My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tesla Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Spear Goblins Barbarians Hog Rider Baby Dragon
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Tesla Barbarians Ice Wizard
The Log
Spear Goblins Barbarians Hog Rider
Earthquake
Spear Goblins Tesla Barbarians Hog Rider
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Barbarians Hog Rider Baby Dragon Ice Wizard
Fireball
Tesla Barbarians Hog Rider Baby Dragon Ice Wizard
Poison
Spear Goblins Barbarians Ice Wizard
Lightning
Tesla Baby Dragon Ice Wizard
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Baby Dragon Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Wizard Tesla Fireball Hog Rider Baby Dragon Freeze Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Ice Wizard Tesla Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Baby Dragon
Tesla
Barbarians
Hog Rider
Fireball
Hog Rider Baby Dragon Freeze
Hog Rider
Spear Goblins Fireball Freeze Barbarians Baby Dragon
Baby Dragon
Spear Goblins Fireball Hog Rider Ice Wizard
Freeze
Hog Rider Fireball
Ice Wizard
Baby Dragon

Defense Synergies 2 7

Spear Goblins
Tesla Barbarians Baby Dragon Ice Wizard
Tesla
Spear Goblins Fireball Baby Dragon
Barbarians
Spear Goblins
Fireball
Tesla Freeze Ice Wizard
Hog Rider
Baby Dragon
Ice Wizard Spear Goblins Tesla
Freeze
Fireball
Ice Wizard
Baby Dragon Spear Goblins Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tesla Fireball Baby Dragon
Barbarians Tesla Ice Wizard
Tesla Barbarians Freeze Ice Wizard
Tesla Barbarians Ice Wizard
Barbarians Fireball
Fireball Freeze Spear Goblins Tesla Baby Dragon Ice Wizard
Tesla Spear Goblins Fireball Baby Dragon Freeze Ice Wizard
Tesla Barbarians Fireball Baby Dragon
Tesla Barbarians Ice Wizard
Spear Goblins Tesla Barbarians Ice Wizard
Barbarians Ice Wizard Spear Goblins Tesla Fireball Baby Dragon Freeze
Tesla Spear Goblins Fireball Baby Dragon Ice Wizard
Tesla Barbarians Fireball Freeze Ice Wizard
Fireball Tesla Barbarians Baby Dragon Freeze
Barbarians Tesla
Barbarians Tesla Fireball Freeze
Tesla Barbarians Fireball
Tesla Fireball Spear Goblins Barbarians Baby Dragon Ice Wizard
Baby Dragon Freeze Spear Goblins Tesla Barbarians Fireball Ice Wizard
Barbarians Tesla
Spear Goblins Tesla Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Tesla Fireball
Fireball Tesla Baby Dragon
Barbarians Spear Goblins
Tesla Barbarians Fireball
Barbarians Tesla
Fireball Tesla Baby Dragon Freeze Ice Wizard
Spear Goblins Tesla Barbarians Fireball Ice Wizard
Tesla Barbarians
Freeze Spear Goblins Barbarians Fireball Baby Dragon
Tesla Barbarians
Tesla Barbarians
Barbarians Fireball
Barbarians Tesla Fireball
Tesla Barbarians Fireball Baby Dragon
Tesla Barbarians Spear Goblins Fireball Baby Dragon Freeze
Tesla Barbarians Fireball Baby Dragon Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Freeze
Fireball Baby Dragon Ice Wizard
Fireball Baby Dragon
Barbarians Fireball Freeze
Fireball Baby Dragon
Fireball Spear Goblins Baby Dragon Freeze Ice Wizard
Baby Dragon
Fireball Baby Dragon Freeze Ice Wizard
Fireball
Fireball
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Freeze
Fireball Baby Dragon
Spear Goblins Fireball Baby Dragon
Fireball Baby Dragon
Fireball Freeze
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Barbarians Fireball Baby Dragon
Freeze Fireball Baby Dragon Ice Wizard
Fireball Baby Dragon Ice Wizard
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Ice Wizard
Fireball Freeze
Fireball
Fireball
Fireball Freeze
Fireball
Spear Goblins Barbarians Fireball Freeze
Fireball Baby Dragon Ice Wizard
Freeze
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Freeze
Fireball
Fireball Baby Dragon Freeze

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