My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Minions Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Goblin Gang Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Goblin Gang Elite Barbarians
Giant Snowball
Fire Spirit Spear Goblins Minions Goblin Gang Musketeer
Zap
Fire Spirit Spear Goblins Minions Goblin Gang
Barbarian Barrel
Fire Spirit Spear Goblins Goblin Gang Elite Barbarians Musketeer Valkyrie
The Log
Fire Spirit Spear Goblins Goblin Gang Elite Barbarians Musketeer
Earthquake
Spear Goblins Goblin Gang
Arrows
Fire Spirit Spear Goblins Minions Goblin Gang
Royal Delivery
Fire Spirit Spear Goblins Minions Goblin Gang Elite Barbarians Musketeer Valkyrie
Fireball
Minions Goblin Gang Elite Barbarians Musketeer
Poison
Spear Goblins Minions Goblin Gang Musketeer
Lightning
Elite Barbarians Musketeer Valkyrie
Rocket
Elite Barbarians Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Minions Goblin Gang Fireball Musketeer Valkyrie Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Spear Goblins Minions Goblin Gang

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Elite Barbarians
Spear Goblins
Valkyrie Goblin Gang Elite Barbarians
Minions
Elite Barbarians Valkyrie
Goblin Gang
Spear Goblins Valkyrie
Elite Barbarians
Valkyrie Fire Spirit Spear Goblins Minions Fireball
Fireball
Elite Barbarians
Musketeer
Valkyrie
Valkyrie
Fire Spirit Spear Goblins Elite Barbarians Musketeer Minions Goblin Gang

Defense Synergies 4 10

Fire Spirit
Spear Goblins Valkyrie
Spear Goblins
Fire Spirit Minions Goblin Gang Musketeer Valkyrie
Minions
Valkyrie Spear Goblins Musketeer
Goblin Gang
Musketeer Spear Goblins Valkyrie
Elite Barbarians
Valkyrie
Fireball
Musketeer Valkyrie
Musketeer
Goblin Gang Valkyrie Spear Goblins Minions Fireball
Valkyrie
Minions Elite Barbarians Musketeer Fire Spirit Spear Goblins Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Fireball Musketeer Valkyrie
Elite Barbarians Minions Goblin Gang Musketeer Valkyrie
Goblin Gang Fire Spirit Minions Elite Barbarians Musketeer Valkyrie
Elite Barbarians Minions Goblin Gang Musketeer Valkyrie
Elite Barbarians Fireball Valkyrie
Goblin Gang Fireball Fire Spirit Spear Goblins Minions Musketeer Valkyrie
Minions Musketeer Fire Spirit Spear Goblins Goblin Gang Fireball
Fireball Musketeer Valkyrie
Minions Goblin Gang Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Fire Spirit Spear Goblins Musketeer Valkyrie
Minions Goblin Gang Valkyrie Spear Goblins Fireball Musketeer
Minions Musketeer Spear Goblins Goblin Gang Fireball
Fire Spirit Minions Goblin Gang Elite Barbarians Fireball Musketeer Valkyrie
Fire Spirit Fireball Valkyrie Minions Goblin Gang
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians Fireball
Minions Goblin Gang Elite Barbarians Fireball Musketeer Valkyrie
Fire Spirit Fireball Spear Goblins Minions Goblin Gang Elite Barbarians Musketeer Valkyrie
Valkyrie Fire Spirit Spear Goblins Minions Fireball Musketeer
Elite Barbarians Musketeer
Goblin Gang Valkyrie Fire Spirit Spear Goblins Minions Elite Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Spear Goblins Elite Barbarians Fireball
Fireball Goblin Gang Elite Barbarians Musketeer Valkyrie
Goblin Gang Spear Goblins Minions Elite Barbarians Musketeer Valkyrie
Goblin Gang Valkyrie Elite Barbarians Fireball Musketeer
Goblin Gang Elite Barbarians Musketeer Valkyrie
Fire Spirit Fireball Minions Goblin Gang Musketeer
Goblin Gang Spear Goblins Minions Elite Barbarians Fireball Musketeer Valkyrie
Elite Barbarians Valkyrie
Spear Goblins Minions Elite Barbarians Fireball Valkyrie
Goblin Gang Musketeer
Minions Elite Barbarians Musketeer Valkyrie
Elite Barbarians Fireball Valkyrie
Elite Barbarians Goblin Gang Fireball Valkyrie
Fireball Musketeer Valkyrie
Goblin Gang Elite Barbarians Spear Goblins Minions Fireball Musketeer Valkyrie
Minions Valkyrie Elite Barbarians Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Musketeer
Fireball
Fireball Musketeer Valkyrie
Fireball Fire Spirit Valkyrie
Fireball Fire Spirit Spear Goblins Minions Musketeer
Fire Spirit Musketeer
Fireball Fire Spirit
Fireball
Fire Spirit Minions Goblin Gang Elite Barbarians Fireball Musketeer
Fireball Musketeer Valkyrie
Fireball Fire Spirit Musketeer
Fire Spirit Elite Barbarians Fireball Musketeer
Minions Fireball Musketeer
Elite Barbarians Fireball Musketeer
Spear Goblins Fireball Musketeer
Fireball Musketeer
Fireball
Minions
Fire Spirit Fireball Musketeer
Fire Spirit Fireball Valkyrie
Minions Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fire Spirit Fireball Valkyrie
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Elite Barbarians Fire Spirit Fireball Musketeer
Minions Fireball Musketeer
Elite Barbarians Fireball
Fireball Musketeer
Fireball
Fireball
Fire Spirit Spear Goblins Minions Goblin Gang Fireball Musketeer
Fireball Fire Spirit Musketeer
Fireball
Fireball Goblin Gang Musketeer Valkyrie
Fireball Musketeer
Fireball
Elite Barbarians Musketeer
Minions Goblin Gang Elite Barbarians Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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