My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Musketeer Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Giant Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Giant Goblin Barrel
Giant Snowball
Spear Goblins Minions Musketeer Goblin Barrel Baby Dragon
Zap
Spear Goblins Minions Goblin Barrel
Barbarian Barrel
Spear Goblins Musketeer Wizard Goblin Barrel
The Log
Spear Goblins Musketeer Goblin Barrel
Earthquake
Spear Goblins Goblin Barrel
Arrows
Spear Goblins Minions Goblin Barrel
Royal Delivery
Spear Goblins Minions Musketeer Wizard Goblin Barrel Baby Dragon
Fireball
Minions Musketeer Wizard Goblin Barrel Baby Dragon
Poison
Spear Goblins Minions Musketeer Wizard
Lightning
Musketeer Wizard Baby Dragon
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Minions Goblin Barrel Musketeer Baby Dragon Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Minions Goblin Barrel

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Giant Baby Dragon
Minions
Giant Baby Dragon
Musketeer
Giant Baby Dragon The Log
Giant
Minions Musketeer Goblin Barrel Spear Goblins Wizard Baby Dragon The Log
Wizard
Giant
Goblin Barrel
Spear Goblins Giant Baby Dragon
Baby Dragon
Spear Goblins Minions Musketeer Giant Goblin Barrel
The Log
Musketeer Giant

Defense Synergies 1 10

Spear Goblins
Minions Musketeer Baby Dragon The Log
Minions
Spear Goblins Musketeer Baby Dragon The Log
Musketeer
The Log Spear Goblins Minions Baby Dragon
Giant
Wizard
The Log
Goblin Barrel
Baby Dragon
Spear Goblins Minions Musketeer The Log
The Log
Musketeer Spear Goblins Minions Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Musketeer Wizard Baby Dragon The Log
Minions Musketeer The Log
Minions Musketeer
Minions Musketeer
The Log
The Log Spear Goblins Minions Musketeer Baby Dragon
Minions Musketeer Spear Goblins Wizard Baby Dragon
Musketeer Baby Dragon The Log
Minions Musketeer
Spear Goblins Musketeer
Minions Spear Goblins Musketeer Wizard Baby Dragon The Log
Minions Musketeer Spear Goblins Wizard Baby Dragon
Minions Musketeer Wizard The Log
Wizard Minions Baby Dragon The Log
The Log
Wizard Minions Musketeer
Spear Goblins Minions Musketeer Wizard Baby Dragon The Log
Wizard Baby Dragon The Log Spear Goblins Minions Musketeer
Musketeer
Wizard Spear Goblins Minions Musketeer Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins
Musketeer Wizard Baby Dragon The Log
Spear Goblins Minions Musketeer The Log
Musketeer The Log
Musketeer
Wizard Minions Musketeer Baby Dragon
Spear Goblins Minions Musketeer
Spear Goblins Minions Baby Dragon The Log
Musketeer
Minions Musketeer
The Log
Wizard
Wizard Musketeer Baby Dragon
Spear Goblins Minions Musketeer Baby Dragon The Log
Minions Musketeer Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log
Baby Dragon The Log
Musketeer The Log
Wizard Baby Dragon The Log
Wizard Spear Goblins Minions Musketeer Baby Dragon
Musketeer Wizard Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Wizard
Minions Musketeer
Musketeer Wizard The Log
Musketeer Wizard Baby Dragon
Musketeer Baby Dragon The Log
Minions Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Spear Goblins Musketeer Wizard Baby Dragon The Log
Musketeer Wizard Baby Dragon The Log
Minions
Musketeer Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Minions Musketeer Baby Dragon The Log
Wizard
Musketeer The Log
Musketeer Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Musketeer Wizard Baby Dragon
Musketeer Wizard Baby Dragon The Log
Musketeer Baby Dragon The Log
Musketeer Wizard Baby Dragon
Minions Musketeer Wizard
Musketeer Wizard The Log
Wizard The Log
Spear Goblins Minions Musketeer
Musketeer Wizard Baby Dragon
The Log
Musketeer Wizard Baby Dragon
The Log Musketeer Wizard Baby Dragon
Musketeer
Minions Musketeer Baby Dragon The Log
Musketeer
Musketeer Baby Dragon The Log

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