My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Goblin Gang Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard X-Bow Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Goblin Gang X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Skeleton Army
Giant Snowball
Fire Spirit Spear Goblins Goblin Gang Skeleton Army
Zap
Fire Spirit Spear Goblins Goblin Gang Skeleton Army X-Bow
Barbarian Barrel
Fire Spirit Spear Goblins Goblin Gang Wizard Skeleton Army X-Bow Ice Wizard
The Log
Fire Spirit Spear Goblins Goblin Gang Skeleton Army X-Bow
Earthquake
Spear Goblins Goblin Gang Skeleton Army X-Bow
Arrows
Fire Spirit Spear Goblins Goblin Gang Skeleton Army
Royal Delivery
Fire Spirit Spear Goblins Goblin Gang Wizard Skeleton Army Ice Wizard
Fireball
Goblin Gang Wizard Skeleton Army X-Bow Ice Wizard
Poison
Spear Goblins Goblin Gang Wizard Skeleton Army X-Bow Ice Wizard
Lightning
Wizard X-Bow Ice Wizard
Rocket
Wizard X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Spear Goblins Goblin Gang Skeleton Army Ice Wizard Wizard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit Spear Goblins Goblin Gang

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
X-Bow
Spear Goblins
Goblin Gang X-Bow
Goblin Gang
Spear Goblins Mirror X-Bow
Wizard
Mirror
Goblin Gang Skeleton Army X-Bow
Skeleton Army
Mirror X-Bow
X-Bow
Fire Spirit Spear Goblins Goblin Gang Mirror Skeleton Army Ice Wizard
Ice Wizard
X-Bow

Defense Synergies 1 15

Fire Spirit
Spear Goblins
Spear Goblins
Fire Spirit Goblin Gang Skeleton Army X-Bow Ice Wizard
Goblin Gang
Spear Goblins Mirror Skeleton Army X-Bow Ice Wizard
Wizard
Skeleton Army Ice Wizard
Mirror
Skeleton Army Goblin Gang Ice Wizard
Skeleton Army
Mirror Spear Goblins Goblin Gang Wizard X-Bow Ice Wizard
X-Bow
Spear Goblins Goblin Gang Skeleton Army Ice Wizard
Ice Wizard
Spear Goblins Goblin Gang Wizard Mirror Skeleton Army X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard X-Bow
Skeleton Army Goblin Gang X-Bow Ice Wizard
Goblin Gang Skeleton Army Fire Spirit Ice Wizard
Skeleton Army Goblin Gang Ice Wizard
Skeleton Army X-Bow
Goblin Gang Skeleton Army Fire Spirit Spear Goblins X-Bow Ice Wizard
Fire Spirit Spear Goblins Goblin Gang Wizard X-Bow Ice Wizard
X-Bow
Goblin Gang Skeleton Army X-Bow Ice Wizard
Goblin Gang Skeleton Army Fire Spirit Spear Goblins Ice Wizard
Goblin Gang Skeleton Army Ice Wizard Spear Goblins Wizard X-Bow
Spear Goblins Goblin Gang Wizard Ice Wizard
Skeleton Army Fire Spirit Goblin Gang Wizard X-Bow Ice Wizard
Fire Spirit Wizard Skeleton Army Goblin Gang X-Bow
Skeleton Army Goblin Gang X-Bow
Skeleton Army Goblin Gang X-Bow
Wizard Goblin Gang Skeleton Army X-Bow
Fire Spirit Spear Goblins Goblin Gang Wizard Skeleton Army X-Bow Ice Wizard
Wizard Fire Spirit Spear Goblins Ice Wizard
Goblin Gang Wizard Skeleton Army Fire Spirit Spear Goblins

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Spear Goblins X-Bow
Goblin Gang Wizard X-Bow
Goblin Gang Skeleton Army Spear Goblins
Goblin Gang Skeleton Army X-Bow
Goblin Gang Skeleton Army
Fire Spirit Wizard Goblin Gang Ice Wizard
Goblin Gang Skeleton Army Spear Goblins Ice Wizard
Skeleton Army
Spear Goblins Skeleton Army X-Bow
Goblin Gang Skeleton Army
Skeleton Army
Skeleton Army Goblin Gang Wizard
Wizard Skeleton Army
Goblin Gang Skeleton Army Spear Goblins X-Bow
Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow
X-Bow Ice Wizard
X-Bow
Wizard Fire Spirit
Wizard Fire Spirit Spear Goblins Ice Wizard
Fire Spirit Wizard
X-Bow Fire Spirit Wizard Ice Wizard
Wizard X-Bow
Fire Spirit Goblin Gang X-Bow
Wizard X-Bow
Fire Spirit Wizard
Fire Spirit
X-Bow
X-Bow
X-Bow Spear Goblins Wizard
Wizard X-Bow
Fire Spirit Wizard X-Bow
Fire Spirit Wizard X-Bow
X-Bow
Wizard
X-Bow
X-Bow
Fire Spirit Wizard Ice Wizard
X-Bow Wizard Ice Wizard
Wizard X-Bow
X-Bow
Fire Spirit Wizard X-Bow Ice Wizard
Wizard
Wizard X-Bow
Wizard
Fire Spirit Spear Goblins Goblin Gang Skeleton Army X-Bow
Fire Spirit Wizard Ice Wizard
Goblin Gang Wizard
Wizard
Goblin Gang
X-Bow

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