My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Mega Minion Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Minion Giant Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Wall Breakers Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Barbarian Barrel Wall Breakers Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Giant Wall Breakers Ram Rider
Giant Snowball
Spear Goblins Minions Mega Minion Wall Breakers Ram Rider
Zap
Spear Goblins Minions Wall Breakers Ram Rider
Barbarian Barrel
Spear Goblins Wall Breakers Electro Wizard
The Log
Spear Goblins Wall Breakers Ram Rider
Earthquake
Spear Goblins
Arrows
Spear Goblins Minions Wall Breakers
Royal Delivery
Spear Goblins Minions Mega Minion Wall Breakers Electro Wizard Ram Rider
Fireball
Minions Mega Minion Wall Breakers Electro Wizard Ram Rider
Poison
Spear Goblins Minions Mega Minion Electro Wizard
Lightning
Mega Minion Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Minion

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Barbarian Barrel Wall Breakers Minions Mega Minion Electro Wizard Giant Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Barbarian Barrel Wall Breakers Minions

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Barbarian Barrel Giant Wall Breakers Ram Rider
Minions
Giant Barbarian Barrel Wall Breakers Ram Rider
Mega Minion
Giant
Giant
Minions Mega Minion Barbarian Barrel Spear Goblins Electro Wizard
Barbarian Barrel
Spear Goblins Giant Minions Wall Breakers Ram Rider
Wall Breakers
Spear Goblins Minions Barbarian Barrel Electro Wizard
Electro Wizard
Giant Wall Breakers Ram Rider
Ram Rider
Spear Goblins Minions Barbarian Barrel Electro Wizard

Defense Synergies 0 11

Spear Goblins
Minions Mega Minion Barbarian Barrel Electro Wizard
Minions
Spear Goblins Barbarian Barrel Electro Wizard Ram Rider
Mega Minion
Spear Goblins Barbarian Barrel Electro Wizard
Giant
Barbarian Barrel
Spear Goblins Minions Mega Minion Electro Wizard
Wall Breakers
Electro Wizard
Spear Goblins Minions Mega Minion Barbarian Barrel Ram Rider
Ram Rider
Minions Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Mega Minion Barbarian Barrel Electro Wizard Ram Rider
Minions Mega Minion Electro Wizard Ram Rider
Ram Rider Minions Mega Minion Electro Wizard
Minions Mega Minion Electro Wizard Ram Rider
Barbarian Barrel
Barbarian Barrel Spear Goblins Minions Mega Minion Electro Wizard
Minions Mega Minion Electro Wizard Ram Rider Spear Goblins
Barbarian Barrel Electro Wizard Ram Rider
Minions
Spear Goblins Barbarian Barrel Electro Wizard
Minions Electro Wizard Spear Goblins Mega Minion Barbarian Barrel Ram Rider
Minions Mega Minion Spear Goblins Electro Wizard Ram Rider
Minions Electro Wizard Ram Rider
Minions Mega Minion Barbarian Barrel Electro Wizard
Electro Wizard Ram Rider
Electro Wizard Ram Rider
Minions Electro Wizard
Spear Goblins Minions Mega Minion Barbarian Barrel Electro Wizard Ram Rider
Barbarian Barrel Spear Goblins Minions Mega Minion Electro Wizard Ram Rider
Electro Wizard Ram Rider
Spear Goblins Minions Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Barbarian Barrel Electro Wizard
Electro Wizard Mega Minion Barbarian Barrel
Spear Goblins Minions Electro Wizard Ram Rider
Barbarian Barrel Electro Wizard Ram Rider
Ram Rider
Minions Electro Wizard Ram Rider
Spear Goblins Minions Mega Minion Electro Wizard Ram Rider
Electro Wizard Spear Goblins Minions Mega Minion Barbarian Barrel
Mega Minion
Minions Mega Minion
Electro Wizard
Ram Rider
Electro Wizard Spear Goblins Minions Mega Minion Barbarian Barrel
Minions Mega Minion Barbarian Barrel Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Barbarian Barrel Electro Wizard Ram Rider
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Spear Goblins Minions Mega Minion Ram Rider
Barbarian Barrel Ram Rider
Ram Rider
Minions Electro Wizard
Barbarian Barrel Electro Wizard Ram Rider
Barbarian Barrel
Minions Barbarian Barrel
Barbarian Barrel
Spear Goblins Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Minions
Mega Minion Barbarian Barrel Electro Wizard
Barbarian Barrel
Minions
Barbarian Barrel
Barbarian Barrel
Mega Minion
Barbarian Barrel Electro Wizard Ram Rider
Ram Rider
Barbarian Barrel
Electro Wizard
Electro Wizard Minions Mega Minion
Mega Minion
Electro Wizard
Electro Wizard Spear Goblins Minions Barbarian Barrel
Mega Minion Electro Wizard Ram Rider
Barbarian Barrel
Mega Minion Electro Wizard
Mega Minion
Minions Electro Wizard
Electro Wizard
Barbarian Barrel Electro Wizard

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