My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Wizard Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Minion Horde Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Giant Miner
Giant Snowball
Spear Goblins Barbarians Minion Horde Miner
Zap
Spear Goblins Minion Horde
Barbarian Barrel
Spear Goblins Barbarians Wizard
The Log
Spear Goblins Barbarians
Earthquake
Spear Goblins Barbarians Elixir Collector
Arrows
Spear Goblins Minion Horde
Royal Delivery
Spear Goblins Barbarians Minion Horde Wizard Miner
Fireball
Barbarians Minion Horde Wizard Elixir Collector
Poison
Spear Goblins Barbarians Minion Horde Wizard Elixir Collector
Lightning
Wizard Elixir Collector
Rocket
Barbarians Minion Horde Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Collector Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Miner Fireball Barbarians Minion Horde Giant Wizard Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Spear Goblins Miner Fireball Barbarians

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Giant
Barbarians
Minion Horde
Miner Giant
Fireball
Giant Miner
Giant
Miner Spear Goblins Minion Horde Fireball Wizard
Wizard
Giant Miner
Elixir Collector
Miner
Spear Goblins Minion Horde Giant Fireball Wizard

Defense Synergies 0 3

Spear Goblins
Barbarians
Barbarians
Spear Goblins Minion Horde
Minion Horde
Barbarians
Fireball
Miner
Giant
Wizard
Elixir Collector
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minion Horde Fireball Wizard
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Fireball
Fireball Spear Goblins
Minion Horde Spear Goblins Fireball Wizard
Barbarians Fireball
Barbarians Minion Horde
Spear Goblins Barbarians Minion Horde Miner
Barbarians Minion Horde Spear Goblins Fireball Wizard
Minion Horde Spear Goblins Fireball Wizard
Barbarians Minion Horde Fireball Wizard
Fireball Wizard Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Fireball
Barbarians Minion Horde Wizard Fireball
Fireball Spear Goblins Barbarians Minion Horde Wizard
Wizard Spear Goblins Barbarians Fireball
Barbarians
Wizard Spear Goblins Barbarians Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Fireball
Fireball Wizard Miner
Barbarians Spear Goblins Minion Horde
Barbarians Minion Horde Fireball
Barbarians Minion Horde
Fireball Wizard Minion Horde
Spear Goblins Barbarians Minion Horde Fireball
Barbarians Minion Horde
Minion Horde Spear Goblins Barbarians Fireball
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Fireball
Barbarians Minion Horde Fireball Wizard
Wizard Barbarians Minion Horde Fireball
Barbarians Spear Goblins Minion Horde Fireball
Barbarians Minion Horde Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Miner
Minion Horde Fireball Miner
Barbarians Fireball
Fireball Wizard Minion Horde
Fireball Wizard Spear Goblins Minion Horde
Minion Horde Wizard
Fireball Wizard
Fireball Miner Wizard
Minion Horde Fireball
Miner Minion Horde Fireball Wizard
Fireball Wizard
Fireball Miner
Minion Horde Fireball
Fireball
Spear Goblins Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball
Minion Horde
Fireball Wizard
Fireball Wizard Miner
Minion Horde Fireball
Fireball Wizard
Barbarians Minion Horde Fireball
Fireball Wizard
Minion Horde
Fireball Miner Wizard
Fireball Wizard Miner
Fireball Miner
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard Miner
Minion Horde Fireball
Minion Horde
Fireball Wizard
Minion Horde Spear Goblins Barbarians Fireball
Fireball Wizard
Fireball
Fireball Miner Minion Horde Wizard
Fireball Wizard
Fireball
Minion Horde
Minion Horde Fireball
Fireball
Fireball Miner

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