My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Wizard Dark Prince Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Dark Prince Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Dark Prince Ram Rider
Giant Snowball
Spear Goblins Cannon Ram Rider
Zap
Spear Goblins Cannon Dark Prince Ram Rider
Barbarian Barrel
Spear Goblins Knight Cannon Wizard Dark Prince Magic Archer
The Log
Spear Goblins Cannon Dark Prince Ram Rider
Earthquake
Spear Goblins Cannon
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Knight Wizard Dark Prince Magic Archer Ram Rider
Fireball
Cannon Wizard Magic Archer Ram Rider
Poison
Spear Goblins Cannon Wizard Magic Archer
Lightning
Knight Cannon Wizard Dark Prince Magic Archer Ram Rider
Rocket
Wizard Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Cannon Fireball Dark Prince Magic Archer Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Knight Cannon Fireball

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Dark Prince Ram Rider
Knight
Spear Goblins Fireball Wizard Magic Archer Ram Rider
Cannon
Fireball
Knight Dark Prince Magic Archer Ram Rider
Wizard
Knight Dark Prince Ram Rider
Dark Prince
Spear Goblins Fireball Wizard Magic Archer Ram Rider
Magic Archer
Ram Rider Knight Fireball Dark Prince
Ram Rider
Magic Archer Spear Goblins Knight Fireball Wizard Dark Prince

Defense Synergies 3 13

Spear Goblins
Knight Cannon Dark Prince
Knight
Spear Goblins Cannon Magic Archer Fireball Wizard
Cannon
Knight Spear Goblins Fireball Wizard Dark Prince Magic Archer
Fireball
Knight Cannon Dark Prince Ram Rider
Wizard
Knight Cannon Dark Prince
Dark Prince
Spear Goblins Cannon Fireball Wizard Magic Archer
Magic Archer
Knight Cannon Dark Prince Ram Rider
Ram Rider
Fireball Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Cannon Fireball Wizard Magic Archer Ram Rider
Knight Cannon Dark Prince Ram Rider
Cannon Ram Rider Knight Dark Prince
Cannon Knight Dark Prince Ram Rider
Fireball Dark Prince
Fireball Spear Goblins Cannon Dark Prince Magic Archer
Ram Rider Spear Goblins Cannon Fireball Wizard Magic Archer
Cannon Fireball Magic Archer Ram Rider
Cannon
Knight Spear Goblins Cannon Dark Prince
Spear Goblins Knight Cannon Fireball Wizard Dark Prince Magic Archer Ram Rider
Spear Goblins Fireball Wizard Magic Archer Ram Rider
Cannon Knight Fireball Wizard Dark Prince Ram Rider
Fireball Wizard Cannon Dark Prince Magic Archer
Knight Cannon Ram Rider
Cannon Fireball Ram Rider
Wizard Knight Cannon Fireball Dark Prince
Cannon Fireball Spear Goblins Knight Wizard Dark Prince Magic Archer Ram Rider
Wizard Spear Goblins Knight Cannon Fireball Dark Prince Magic Archer Ram Rider
Cannon Ram Rider
Wizard Dark Prince Spear Goblins Knight Cannon Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Fireball Dark Prince
Fireball Knight Wizard Magic Archer
Spear Goblins Knight Dark Prince Ram Rider
Dark Prince Knight Fireball Ram Rider
Knight Cannon Dark Prince Ram Rider
Fireball Wizard Magic Archer Ram Rider
Dark Prince Spear Goblins Knight Fireball Ram Rider
Knight Dark Prince
Spear Goblins Knight Fireball Dark Prince Magic Archer
Cannon
Knight Dark Prince
Fireball Dark Prince
Dark Prince Knight Cannon Fireball Wizard Ram Rider
Wizard Cannon Fireball Magic Archer
Spear Goblins Knight Fireball Dark Prince Magic Archer
Cannon Fireball Wizard Dark Prince Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight
Fireball Magic Archer Ram Rider
Fireball Magic Archer
Knight Fireball Dark Prince
Fireball Wizard Dark Prince Magic Archer
Fireball Wizard Spear Goblins Magic Archer Ram Rider
Wizard Magic Archer
Fireball Wizard Magic Archer Ram Rider
Fireball Wizard Ram Rider
Fireball
Knight Fireball Wizard Dark Prince Magic Archer Ram Rider
Fireball Wizard Magic Archer
Knight Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Spear Goblins Fireball Wizard Magic Archer
Magic Archer Fireball Wizard
Fireball
Fireball Wizard Dark Prince Magic Archer
Fireball Wizard Magic Archer
Fireball Magic Archer
Fireball Wizard
Fireball
Fireball Wizard Dark Prince Magic Archer
Fireball Wizard Magic Archer Ram Rider
Fireball Wizard Magic Archer Ram Rider
Fireball Magic Archer
Fireball Wizard Magic Archer
Fireball Wizard
Fireball
Fireball Wizard Magic Archer
Fireball Magic Archer
Fireball Wizard Magic Archer
Spear Goblins Fireball Dark Prince Magic Archer
Fireball Wizard Magic Archer Ram Rider
Fireball
Fireball Knight Wizard Dark Prince Magic Archer
Fireball Wizard Magic Archer
Fireball
Dark Prince
Fireball Magic Archer
Fireball Magic Archer
Fireball Dark Prince Magic Archer

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