My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Mediocre
Synergy
Godly!
Versatility
Bad
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Ice Golem Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Goblin Barrel Clone Graveyard
Giant Snowball
Spear Goblins Goblin Gang Dart Goblin Goblin Barrel Clone Graveyard
Zap
Spear Goblins Goblin Gang Dart Goblin Goblin Barrel Clone Graveyard
Barbarian Barrel
Spear Goblins Goblin Gang Dart Goblin Goblin Barrel Clone Graveyard
The Log
Spear Goblins Goblin Gang Dart Goblin Goblin Barrel Clone Graveyard
Earthquake
Spear Goblins Goblin Gang Goblin Barrel Clone Graveyard
Arrows
Spear Goblins Goblin Gang Dart Goblin Goblin Barrel Clone Graveyard
Royal Delivery
Spear Goblins Goblin Gang Dart Goblin Goblin Barrel Clone Graveyard
Fireball
Goblin Gang Dart Goblin Goblin Barrel Clone
Poison
Spear Goblins Goblin Gang Dart Goblin Clone Graveyard
Lightning
Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Ice Golem Goblin Gang Dart Goblin Goblin Barrel Clone Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Spear Goblins Ice Golem Goblin Gang

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Goblin Barrel Goblin Gang Dart Goblin Graveyard
Goblin Gang
Ice Golem Goblin Barrel Spear Goblins Dart Goblin Mirror Clone
Ice Golem
Spear Goblins Goblin Gang Goblin Barrel Graveyard Dart Goblin
Dart Goblin
Goblin Barrel Spear Goblins Goblin Gang Ice Golem Mirror Graveyard
Mirror
Goblin Barrel Goblin Gang Dart Goblin Graveyard
Goblin Barrel
Spear Goblins Goblin Gang Ice Golem Dart Goblin Mirror Clone
Clone
Goblin Gang Goblin Barrel
Graveyard
Ice Golem Spear Goblins Dart Goblin Mirror

Defense Synergies 1 7

Spear Goblins
Ice Golem Goblin Gang Dart Goblin
Goblin Gang
Spear Goblins Ice Golem Dart Goblin Mirror
Ice Golem
Spear Goblins Goblin Gang Dart Goblin
Dart Goblin
Spear Goblins Goblin Gang Ice Golem Mirror
Mirror
Goblin Gang Dart Goblin
Goblin Barrel
Clone
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Ice Golem Dart Goblin
Goblin Gang Dart Goblin
Goblin Gang Dart Goblin
Goblin Gang Dart Goblin
Goblin Gang Spear Goblins Dart Goblin
Dart Goblin Spear Goblins Goblin Gang
Ice Golem Dart Goblin
Goblin Gang
Goblin Gang Spear Goblins Ice Golem Dart Goblin
Goblin Gang Dart Goblin Spear Goblins Ice Golem
Spear Goblins Goblin Gang Dart Goblin
Goblin Gang
Goblin Gang Dart Goblin
Goblin Gang
Goblin Gang
Goblin Gang
Spear Goblins Goblin Gang Dart Goblin
Spear Goblins Ice Golem Dart Goblin
Dart Goblin
Goblin Gang Spear Goblins Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Ice Golem
Goblin Gang Ice Golem
Goblin Gang Spear Goblins Ice Golem
Goblin Gang Ice Golem
Goblin Gang
Goblin Gang Ice Golem Dart Goblin
Goblin Gang Spear Goblins Ice Golem Dart Goblin
Spear Goblins Ice Golem
Goblin Gang Dart Goblin
Dart Goblin
Goblin Gang Ice Golem
Dart Goblin
Goblin Gang Spear Goblins Ice Golem Dart Goblin
Ice Golem Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Dart Goblin
Dart Goblin
Dart Goblin
Ice Golem Dart Goblin
Spear Goblins Ice Golem Dart Goblin
Dart Goblin
Ice Golem Dart Goblin
Dart Goblin
Goblin Gang
Dart Goblin
Dart Goblin
Ice Golem Dart Goblin
Dart Goblin
Ice Golem Dart Goblin
Spear Goblins Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Ice Golem
Dart Goblin
Dart Goblin
Ice Golem Dart Goblin
Dart Goblin
Dart Goblin
Spear Goblins Goblin Gang Dart Goblin
Dart Goblin
Goblin Gang Dart Goblin
Ice Golem Dart Goblin
Dart Goblin
Goblin Gang Dart Goblin
Dart Goblin
Dart Goblin

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