Royal Delivery
Spear Goblins Archers Knight Minions Mega Minion Mini P.E.K.K.A
Fireball
Archers Minions Cannon Mega Minion
Poison
Spear Goblins Archers Minions Cannon Mega Minion
Lightning
Knight Cannon Mega Minion Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mega Minion Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Archers Knight Minions Cannon Mega Minion Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Archers Knight

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Zap Mini P.E.K.K.A
Zap
Mega Minion Spear Goblins Archers Knight Minions Mini P.E.K.K.A
Archers
Knight Zap Mini P.E.K.K.A
Knight
Spear Goblins Archers Minions Mega Minion Zap
Minions
Knight Zap Mini P.E.K.K.A
Cannon
Mega Minion
Zap Knight
Mini P.E.K.K.A
Spear Goblins Zap Archers Minions

Defense Synergies 8 17

Spear Goblins
Knight Zap Archers Minions Cannon Mega Minion Mini P.E.K.K.A
Zap
Cannon Mega Minion Mini P.E.K.K.A Spear Goblins Archers Knight Minions
Archers
Knight Spear Goblins Zap Minions Cannon Mega Minion Mini P.E.K.K.A
Knight
Spear Goblins Archers Minions Cannon Mega Minion Zap Mini P.E.K.K.A
Minions
Knight Spear Goblins Zap Archers Cannon
Cannon
Zap Knight Spear Goblins Archers Minions Mega Minion Mini P.E.K.K.A
Mega Minion
Zap Knight Spear Goblins Archers Cannon
Mini P.E.K.K.A
Zap Spear Goblins Archers Knight Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Minions Cannon Mega Minion
Mini P.E.K.K.A Zap Knight Minions Cannon Mega Minion
Cannon Mini P.E.K.K.A Archers Knight Minions Mega Minion
Cannon Mini P.E.K.K.A Knight Minions Mega Minion
Mini P.E.K.K.A
Spear Goblins Zap Archers Minions Cannon Mega Minion
Minions Mega Minion Spear Goblins Zap Archers Cannon
Zap Cannon
Cannon Mini P.E.K.K.A Minions
Knight Spear Goblins Archers Cannon Mini P.E.K.K.A
Archers Minions Spear Goblins Zap Knight Cannon Mega Minion
Minions Mega Minion Spear Goblins Zap Archers
Cannon Mini P.E.K.K.A Zap Knight Minions
Zap Minions Cannon Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Knight Cannon
Zap Cannon Mini P.E.K.K.A
Knight Minions Cannon Mini P.E.K.K.A
Cannon Spear Goblins Zap Archers Knight Minions Mega Minion
Zap Spear Goblins Archers Knight Minions Cannon Mega Minion
Mini P.E.K.K.A Cannon
Spear Goblins Archers Knight Minions Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Spear Goblins Zap Archers
Zap Archers Knight Mega Minion Mini P.E.K.K.A
Spear Goblins Zap Knight Minions Mini P.E.K.K.A
Mini P.E.K.K.A Zap Knight
Knight Cannon Mini P.E.K.K.A
Zap Archers Minions
Mini P.E.K.K.A Spear Goblins Archers Knight Minions Mega Minion
Mini P.E.K.K.A Knight
Zap Spear Goblins Knight Minions Mega Minion Mini P.E.K.K.A
Cannon Mega Minion
Knight Minions Mega Minion Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Knight Cannon
Archers Cannon
Spear Goblins Zap Archers Knight Minions Mega Minion Mini P.E.K.K.A
Minions Zap Archers Cannon Mega Minion Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Zap
Spear Goblins Zap Minions Mega Minion
Archers
Zap
Zap
Minions Mini P.E.K.K.A
Zap Knight
Zap Archers
Knight
Minions
Zap
Spear Goblins Zap
Minions Mini P.E.K.K.A
Zap Archers Mega Minion Mini P.E.K.K.A
Zap
Minions
Zap
Zap
Mega Minion
Zap
Zap
Zap
Zap Archers
Zap Minions Mega Minion
Mega Minion Mini P.E.K.K.A
Zap
Zap
Zap Spear Goblins Archers Minions
Zap Archers Mega Minion
Knight Mega Minion Mini P.E.K.K.A
Zap
Zap
Mega Minion
Zap Minions
Zap
Zap

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: