My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Recruits Goblin Cage Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Recruits Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Recruits Wall Breakers Miner
Giant Snowball
Spear Goblins Royal Recruits Wall Breakers Miner
Zap
Spear Goblins Wall Breakers
Barbarian Barrel
Spear Goblins Royal Recruits Goblin Cage Wall Breakers Hunter
The Log
Spear Goblins Royal Recruits Goblin Cage Wall Breakers Hunter
Earthquake
Spear Goblins Goblin Cage
Arrows
Spear Goblins Royal Recruits Wall Breakers
Royal Delivery
Spear Goblins Royal Recruits Goblin Cage Wall Breakers Hunter Miner
Fireball
Goblin Cage Wall Breakers Hunter
Poison
Spear Goblins Royal Recruits Goblin Cage Hunter
Lightning
Goblin Cage Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Royal Recruits Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers The Log Miner Fireball Goblin Cage Hunter Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Wall Breakers The Log Miner

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Royal Recruits Goblin Cage Wall Breakers
Royal Recruits
Spear Goblins Wall Breakers
Fireball
Wall Breakers The Log Miner
Goblin Cage
Spear Goblins Wall Breakers Hunter The Log Miner
Wall Breakers
Miner Spear Goblins Royal Recruits Fireball Goblin Cage The Log
Hunter
Goblin Cage
The Log
Fireball Goblin Cage Wall Breakers Miner
Miner
Spear Goblins Wall Breakers Fireball Goblin Cage The Log

Defense Synergies 1 9

Spear Goblins
Goblin Cage The Log
Royal Recruits
The Log
Fireball
The Log Goblin Cage Miner
Goblin Cage
Spear Goblins Fireball Hunter The Log
Wall Breakers
Hunter
Goblin Cage The Log
The Log
Fireball Spear Goblins Royal Recruits Goblin Cage Hunter Miner
Miner
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Royal Recruits Fireball Goblin Cage The Log
Hunter Royal Recruits Goblin Cage The Log
Goblin Cage Hunter Royal Recruits
Royal Recruits Goblin Cage Hunter
Royal Recruits Fireball Goblin Cage The Log
Fireball The Log Spear Goblins Hunter
Hunter Spear Goblins Fireball Goblin Cage
Royal Recruits Fireball Goblin Cage The Log
Hunter Royal Recruits Goblin Cage
Spear Goblins Royal Recruits Hunter Miner
Spear Goblins Royal Recruits Fireball Hunter The Log
Hunter Spear Goblins Fireball
Royal Recruits Goblin Cage Hunter Fireball The Log
Fireball Royal Recruits Goblin Cage Hunter The Log
Royal Recruits Goblin Cage Hunter
Royal Recruits Fireball Goblin Cage Hunter The Log
Royal Recruits Fireball Goblin Cage Hunter
Fireball Goblin Cage Spear Goblins Royal Recruits Hunter The Log
Goblin Cage Hunter The Log Spear Goblins Royal Recruits Fireball
Royal Recruits Goblin Cage Hunter
Royal Recruits Spear Goblins Fireball Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Spear Goblins Fireball Goblin Cage
Fireball Hunter The Log Miner
Royal Recruits Spear Goblins Goblin Cage Hunter The Log
Royal Recruits Hunter Fireball Goblin Cage The Log
Royal Recruits Goblin Cage Hunter
Fireball Hunter
Royal Recruits Spear Goblins Fireball Goblin Cage Hunter
Royal Recruits Goblin Cage Hunter
Royal Recruits Goblin Cage Spear Goblins Fireball The Log
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage Hunter
Royal Recruits Fireball Goblin Cage The Log
Royal Recruits Fireball Goblin Cage Hunter
Royal Recruits Fireball Goblin Cage
Royal Recruits Spear Goblins Fireball Goblin Cage Hunter The Log
Royal Recruits Fireball Goblin Cage Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits The Log
Fireball The Log Miner
Fireball The Log Miner
Royal Recruits Fireball The Log
Fireball The Log
Fireball Spear Goblins Hunter
The Log
Fireball The Log Hunter
Fireball The Log Miner
Fireball
Miner Royal Recruits Fireball The Log
Fireball
Fireball Hunter The Log Miner
Fireball
Fireball The Log
Spear Goblins Fireball Hunter The Log
Royal Recruits Fireball The Log
Fireball
Fireball Hunter The Log
Fireball The Log Miner
Fireball The Log
Fireball
The Log
Royal Recruits Fireball The Log
The Log Fireball Hunter
Fireball The Log Miner Hunter
Fireball The Log Miner
Fireball Miner The Log
Fireball Hunter
Fireball
Fireball
Fireball Hunter The Log Miner
Fireball
Fireball The Log
Spear Goblins Royal Recruits Fireball
Fireball Hunter
The Log Fireball
Fireball Miner Hunter
The Log Fireball
Fireball
Royal Recruits
Royal Recruits Fireball The Log
Fireball
Royal Recruits Fireball The Log Miner

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