My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Mega Minion Flying Machine Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Flying Machine Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Goblin Barrel
Giant Snowball
Spear Goblins Mega Minion Flying Machine Goblin Barrel
Zap
Spear Goblins Flying Machine Goblin Barrel
Barbarian Barrel
Spear Goblins Knight Goblin Barrel Electro Wizard
The Log
Spear Goblins Goblin Barrel
Earthquake
Spear Goblins Goblin Barrel
Arrows
Spear Goblins Flying Machine Goblin Barrel
Royal Delivery
Spear Goblins Knight Mega Minion Flying Machine Goblin Barrel Electro Wizard
Fireball
Mega Minion Flying Machine Goblin Barrel Electro Wizard
Poison
Spear Goblins Mega Minion Flying Machine Electro Wizard
Lightning
Knight Mega Minion Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Knight Mega Minion Goblin Barrel Flying Machine Electro Wizard Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Knight Mega Minion

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Barrel Flying Machine Giant
Knight
Spear Goblins Mega Minion Goblin Barrel Flying Machine The Log Electro Wizard
Mega Minion
Knight Giant
Flying Machine
Spear Goblins Knight Giant
Giant
Mega Minion Goblin Barrel Spear Goblins Flying Machine The Log Electro Wizard
Goblin Barrel
Spear Goblins Knight Giant
The Log
Knight Giant
Electro Wizard
Knight Giant

Defense Synergies 3 12

Spear Goblins
Knight Mega Minion Flying Machine The Log Electro Wizard
Knight
Spear Goblins Mega Minion Electro Wizard Flying Machine The Log
Mega Minion
Knight Spear Goblins Flying Machine The Log Electro Wizard
Flying Machine
Spear Goblins Knight Mega Minion The Log Electro Wizard
Giant
Goblin Barrel
The Log
Spear Goblins Knight Mega Minion Flying Machine Electro Wizard
Electro Wizard
Knight Spear Goblins Mega Minion Flying Machine The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Mega Minion Flying Machine The Log Electro Wizard
Knight Mega Minion Flying Machine The Log Electro Wizard
Knight Mega Minion Electro Wizard
Knight Mega Minion Electro Wizard
The Log
The Log Spear Goblins Mega Minion Flying Machine Electro Wizard
Mega Minion Electro Wizard Spear Goblins Flying Machine
Flying Machine The Log Electro Wizard
Knight Spear Goblins Electro Wizard
Electro Wizard Spear Goblins Knight Mega Minion Flying Machine The Log
Mega Minion Spear Goblins Flying Machine Electro Wizard
Knight Flying Machine The Log Electro Wizard
Mega Minion The Log Electro Wizard
Knight Electro Wizard
The Log Electro Wizard
Knight Electro Wizard
Spear Goblins Knight Mega Minion Flying Machine The Log Electro Wizard
The Log Spear Goblins Knight Mega Minion Flying Machine Electro Wizard
Electro Wizard
Spear Goblins Knight Flying Machine The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Electro Wizard
Electro Wizard Knight Mega Minion Flying Machine The Log
Spear Goblins Knight The Log Electro Wizard
Knight The Log Electro Wizard
Knight
Flying Machine Electro Wizard
Spear Goblins Knight Mega Minion Flying Machine Electro Wizard
Knight
Electro Wizard Spear Goblins Knight Mega Minion Flying Machine The Log
Mega Minion
Knight Mega Minion Flying Machine
The Log Electro Wizard
Knight
Flying Machine
Electro Wizard Spear Goblins Knight Mega Minion Flying Machine The Log
Mega Minion Flying Machine The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine The Log
Flying Machine The Log Electro Wizard
Flying Machine The Log
Knight Flying Machine The Log
The Log
Spear Goblins Mega Minion Flying Machine
Flying Machine The Log
The Log Flying Machine
The Log Flying Machine
Electro Wizard
Knight Flying Machine The Log Electro Wizard
Flying Machine
Flying Machine Knight The Log
Flying Machine
Flying Machine The Log
Spear Goblins Flying Machine The Log
Flying Machine The Log
Mega Minion Flying Machine The Log Electro Wizard
Flying Machine The Log
The Log
The Log
Flying Machine The Log
The Log
Mega Minion
The Log Flying Machine Electro Wizard
Flying Machine The Log
The Log
Flying Machine Electro Wizard
Electro Wizard Mega Minion Flying Machine
Mega Minion
The Log
Electro Wizard
The Log
Electro Wizard Spear Goblins Flying Machine
Mega Minion Flying Machine Electro Wizard
The Log
Knight Mega Minion Flying Machine Electro Wizard
The Log Flying Machine
Mega Minion Flying Machine
Flying Machine The Log Electro Wizard
Flying Machine Electro Wizard
Flying Machine The Log Electro Wizard

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