My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Balloon Prince Electro Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Balloon Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Balloon Prince Night Witch
Giant Snowball
Fire Spirit Spear Goblins Balloon Electro Dragon Night Witch
Zap
Fire Spirit Spear Goblins Balloon Prince Night Witch
Barbarian Barrel
Fire Spirit Spear Goblins Night Witch
The Log
Fire Spirit Spear Goblins Prince
Earthquake
Spear Goblins
Arrows
Fire Spirit Spear Goblins Night Witch
Royal Delivery
Fire Spirit Spear Goblins Balloon Prince Electro Dragon Night Witch
Fireball
Balloon Electro Dragon Night Witch
Poison
Spear Goblins Balloon Electro Dragon Night Witch
Lightning
Balloon Prince Electro Dragon Night Witch
Rocket
Balloon Prince Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Rocket Prince Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Night Witch Balloon Prince Electro Dragon Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Spear Goblins Night Witch Balloon

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon Prince Golem
Spear Goblins
Balloon Prince Golem
Rocket
Golem
Balloon
Fire Spirit Spear Goblins Electro Dragon Golem
Prince
Fire Spirit Spear Goblins Golem
Electro Dragon
Golem Balloon
Golem
Electro Dragon Night Witch Fire Spirit Spear Goblins Rocket Balloon Prince
Night Witch
Golem

Defense Synergies 0 4

Fire Spirit
Spear Goblins
Spear Goblins
Fire Spirit Prince Electro Dragon Night Witch
Rocket
Balloon
Prince
Spear Goblins
Electro Dragon
Spear Goblins
Golem
Night Witch
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Electro Dragon
Prince Electro Dragon Night Witch
Rocket Prince Fire Spirit Electro Dragon Night Witch
Prince Night Witch Electro Dragon
Rocket Prince
Fire Spirit Spear Goblins Electro Dragon Night Witch
Rocket Fire Spirit Spear Goblins Electro Dragon Night Witch
Rocket Electro Dragon
Prince Night Witch
Fire Spirit Spear Goblins Prince Night Witch
Spear Goblins Electro Dragon Night Witch
Spear Goblins Electro Dragon Night Witch
Prince Night Witch Fire Spirit Rocket Electro Dragon
Fire Spirit Rocket Prince Electro Dragon Night Witch
Prince
Rocket Prince
Prince Electro Dragon Night Witch
Fire Spirit Spear Goblins Prince Electro Dragon Night Witch
Fire Spirit Spear Goblins Electro Dragon
Prince
Fire Spirit Spear Goblins Prince Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Prince
Rocket Prince Electro Dragon
Spear Goblins Rocket Prince Electro Dragon
Rocket Prince Night Witch
Prince Night Witch
Fire Spirit Rocket Electro Dragon
Rocket Prince Spear Goblins Night Witch
Prince
Rocket Electro Dragon Spear Goblins Prince
Prince Electro Dragon
Rocket Prince
Rocket Prince Night Witch
Electro Dragon
Electro Dragon Spear Goblins Rocket Prince Night Witch
Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Electro Dragon
Electro Dragon
Rocket Electro Dragon
Rocket Prince
Rocket Fire Spirit
Fire Spirit Spear Goblins Rocket Electro Dragon
Fire Spirit
Fire Spirit Electro Dragon
Electro Dragon
Rocket Fire Spirit Prince Electro Dragon Night Witch
Rocket Prince Electro Dragon
Fire Spirit Rocket Electro Dragon
Rocket Fire Spirit
Rocket Electro Dragon
Prince
Rocket Spear Goblins Electro Dragon
Rocket Electro Dragon
Rocket
Rocket Night Witch
Rocket Fire Spirit Prince Electro Dragon
Rocket Fire Spirit Electro Dragon
Rocket Prince Night Witch
Rocket
Rocket Prince
Rocket Electro Dragon
Fire Spirit Electro Dragon
Electro Dragon
Prince Electro Dragon
Rocket
Fire Spirit Electro Dragon Night Witch
Rocket Electro Dragon
Night Witch
Rocket Electro Dragon Night Witch
Rocket Electro Dragon
Prince
Rocket
Fire Spirit Spear Goblins Rocket Prince Electro Dragon Night Witch
Rocket Fire Spirit Electro Dragon
Rocket Prince Electro Dragon
Electro Dragon
Rocket
Prince Electro Dragon
Electro Dragon Rocket
Rocket Electro Dragon
Electro Dragon Rocket Prince

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