My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Lava Hound
Giant Snowball
Spear Goblins Minions Barbarians Lava Hound
Zap
Spear Goblins Minions Lava Hound
Barbarian Barrel
Spear Goblins Barbarians Ice Wizard
The Log
Spear Goblins Barbarians
Earthquake
Spear Goblins Barbarians
Arrows
Spear Goblins Minions Lava Hound
Royal Delivery
Spear Goblins Minions Barbarians Ice Wizard Lava Hound
Fireball
Minions Barbarians Ice Wizard Lava Hound
Poison
Spear Goblins Minions Barbarians Ice Wizard Lava Hound
Lightning
Ice Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Arrows Minions Ice Wizard Fireball Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Arrows Minions

Attack Synergies 4 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Arrows
Fireball Lava Hound
Minions
Lava Hound
Barbarians
Fireball
Arrows Lava Hound The Log
The Log
Fireball
Ice Wizard
Lava Hound
Arrows Minions Fireball

Defense Synergies 1 12

Spear Goblins
Arrows Minions Barbarians The Log Ice Wizard
Arrows
Spear Goblins Barbarians Fireball Ice Wizard
Minions
Spear Goblins The Log Ice Wizard
Barbarians
Spear Goblins Arrows
Fireball
The Log Arrows Ice Wizard
The Log
Fireball Spear Goblins Minions Ice Wizard
Ice Wizard
Spear Goblins Arrows Minions Fireball The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Fireball The Log
Barbarians Minions The Log Ice Wizard
Barbarians Minions Ice Wizard
Barbarians Minions Ice Wizard
Arrows Barbarians Fireball The Log
Arrows Fireball The Log Spear Goblins Minions Ice Wizard
Minions Spear Goblins Arrows Fireball Ice Wizard
Arrows Barbarians Fireball The Log
Barbarians Minions Ice Wizard
Spear Goblins Barbarians Ice Wizard
Minions Barbarians Ice Wizard Spear Goblins Arrows Fireball The Log
Arrows Minions Spear Goblins Fireball Ice Wizard
Barbarians Minions Fireball The Log Ice Wizard
Fireball Arrows Minions Barbarians The Log
Barbarians
Barbarians Fireball The Log
Barbarians Arrows Minions Fireball
Arrows Fireball Spear Goblins Minions Barbarians The Log Ice Wizard
Arrows The Log Spear Goblins Minions Barbarians Fireball Ice Wizard
Barbarians
Spear Goblins Arrows Minions Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Fireball
Fireball Arrows The Log
Barbarians Spear Goblins Minions The Log
Barbarians Fireball The Log
Barbarians
Arrows Fireball Minions Ice Wizard
Spear Goblins Minions Barbarians Fireball Ice Wizard
Barbarians
Spear Goblins Minions Barbarians Fireball The Log
Barbarians
Minions Barbarians
Arrows Barbarians Fireball The Log
Barbarians Fireball
Barbarians Fireball
Barbarians Spear Goblins Minions Fireball The Log
Arrows Minions Barbarians Fireball The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball The Log Ice Wizard
Arrows Fireball The Log
Arrows Barbarians Fireball The Log
Fireball Arrows The Log
Arrows Fireball Spear Goblins Minions Ice Wizard
Arrows The Log
Arrows Fireball The Log Ice Wizard
Arrows Fireball The Log
Minions Fireball
Arrows Fireball The Log
Fireball Arrows
Fireball The Log
Arrows Minions Fireball
Arrows Fireball The Log
Spear Goblins Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball
Minions
Arrows Fireball The Log
Arrows Fireball The Log
Minions Fireball The Log
Arrows Fireball
The Log
Arrows Barbarians Fireball The Log
Arrows The Log Fireball Ice Wizard
Arrows Fireball The Log Ice Wizard
Fireball Arrows The Log
Fireball Arrows The Log
Arrows Fireball Ice Wizard
Minions Fireball
Fireball
Arrows Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Spear Goblins Minions Barbarians Fireball
Fireball Arrows Ice Wizard
Arrows The Log Fireball
Fireball
Arrows The Log Fireball
Arrows Fireball
Minions Fireball The Log
Fireball
Fireball The Log

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