My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Baby Dragon Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Baby Dragon Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Skeleton Army
Giant Snowball
Spear Goblins Minions Skeleton Army Baby Dragon
Zap
Spear Goblins Minions Firecracker Skeleton Army
Barbarian Barrel
Spear Goblins Firecracker Skeleton Army Royal Ghost
The Log
Spear Goblins Firecracker Skeleton Army
Earthquake
Spear Goblins Firecracker Skeleton Army
Arrows
Spear Goblins Minions Firecracker Skeleton Army
Royal Delivery
Spear Goblins Minions Firecracker Skeleton Army Baby Dragon Royal Ghost
Fireball
Minions Firecracker Skeleton Army Baby Dragon
Poison
Spear Goblins Minions Firecracker Skeleton Army
Lightning
Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Baby Dragon Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Baby Dragon Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Firecracker Skeleton Army Royal Ghost Fireball Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Minions Firecracker Skeleton Army

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Firecracker Baby Dragon Royal Ghost Mega Knight
Minions
Mega Knight Firecracker Baby Dragon
Firecracker
Spear Goblins Minions Baby Dragon Mega Knight
Fireball
Baby Dragon Mega Knight
Skeleton Army
Baby Dragon
Spear Goblins Minions Firecracker Fireball Mega Knight
Royal Ghost
Spear Goblins Mega Knight
Mega Knight
Minions Spear Goblins Firecracker Fireball Baby Dragon Royal Ghost

Defense Synergies 0 15

Spear Goblins
Minions Firecracker Skeleton Army Baby Dragon Royal Ghost Mega Knight
Minions
Spear Goblins Firecracker Baby Dragon Mega Knight
Firecracker
Spear Goblins Minions Skeleton Army Baby Dragon Mega Knight
Fireball
Mega Knight
Skeleton Army
Spear Goblins Firecracker
Baby Dragon
Spear Goblins Minions Firecracker Mega Knight
Royal Ghost
Spear Goblins Mega Knight
Mega Knight
Spear Goblins Minions Firecracker Fireball Baby Dragon Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Firecracker Fireball Baby Dragon
Skeleton Army Minions Firecracker Mega Knight
Skeleton Army Mega Knight Minions
Skeleton Army Minions Firecracker Mega Knight
Firecracker Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Spear Goblins Minions Firecracker Baby Dragon Royal Ghost Mega Knight
Minions Spear Goblins Firecracker Fireball Baby Dragon
Fireball Baby Dragon Mega Knight
Minions Skeleton Army
Skeleton Army Spear Goblins Firecracker Royal Ghost Mega Knight
Minions Skeleton Army Spear Goblins Firecracker Fireball Baby Dragon Royal Ghost Mega Knight
Minions Spear Goblins Firecracker Fireball Baby Dragon
Skeleton Army Mega Knight Minions Fireball
Fireball Skeleton Army Mega Knight Minions Firecracker Baby Dragon Royal Ghost
Skeleton Army Mega Knight
Skeleton Army Fireball Mega Knight
Mega Knight Minions Firecracker Fireball Skeleton Army
Fireball Mega Knight Spear Goblins Minions Firecracker Skeleton Army Baby Dragon Royal Ghost
Baby Dragon Spear Goblins Minions Firecracker Fireball Royal Ghost Mega Knight
Skeleton Army Royal Ghost Mega Knight Spear Goblins Minions Firecracker Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Spear Goblins Fireball Royal Ghost
Fireball Firecracker Baby Dragon Royal Ghost Mega Knight
Skeleton Army Mega Knight Spear Goblins Minions
Skeleton Army Mega Knight Fireball
Skeleton Army Mega Knight
Firecracker Fireball Minions Baby Dragon
Skeleton Army Spear Goblins Minions Fireball
Mega Knight Skeleton Army
Mega Knight Spear Goblins Minions Firecracker Fireball Skeleton Army Baby Dragon
Skeleton Army
Mega Knight Minions
Skeleton Army Mega Knight Fireball
Skeleton Army Mega Knight Fireball
Firecracker Fireball Skeleton Army Baby Dragon Mega Knight
Skeleton Army Spear Goblins Minions Firecracker Fireball Baby Dragon
Minions Mega Knight Firecracker Fireball Baby Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Baby Dragon Royal Ghost
Firecracker Fireball Baby Dragon Royal Ghost
Fireball Baby Dragon
Firecracker Fireball
Fireball Firecracker Baby Dragon Mega Knight
Firecracker Fireball Spear Goblins Minions Baby Dragon
Firecracker Baby Dragon
Fireball Firecracker Baby Dragon
Fireball Firecracker
Minions Fireball
Firecracker Fireball
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Minions Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Spear Goblins Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon Mega Knight
Fireball
Minions
Firecracker Fireball Baby Dragon Mega Knight
Firecracker Fireball Baby Dragon Mega Knight
Minions Fireball Baby Dragon Mega Knight
Fireball
Fireball Baby Dragon
Firecracker Fireball Baby Dragon Mega Knight
Firecracker Fireball Baby Dragon Royal Ghost
Fireball Baby Dragon Mega Knight
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Minions Firecracker Fireball
Fireball
Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Spear Goblins Minions Fireball Skeleton Army
Fireball Firecracker Baby Dragon
Fireball
Fireball Firecracker Baby Dragon Mega Knight
Firecracker Fireball Baby Dragon
Fireball
Firecracker Mega Knight
Minions Firecracker Fireball Baby Dragon
Firecracker Fireball
Firecracker Fireball Baby Dragon Royal Ghost Mega Knight

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