My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Zappies Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Elixir Golem Zappies Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Elixir Golem Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem Wall Breakers
Giant Snowball
Goblins Spear Goblins Zappies Wall Breakers
Zap
Goblins Spear Goblins Zappies Wall Breakers
Barbarian Barrel
Goblins Spear Goblins Elixir Golem Zappies Wall Breakers Hunter
The Log
Goblins Spear Goblins Elixir Golem Zappies Wall Breakers Hunter
Earthquake
Spear Goblins Elixir Golem Zappies
Arrows
Goblins Spear Goblins Zappies Wall Breakers
Royal Delivery
Goblins Spear Goblins Elixir Golem Zappies Wall Breakers Hunter
Fireball
Elixir Golem Zappies Wall Breakers Hunter
Poison
Spear Goblins Elixir Golem Zappies Hunter
Lightning
Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Golem Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Zap Wall Breakers Elixir Golem Zappies Poison Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Spear Goblins Zap Wall Breakers

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Spear Goblins
Zap Elixir Golem Zappies Wall Breakers
Zap
Goblins Spear Goblins Elixir Golem Zappies Wall Breakers Poison Hunter
Elixir Golem
Poison Spear Goblins Zap Zappies Hunter
Zappies
Spear Goblins Zap Elixir Golem Wall Breakers
Wall Breakers
Spear Goblins Zap Zappies
Poison
Elixir Golem Zap
Hunter
Zap Elixir Golem

Defense Synergies 0 10

Goblins
Zap Zappies Poison Hunter
Spear Goblins
Zap Zappies Poison
Zap
Goblins Spear Goblins Zappies Poison Hunter
Elixir Golem
Zappies
Goblins Spear Goblins Zap
Wall Breakers
Poison
Goblins Spear Goblins Zap
Hunter
Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Zappies
Hunter Goblins Zap Zappies
Hunter Goblins Zappies
Hunter Goblins Zappies
Poison
Goblins Spear Goblins Zap Zappies Hunter
Hunter Spear Goblins Zap Zappies Poison
Zap Poison
Zappies Hunter Goblins
Goblins Spear Goblins Zappies Hunter
Goblins Poison Spear Goblins Zap Zappies Hunter
Hunter Spear Goblins Zap Zappies Poison
Hunter Zap Zappies
Goblins Zap Zappies Poison Hunter
Zappies Hunter
Zap Zappies Hunter
Goblins Zappies Poison Hunter
Goblins Spear Goblins Zap Zappies Hunter
Zap Poison Hunter Spear Goblins Zappies
Zappies Hunter
Goblins Spear Goblins Zappies Poison Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Zap Zappies
Poison Zap Hunter
Zappies Goblins Spear Goblins Zap Hunter
Hunter Zap Zappies
Zappies Hunter
Poison Zap Zappies Hunter
Goblins Spear Goblins Zappies Hunter
Zappies Hunter
Zap Goblins Spear Goblins Zappies Poison
Zappies
Zappies Hunter
Zap Poison
Zappies Hunter
Zappies
Zappies Goblins Spear Goblins Zap Poison Hunter
Poison Zap Zappies Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap
Poison
Poison
Poison Zap
Poison Spear Goblins Zap Hunter
Poison
Poison Zap Hunter
Poison Zap
Goblins Poison
Poison Zap
Poison Zap
Poison Hunter
Poison
Zap Poison
Spear Goblins Zap Poison Hunter
Poison
Poison
Zap Poison Hunter
Zap Poison
Poison
Poison
Zap Poison
Zap Poison Hunter
Poison Zap Hunter
Zap Poison
Poison Zap
Poison Zap Hunter
Zap Zappies Poison
Poison Zap Hunter
Zap Zappies Poison
Poison
Zap Spear Goblins Zappies
Poison Zap Zappies Hunter
Poison Hunter
Zap Poison
Zap Poison
Zap Zappies Poison
Zap Zappies Poison
Poison Zap

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