My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Royal Hogs
Giant Snowball
Spear Goblins Bats Royal Hogs
Zap
Spear Goblins Bats Royal Hogs
Barbarian Barrel
Spear Goblins Royal Hogs Electro Wizard
The Log
Spear Goblins Royal Hogs
Earthquake
Spear Goblins Royal Hogs
Arrows
Spear Goblins Bats Royal Hogs
Royal Delivery
Spear Goblins Bats Royal Hogs P.E.K.K.A Electro Wizard
Fireball
Royal Hogs Electro Wizard
Poison
Spear Goblins Bats Royal Hogs Electro Wizard
Lightning
Electro Wizard
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Earthquake Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Giant Snowball Earthquake Fireball Electro Wizard Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Giant Snowball Earthquake

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Snowball Earthquake Royal Hogs
Bats
Royal Hogs P.E.K.K.A
Giant Snowball
Earthquake Royal Hogs P.E.K.K.A Spear Goblins Fireball Electro Wizard
Earthquake
Giant Snowball Royal Hogs Spear Goblins Fireball P.E.K.K.A
Fireball
Giant Snowball Earthquake Royal Hogs Electro Wizard
Royal Hogs
Giant Snowball Earthquake Spear Goblins Bats Fireball Electro Wizard
P.E.K.K.A
Giant Snowball Electro Wizard Bats Earthquake
Electro Wizard
P.E.K.K.A Giant Snowball Fireball Royal Hogs

Defense Synergies 0 15

Spear Goblins
Bats Giant Snowball Earthquake P.E.K.K.A Electro Wizard
Bats
Spear Goblins Giant Snowball Earthquake P.E.K.K.A Electro Wizard
Giant Snowball
Spear Goblins Bats Earthquake P.E.K.K.A Electro Wizard
Earthquake
Spear Goblins Bats Giant Snowball Fireball
Fireball
Earthquake Electro Wizard
Royal Hogs
P.E.K.K.A
Spear Goblins Bats Giant Snowball Electro Wizard
Electro Wizard
Spear Goblins Bats Giant Snowball Fireball P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Fireball Electro Wizard
P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Bats Giant Snowball Electro Wizard
P.E.K.K.A Bats Electro Wizard
Earthquake Fireball P.E.K.K.A
Fireball Spear Goblins Bats Giant Snowball Earthquake Electro Wizard
Bats Giant Snowball Electro Wizard Spear Goblins Fireball
Earthquake Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A
Spear Goblins Giant Snowball Electro Wizard
Bats Electro Wizard Spear Goblins Giant Snowball Earthquake Fireball
Spear Goblins Bats Giant Snowball Fireball Electro Wizard
P.E.K.K.A Bats Giant Snowball Earthquake Fireball Electro Wizard
Fireball Bats Giant Snowball Earthquake P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Giant Snowball Fireball P.E.K.K.A Electro Wizard
Bats Fireball P.E.K.K.A Electro Wizard
Fireball Spear Goblins Bats Giant Snowball Electro Wizard
Giant Snowball Earthquake Spear Goblins Bats Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Spear Goblins Bats Giant Snowball Earthquake Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Giant Snowball Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Giant Snowball
P.E.K.K.A Spear Goblins Bats Electro Wizard
P.E.K.K.A Bats Fireball Electro Wizard
P.E.K.K.A
Fireball Bats Giant Snowball Electro Wizard
P.E.K.K.A Spear Goblins Bats Fireball Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Spear Goblins Bats Giant Snowball Fireball
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Giant Snowball Fireball Electro Wizard
P.E.K.K.A Fireball
Fireball
Electro Wizard Spear Goblins Bats Fireball P.E.K.K.A
Bats Giant Snowball Earthquake Fireball P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball
Fireball Giant Snowball Electro Wizard
Earthquake Fireball
Earthquake Fireball
Fireball Giant Snowball Earthquake
Fireball Spear Goblins Bats Giant Snowball
Earthquake
Earthquake Fireball Giant Snowball
Fireball Giant Snowball
Bats Giant Snowball Fireball Electro Wizard
Earthquake Fireball Electro Wizard
Fireball Giant Snowball
Earthquake Giant Snowball Fireball
Earthquake Fireball
Earthquake Giant Snowball Fireball
Earthquake Spear Goblins Giant Snowball Fireball
Earthquake Fireball
Giant Snowball Earthquake Fireball
Bats
Giant Snowball Earthquake Fireball Electro Wizard
Giant Snowball Earthquake Fireball
Earthquake Fireball
Giant Snowball Fireball
Earthquake Giant Snowball Fireball
Giant Snowball Earthquake Fireball
Fireball Giant Snowball Earthquake Electro Wizard
Fireball Giant Snowball
Fireball
Bats Giant Snowball Fireball Electro Wizard
Electro Wizard Bats Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Earthquake Fireball
Giant Snowball Fireball Electro Wizard
P.E.K.K.A
Giant Snowball Earthquake Fireball
Earthquake Electro Wizard Spear Goblins Bats Fireball
Fireball Giant Snowball Electro Wizard
Fireball
Fireball Electro Wizard
Giant Snowball Earthquake Fireball
Giant Snowball Fireball
P.E.K.K.A
Bats Giant Snowball Fireball Electro Wizard
Bats Giant Snowball Fireball Electro Wizard
Giant Snowball Fireball Electro Wizard

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