My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Skeleton Army Clone Night Witch
Giant Snowball
Spear Goblins Minions Skeleton Army Clone Lumberjack Night Witch
Zap
Spear Goblins Minions Skeleton Army Clone Night Witch
Barbarian Barrel
Spear Goblins Skeleton Army Clone Lumberjack Night Witch
The Log
Spear Goblins Skeleton Army Clone Lumberjack
Earthquake
Spear Goblins Skeleton Army Clone
Arrows
Spear Goblins Minions Skeleton Army Clone Night Witch
Royal Delivery
Spear Goblins Minions Skeleton Army Clone Lumberjack Night Witch
Fireball
Minions Skeleton Army Clone Lumberjack Night Witch
Poison
Spear Goblins Minions Skeleton Army Clone Night Witch
Lightning
Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Clone Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Skeleton Army Clone Fireball Lumberjack Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Minions Skeleton Army Clone

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Golem Lumberjack
Minions
Clone Golem Lumberjack
Fireball
Golem
Skeleton Army
Clone
Clone
Skeleton Army Golem Night Witch Minions Lumberjack
Golem
Fireball Clone Night Witch Spear Goblins Minions Lumberjack
Lumberjack
Spear Goblins Minions Clone Golem Night Witch
Night Witch
Clone Golem Lumberjack

Defense Synergies 0 7

Spear Goblins
Minions Skeleton Army Lumberjack Night Witch
Minions
Spear Goblins Lumberjack
Fireball
Lumberjack
Skeleton Army
Spear Goblins Lumberjack
Clone
Golem
Lumberjack
Spear Goblins Minions Fireball Skeleton Army
Night Witch
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Fireball
Skeleton Army Lumberjack Minions Night Witch
Skeleton Army Lumberjack Minions Night Witch
Skeleton Army Lumberjack Night Witch Minions
Fireball Skeleton Army Lumberjack
Fireball Skeleton Army Spear Goblins Minions Lumberjack Night Witch
Minions Spear Goblins Fireball Night Witch
Fireball
Minions Skeleton Army Lumberjack Night Witch
Skeleton Army Spear Goblins Lumberjack Night Witch
Minions Skeleton Army Spear Goblins Fireball Lumberjack Night Witch
Minions Spear Goblins Fireball Night Witch
Skeleton Army Lumberjack Night Witch Minions Fireball
Fireball Skeleton Army Minions Lumberjack Night Witch
Skeleton Army Lumberjack
Skeleton Army Fireball Lumberjack
Minions Fireball Skeleton Army Lumberjack Night Witch
Fireball Spear Goblins Minions Skeleton Army Lumberjack Night Witch
Spear Goblins Minions Fireball Lumberjack
Lumberjack
Skeleton Army Spear Goblins Minions Fireball Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Spear Goblins Fireball
Fireball Lumberjack
Skeleton Army Lumberjack Spear Goblins Minions
Skeleton Army Lumberjack Fireball Night Witch
Skeleton Army Lumberjack Night Witch
Fireball Minions
Skeleton Army Spear Goblins Minions Fireball Lumberjack Night Witch
Skeleton Army Lumberjack
Spear Goblins Minions Fireball Skeleton Army
Skeleton Army
Minions Lumberjack
Skeleton Army Fireball
Skeleton Army Fireball Lumberjack Night Witch
Fireball Skeleton Army
Skeleton Army Spear Goblins Minions Fireball Lumberjack Night Witch
Minions Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Spear Goblins Minions
Fireball
Fireball
Minions Fireball Lumberjack Night Witch
Fireball
Fireball
Fireball
Minions Fireball
Fireball
Spear Goblins Fireball
Fireball
Fireball
Minions Night Witch
Fireball
Fireball
Minions Fireball Night Witch
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Night Witch
Minions Fireball
Fireball Night Witch
Fireball Night Witch
Fireball
Fireball
Spear Goblins Minions Fireball Skeleton Army Night Witch
Fireball
Fireball
Fireball Lumberjack
Fireball
Fireball
Minions Fireball
Fireball
Fireball

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