My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Minions Goblin Gang Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Goblin Gang Elite Barbarians Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Goblin Gang Elite Barbarians
Giant Snowball
Fire Spirit Spear Goblins Minions Goblin Gang Musketeer Princess
Zap
Fire Spirit Spear Goblins Minions Goblin Gang Princess
Barbarian Barrel
Fire Spirit Spear Goblins Goblin Gang Elite Barbarians Musketeer Princess
The Log
Fire Spirit Spear Goblins Goblin Gang Elite Barbarians Musketeer Princess
Earthquake
Spear Goblins Goblin Gang
Arrows
Fire Spirit Spear Goblins Minions Goblin Gang Princess
Royal Delivery
Fire Spirit Spear Goblins Minions Goblin Gang Elite Barbarians Musketeer Princess
Fireball
Minions Goblin Gang Elite Barbarians Musketeer Princess
Poison
Spear Goblins Minions Goblin Gang Musketeer Princess
Lightning
Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins The Log Minions Goblin Gang Princess Musketeer Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins The Log Minions

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians
Spear Goblins
Goblin Gang Elite Barbarians Princess
Minions
Elite Barbarians
Goblin Gang
Spear Goblins Princess
Elite Barbarians
Fire Spirit Spear Goblins Minions The Log
Musketeer
The Log
The Log
Elite Barbarians Musketeer Princess
Princess
Spear Goblins Goblin Gang The Log

Defense Synergies 2 12

Fire Spirit
Spear Goblins The Log
Spear Goblins
Fire Spirit Minions Goblin Gang Musketeer The Log
Minions
Spear Goblins Musketeer The Log
Goblin Gang
Musketeer Spear Goblins The Log Princess
Elite Barbarians
The Log
Musketeer
Goblin Gang The Log Spear Goblins Minions
The Log
Musketeer Fire Spirit Spear Goblins Minions Goblin Gang Elite Barbarians Princess
Princess
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Musketeer The Log
Elite Barbarians Minions Goblin Gang Musketeer The Log
Goblin Gang Fire Spirit Minions Elite Barbarians Musketeer
Elite Barbarians Minions Goblin Gang Musketeer
Elite Barbarians The Log Princess
Goblin Gang The Log Fire Spirit Spear Goblins Minions Musketeer
Minions Musketeer Fire Spirit Spear Goblins Goblin Gang Princess
Musketeer The Log
Minions Goblin Gang Elite Barbarians Musketeer Princess
Goblin Gang Elite Barbarians Fire Spirit Spear Goblins Musketeer
Minions Goblin Gang Spear Goblins Musketeer The Log Princess
Minions Musketeer Spear Goblins Goblin Gang Princess
Fire Spirit Minions Goblin Gang Elite Barbarians Musketeer The Log
Fire Spirit Minions Goblin Gang The Log Princess
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians The Log
Minions Goblin Gang Elite Barbarians Musketeer
Fire Spirit Spear Goblins Minions Goblin Gang Elite Barbarians Musketeer The Log
The Log Fire Spirit Spear Goblins Minions Musketeer Princess
Elite Barbarians Musketeer
Goblin Gang Fire Spirit Spear Goblins Minions Elite Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Elite Barbarians
Goblin Gang Elite Barbarians Musketeer The Log
Goblin Gang Spear Goblins Minions Elite Barbarians Musketeer The Log
Goblin Gang Elite Barbarians Musketeer The Log
Goblin Gang Elite Barbarians Musketeer
Fire Spirit Minions Goblin Gang Musketeer Princess
Goblin Gang Spear Goblins Minions Elite Barbarians Musketeer
Elite Barbarians
Spear Goblins Minions Elite Barbarians The Log
Goblin Gang Musketeer
Minions Elite Barbarians Musketeer
Elite Barbarians The Log
Elite Barbarians Goblin Gang
Musketeer Princess
Goblin Gang Elite Barbarians Spear Goblins Minions Musketeer The Log
Minions Elite Barbarians Musketeer The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer The Log
Musketeer The Log Princess
The Log
Musketeer The Log
Fire Spirit The Log
Fire Spirit Spear Goblins Minions Musketeer Princess
Fire Spirit Musketeer The Log Princess
The Log Fire Spirit Princess
The Log
Fire Spirit Minions Goblin Gang Elite Barbarians Musketeer
Musketeer The Log Princess
Fire Spirit Musketeer Princess
Fire Spirit Elite Barbarians Musketeer The Log Princess
Minions Musketeer Princess
Princess Elite Barbarians Musketeer The Log
Spear Goblins Musketeer The Log Princess
Musketeer The Log Princess
Minions
Fire Spirit Musketeer The Log Princess
Fire Spirit The Log Princess
Minions Musketeer The Log
Princess
Musketeer The Log
Musketeer The Log
The Log Fire Spirit Princess
The Log Musketeer Princess
Musketeer The Log Princess
Musketeer The Log
Elite Barbarians Fire Spirit Musketeer Princess
Minions Musketeer
Elite Barbarians
Musketeer The Log
Princess
The Log Princess
Fire Spirit Spear Goblins Minions Goblin Gang Musketeer Princess
Fire Spirit Musketeer Princess
The Log
Goblin Gang Musketeer Princess
The Log Musketeer Princess
Elite Barbarians Musketeer
Minions Goblin Gang Elite Barbarians Musketeer The Log Princess
Musketeer Princess
Musketeer The Log Princess

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