My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Musketeer Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Skeleton Army Dark Prince
Giant Snowball
Spear Goblins Musketeer Goblin Barrel Skeleton Army
Zap
Spear Goblins Goblin Barrel Skeleton Army Dark Prince
Barbarian Barrel
Spear Goblins Knight Musketeer Wizard Goblin Barrel Skeleton Army Dark Prince
The Log
Spear Goblins Musketeer Goblin Barrel Skeleton Army Dark Prince
Earthquake
Spear Goblins Goblin Barrel Skeleton Army
Arrows
Spear Goblins Goblin Barrel Skeleton Army
Royal Delivery
Spear Goblins Knight Musketeer Wizard Goblin Barrel Skeleton Army Dark Prince
Fireball
Musketeer Wizard Goblin Barrel Skeleton Army
Poison
Spear Goblins Musketeer Wizard Skeleton Army
Lightning
Knight Musketeer Wizard Dark Prince
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Knight Goblin Barrel Skeleton Army Musketeer Dark Prince Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Knight Goblin Barrel

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Barrel Dark Prince
Knight
Spear Goblins Musketeer Goblin Barrel Wizard The Log
Musketeer
Knight Dark Prince The Log
Wizard
Knight Dark Prince
Goblin Barrel
Spear Goblins Knight Dark Prince Skeleton Army
Skeleton Army
Goblin Barrel
Dark Prince
Goblin Barrel Spear Goblins Musketeer Wizard
The Log
Knight Musketeer

Defense Synergies 3 14

Spear Goblins
Knight Musketeer Skeleton Army Dark Prince The Log
Knight
Spear Goblins Musketeer Wizard Skeleton Army The Log
Musketeer
Knight The Log Spear Goblins Skeleton Army Dark Prince
Wizard
Knight Skeleton Army Dark Prince The Log
Goblin Barrel
Skeleton Army
Spear Goblins Knight Musketeer Wizard The Log
Dark Prince
Spear Goblins Musketeer Wizard The Log
The Log
Musketeer Spear Goblins Knight Wizard Skeleton Army Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Musketeer Wizard The Log
Skeleton Army Knight Musketeer Dark Prince The Log
Skeleton Army Knight Musketeer Dark Prince
Skeleton Army Knight Musketeer Dark Prince
Skeleton Army Dark Prince The Log
Skeleton Army The Log Spear Goblins Musketeer Dark Prince
Musketeer Spear Goblins Wizard
Musketeer The Log
Musketeer Skeleton Army
Knight Skeleton Army Spear Goblins Musketeer Dark Prince
Skeleton Army Spear Goblins Knight Musketeer Wizard Dark Prince The Log
Musketeer Spear Goblins Wizard
Skeleton Army Knight Musketeer Wizard Dark Prince The Log
Wizard Skeleton Army Dark Prince The Log
Skeleton Army Knight
Skeleton Army The Log
Wizard Knight Musketeer Skeleton Army Dark Prince
Spear Goblins Knight Musketeer Wizard Skeleton Army Dark Prince The Log
Wizard The Log Spear Goblins Knight Musketeer Dark Prince
Musketeer
Wizard Skeleton Army Dark Prince Spear Goblins Knight Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Spear Goblins Dark Prince
Knight Musketeer Wizard The Log
Skeleton Army Spear Goblins Knight Musketeer Dark Prince The Log
Skeleton Army Dark Prince Knight Musketeer The Log
Knight Musketeer Skeleton Army Dark Prince
Wizard Musketeer
Skeleton Army Dark Prince Spear Goblins Knight Musketeer
Knight Skeleton Army Dark Prince
Spear Goblins Knight Skeleton Army Dark Prince The Log
Musketeer Skeleton Army
Knight Musketeer Dark Prince
Skeleton Army Dark Prince The Log
Skeleton Army Dark Prince Knight Wizard
Wizard Musketeer Skeleton Army
Skeleton Army Spear Goblins Knight Musketeer Dark Prince The Log
Musketeer Wizard Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log
Musketeer The Log
The Log
Knight Musketeer Dark Prince The Log
Wizard Dark Prince The Log
Wizard Spear Goblins Musketeer
Musketeer Wizard The Log
The Log Wizard
The Log Wizard
Musketeer
Knight Musketeer Wizard Dark Prince The Log
Musketeer Wizard
Knight Musketeer The Log
Musketeer
Musketeer The Log
Spear Goblins Musketeer Wizard The Log
Musketeer Wizard The Log
Musketeer Wizard Dark Prince The Log
Wizard The Log
Musketeer The Log
Wizard
Musketeer The Log
Musketeer The Log
The Log Wizard Dark Prince
The Log Musketeer Wizard
Musketeer Wizard The Log
Musketeer The Log
Musketeer Wizard
Musketeer Wizard
Musketeer Wizard The Log
Wizard The Log
Spear Goblins Musketeer Skeleton Army Dark Prince
Musketeer Wizard
The Log
Knight Musketeer Wizard Dark Prince
The Log Musketeer Wizard
Musketeer Dark Prince
Musketeer The Log
Musketeer
Musketeer Dark Prince The Log

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