My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Minion Horde Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Goblin Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Minion Horde Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Minion Horde
Giant Snowball
Spear Goblins Minions Barbarians Minion Horde Goblin Hut Baby Dragon
Zap
Spear Goblins Minions Minion Horde Goblin Hut
Barbarian Barrel
Spear Goblins Barbarians Goblin Hut
The Log
Spear Goblins Barbarians Goblin Hut
Earthquake
Spear Goblins Barbarians Goblin Hut
Arrows
Spear Goblins Minions Minion Horde Goblin Hut
Royal Delivery
Spear Goblins Minions Barbarians Minion Horde Goblin Hut Baby Dragon
Fireball
Minions Barbarians Minion Horde Goblin Hut Baby Dragon
Poison
Spear Goblins Minions Barbarians Minion Horde Goblin Hut
Lightning
Goblin Hut Baby Dragon
Rocket
Barbarians Minion Horde Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rocket Rage Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Minions Baby Dragon Barbarians Minion Horde Goblin Hut Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Rage Minions Baby Dragon

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Hut Baby Dragon
Minions
Rage Baby Dragon
Barbarians
Minion Horde
Rage
Goblin Hut
Spear Goblins Baby Dragon
Rocket
Rage
Minions Minion Horde
Baby Dragon
Spear Goblins Minions Goblin Hut

Defense Synergies 0 7

Spear Goblins
Minions Barbarians Goblin Hut Baby Dragon
Minions
Spear Goblins Baby Dragon
Barbarians
Spear Goblins Minion Horde
Minion Horde
Barbarians
Goblin Hut
Spear Goblins Baby Dragon
Rocket
Rage
Baby Dragon
Spear Goblins Minions Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Minions Minion Horde Goblin Hut Baby Dragon
Barbarians Minion Horde Minions Goblin Hut
Barbarians Minion Horde Goblin Hut Rocket Minions
Barbarians Minion Horde Goblin Hut Minions
Barbarians Rocket
Spear Goblins Minions Baby Dragon
Minions Minion Horde Rocket Spear Goblins Goblin Hut Baby Dragon
Rocket Barbarians Baby Dragon
Barbarians Minion Horde Minions Goblin Hut
Spear Goblins Barbarians Minion Horde
Minions Barbarians Minion Horde Spear Goblins Goblin Hut Baby Dragon
Minions Minion Horde Spear Goblins Goblin Hut Baby Dragon
Barbarians Minion Horde Goblin Hut Minions Rocket
Rocket Minions Barbarians Minion Horde Goblin Hut Baby Dragon
Barbarians Minion Horde Goblin Hut
Barbarians Minion Horde Rocket Goblin Hut
Barbarians Minion Horde Minions Goblin Hut
Spear Goblins Minions Barbarians Minion Horde Goblin Hut Baby Dragon
Baby Dragon Spear Goblins Minions Barbarians Goblin Hut
Barbarians Goblin Hut
Spear Goblins Minions Barbarians Minion Horde Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Goblin Hut
Rocket Baby Dragon
Barbarians Spear Goblins Minions Minion Horde Goblin Hut Rocket
Rocket Barbarians Minion Horde
Barbarians Minion Horde Goblin Hut
Rocket Minions Minion Horde Goblin Hut Baby Dragon
Rocket Spear Goblins Minions Barbarians Minion Horde Goblin Hut
Barbarians Minion Horde
Minion Horde Rocket Spear Goblins Minions Barbarians Goblin Hut Baby Dragon
Barbarians Minion Horde Goblin Hut
Minions Barbarians Minion Horde Goblin Hut
Rocket Barbarians
Barbarians Rocket Minion Horde
Barbarians Minion Horde Baby Dragon
Barbarians Goblin Hut Spear Goblins Minions Minion Horde Rocket Baby Dragon
Minions Barbarians Minion Horde Goblin Hut Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Baby Dragon
Baby Dragon
Rocket Minion Horde Goblin Hut Baby Dragon
Barbarians Rocket
Rocket Minion Horde Baby Dragon
Spear Goblins Minions Minion Horde Rocket Baby Dragon
Minion Horde Baby Dragon
Baby Dragon
Rocket Minions Minion Horde
Rocket Minion Horde
Rocket Baby Dragon
Rocket Goblin Hut Baby Dragon
Minions Minion Horde Rocket Baby Dragon
Goblin Hut Baby Dragon
Rocket Spear Goblins Minion Horde Goblin Hut Baby Dragon
Minion Horde Goblin Hut Rocket Baby Dragon
Rocket
Minions Minion Horde Rocket
Rocket Baby Dragon
Rocket Baby Dragon
Rocket Minions Minion Horde Baby Dragon
Rocket
Rocket
Rocket Barbarians Minion Horde Baby Dragon
Baby Dragon
Minion Horde
Baby Dragon
Baby Dragon
Rocket Baby Dragon
Minion Horde Baby Dragon
Rocket Minions Minion Horde Goblin Hut
Minion Horde
Minion Horde Rocket
Rocket Minion Horde
Minion Horde
Rocket
Minion Horde Spear Goblins Minions Barbarians Goblin Hut Rocket
Rocket Baby Dragon
Minion Horde Rocket Baby Dragon
Baby Dragon
Rocket
Minion Horde
Minions Minion Horde Rocket Baby Dragon
Rocket
Rocket Baby Dragon

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