My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Minion Elixir Golem Battle Ram Wizard X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Elixir Golem Battle Ram X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem Battle Ram
Giant Snowball
Goblins Spear Goblins Mega Minion Battle Ram
Zap
Goblins Spear Goblins Battle Ram X-Bow
Barbarian Barrel
Goblins Spear Goblins Elixir Golem Battle Ram Wizard X-Bow
The Log
Goblins Spear Goblins Elixir Golem Battle Ram X-Bow
Earthquake
Spear Goblins Elixir Golem X-Bow
Arrows
Goblins Spear Goblins
Royal Delivery
Goblins Spear Goblins Mega Minion Elixir Golem Battle Ram Wizard
Fireball
Mega Minion Elixir Golem Battle Ram Wizard X-Bow
Poison
Spear Goblins Mega Minion Elixir Golem Wizard X-Bow
Lightning
Mega Minion Battle Ram Wizard X-Bow
Rocket
Wizard X-Bow

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Minion Elixir Golem Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Giant Snowball Mega Minion Elixir Golem Battle Ram Wizard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Giant Snowball Mega Minion

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram X-Bow
Spear Goblins
Giant Snowball Elixir Golem Battle Ram X-Bow
Giant Snowball
Battle Ram X-Bow Spear Goblins Mega Minion Elixir Golem
Mega Minion
Giant Snowball Elixir Golem X-Bow
Elixir Golem
Spear Goblins Giant Snowball Mega Minion Wizard
Battle Ram
Giant Snowball Goblins Spear Goblins
Wizard
Elixir Golem
X-Bow
Giant Snowball Goblins Spear Goblins Mega Minion

Defense Synergies 0 12

Goblins
Giant Snowball Mega Minion Wizard X-Bow
Spear Goblins
Giant Snowball Mega Minion X-Bow
Giant Snowball
Goblins Spear Goblins Mega Minion Wizard X-Bow
Mega Minion
Goblins Spear Goblins Giant Snowball Wizard X-Bow
Elixir Golem
Battle Ram
Wizard
Goblins Giant Snowball Mega Minion
X-Bow
Goblins Spear Goblins Giant Snowball Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mega Minion Wizard X-Bow
Goblins Mega Minion X-Bow
Goblins Giant Snowball Mega Minion
Goblins Mega Minion
X-Bow
Goblins Spear Goblins Giant Snowball Mega Minion X-Bow
Giant Snowball Mega Minion Spear Goblins Wizard X-Bow
X-Bow
Goblins X-Bow
Goblins Spear Goblins Giant Snowball
Goblins Spear Goblins Giant Snowball Mega Minion Wizard X-Bow
Mega Minion Spear Goblins Giant Snowball Wizard
Giant Snowball Wizard X-Bow
Wizard Goblins Giant Snowball Mega Minion X-Bow
X-Bow
Giant Snowball X-Bow
Wizard Goblins X-Bow
Goblins Spear Goblins Giant Snowball Mega Minion Wizard X-Bow
Giant Snowball Wizard Spear Goblins Mega Minion
Wizard Goblins Spear Goblins Giant Snowball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Giant Snowball X-Bow
Giant Snowball Mega Minion Wizard X-Bow
Goblins Spear Goblins
X-Bow
Wizard Giant Snowball
Goblins Spear Goblins Mega Minion
Goblins Spear Goblins Giant Snowball Mega Minion X-Bow
Mega Minion
Mega Minion
Giant Snowball
Wizard
Wizard
Goblins Spear Goblins Mega Minion X-Bow
Giant Snowball Mega Minion Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow
Giant Snowball X-Bow
X-Bow
Wizard Giant Snowball
Wizard Spear Goblins Giant Snowball Mega Minion
Wizard
X-Bow Giant Snowball Wizard
Giant Snowball Wizard X-Bow
Goblins Giant Snowball X-Bow
Wizard X-Bow
Giant Snowball Wizard
Giant Snowball
X-Bow
Giant Snowball X-Bow
X-Bow Spear Goblins Giant Snowball Wizard
Wizard X-Bow
Giant Snowball
Giant Snowball Mega Minion Wizard X-Bow
Giant Snowball Wizard X-Bow
X-Bow
Giant Snowball Wizard
X-Bow
Giant Snowball X-Bow
Giant Snowball Wizard
Mega Minion
X-Bow Giant Snowball Wizard
Giant Snowball Wizard X-Bow
X-Bow
Giant Snowball Wizard X-Bow
Giant Snowball Mega Minion Wizard
Giant Snowball Mega Minion
Giant Snowball Wizard X-Bow
Giant Snowball
Giant Snowball Wizard
Spear Goblins X-Bow
Giant Snowball Mega Minion Wizard
Mega Minion Wizard
Giant Snowball Wizard
Giant Snowball
Mega Minion
Giant Snowball
Giant Snowball
Giant Snowball X-Bow

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