My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch Ice Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Witch Ice Wizard Lumberjack Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Miner
Giant Snowball
Spear Goblins Witch Miner Lumberjack Little Prince
Zap
Spear Goblins Witch Little Prince
Barbarian Barrel
Spear Goblins Knight Witch Ice Wizard Lumberjack Little Prince
The Log
Spear Goblins Witch Lumberjack Little Prince
Earthquake
Spear Goblins Witch
Arrows
Spear Goblins Witch Little Prince
Royal Delivery
Spear Goblins Knight Witch Miner Ice Wizard Lumberjack Little Prince
Fireball
Witch Ice Wizard Lumberjack Little Prince
Poison
Spear Goblins Witch Ice Wizard Little Prince
Lightning
Knight Witch Ice Wizard Lumberjack Little Prince
Rocket
Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Miner Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Miner Ice Wizard Little Prince Lumberjack Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Knight Miner Ice Wizard

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Miner Lumberjack Mega Knight
Knight
Spear Goblins Witch Miner Ice Wizard Lumberjack Little Prince
Witch
Knight Miner Lumberjack Mega Knight
Miner
Spear Goblins Knight Witch Lumberjack Mega Knight
Ice Wizard
Knight Lumberjack
Lumberjack
Spear Goblins Knight Witch Miner Ice Wizard Mega Knight
Mega Knight
Spear Goblins Witch Miner Lumberjack
Little Prince
Knight

Defense Synergies 3 14

Spear Goblins
Knight Ice Wizard Lumberjack Mega Knight Little Prince
Knight
Spear Goblins Ice Wizard Little Prince Witch Lumberjack
Witch
Knight Ice Wizard Lumberjack Mega Knight
Miner
Mega Knight
Ice Wizard
Knight Spear Goblins Witch Lumberjack Mega Knight Little Prince
Lumberjack
Spear Goblins Knight Witch Ice Wizard Little Prince
Mega Knight
Spear Goblins Witch Miner Ice Wizard
Little Prince
Knight Spear Goblins Ice Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight
Lumberjack Knight Witch Ice Wizard Mega Knight
Witch Lumberjack Mega Knight Knight Ice Wizard
Witch Lumberjack Knight Ice Wizard Mega Knight
Lumberjack Mega Knight
Spear Goblins Ice Wizard Lumberjack Mega Knight
Spear Goblins Witch Ice Wizard Little Prince
Mega Knight
Witch Ice Wizard Lumberjack
Knight Spear Goblins Miner Ice Wizard Lumberjack Mega Knight Little Prince
Witch Ice Wizard Spear Goblins Knight Lumberjack Mega Knight
Spear Goblins Witch Ice Wizard
Lumberjack Mega Knight Knight Witch Ice Wizard
Mega Knight Witch Lumberjack
Knight Lumberjack Mega Knight
Lumberjack Mega Knight
Mega Knight Knight Witch Lumberjack
Mega Knight Spear Goblins Knight Witch Ice Wizard Lumberjack Little Prince
Witch Spear Goblins Knight Ice Wizard Lumberjack Mega Knight Little Prince
Lumberjack
Mega Knight Spear Goblins Knight Witch Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Mega Knight Spear Goblins Witch
Knight Miner Lumberjack Mega Knight
Lumberjack Mega Knight Spear Goblins Knight Witch
Lumberjack Mega Knight Knight
Knight Witch Lumberjack Mega Knight
Witch Ice Wizard
Spear Goblins Knight Witch Ice Wizard Lumberjack
Mega Knight Knight Lumberjack
Mega Knight Spear Goblins Knight Witch
Witch
Mega Knight Knight Witch Lumberjack
Mega Knight
Mega Knight Knight Witch Lumberjack
Witch Mega Knight
Witch Spear Goblins Knight Lumberjack Little Prince
Mega Knight Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Miner Ice Wizard
Miner
Knight
Mega Knight
Spear Goblins Witch Ice Wizard
Witch
Ice Wizard
Miner
Lumberjack
Miner Knight
Knight Miner
Spear Goblins Witch
Mega Knight
Mega Knight
Witch Miner Mega Knight Little Prince
Mega Knight
Witch Ice Wizard Mega Knight Little Prince
Witch
Miner Witch Ice Wizard
Witch Miner Mega Knight
Miner
Witch Ice Wizard Little Prince
Witch
Miner Mega Knight
Mega Knight
Spear Goblins Witch
Witch Ice Wizard
Miner Knight Lumberjack Mega Knight
Mega Knight
Witch
Witch
Witch Miner Mega Knight Little Prince

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