My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Fire Spirit Spear Goblins Cannon Hog Rider
Zap
Fire Spirit Spear Goblins Cannon
Barbarian Barrel
Fire Spirit Spear Goblins Cannon Valkyrie
The Log
Fire Spirit Spear Goblins Cannon Mini P.E.K.K.A Hog Rider
Earthquake
Spear Goblins Cannon Hog Rider
Arrows
Fire Spirit Spear Goblins
Royal Delivery
Fire Spirit Spear Goblins Mini P.E.K.K.A Valkyrie Hog Rider
Fireball
Cannon Hog Rider
Poison
Spear Goblins Cannon
Lightning
Cannon Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Zap Cannon Fireball Mini P.E.K.K.A Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Zap Cannon

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Mini P.E.K.K.A
Spear Goblins
Valkyrie Hog Rider Zap Mini P.E.K.K.A
Zap
Fireball Hog Rider Fire Spirit Spear Goblins Mini P.E.K.K.A Valkyrie
Cannon
Fireball
Zap Hog Rider
Mini P.E.K.K.A
Fire Spirit Spear Goblins Zap Valkyrie Hog Rider
Valkyrie
Fire Spirit Spear Goblins Hog Rider Zap Mini P.E.K.K.A
Hog Rider
Fire Spirit Spear Goblins Zap Fireball Valkyrie Mini P.E.K.K.A

Defense Synergies 3 15

Fire Spirit
Spear Goblins Zap Mini P.E.K.K.A Valkyrie
Spear Goblins
Fire Spirit Zap Cannon Mini P.E.K.K.A Valkyrie
Zap
Cannon Fireball Mini P.E.K.K.A Fire Spirit Spear Goblins Valkyrie
Cannon
Zap Spear Goblins Fireball Mini P.E.K.K.A Valkyrie
Fireball
Zap Cannon Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Zap Fire Spirit Spear Goblins Cannon Fireball Valkyrie
Valkyrie
Fire Spirit Spear Goblins Zap Cannon Fireball Mini P.E.K.K.A
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Cannon Fireball Valkyrie
Mini P.E.K.K.A Zap Cannon Valkyrie
Cannon Mini P.E.K.K.A Fire Spirit Valkyrie
Cannon Mini P.E.K.K.A Valkyrie
Fireball Mini P.E.K.K.A Valkyrie
Fireball Fire Spirit Spear Goblins Zap Cannon Valkyrie
Fire Spirit Spear Goblins Zap Cannon Fireball
Zap Cannon Fireball Valkyrie
Cannon Mini P.E.K.K.A
Fire Spirit Spear Goblins Cannon Mini P.E.K.K.A Valkyrie
Valkyrie Spear Goblins Zap Cannon Fireball
Spear Goblins Zap Fireball
Cannon Mini P.E.K.K.A Fire Spirit Zap Fireball Valkyrie
Fire Spirit Fireball Valkyrie Zap Cannon Mini P.E.K.K.A
Mini P.E.K.K.A Cannon
Zap Cannon Fireball Mini P.E.K.K.A
Cannon Fireball Mini P.E.K.K.A Valkyrie
Fire Spirit Cannon Fireball Spear Goblins Zap Valkyrie
Zap Valkyrie Fire Spirit Spear Goblins Cannon Fireball
Mini P.E.K.K.A Cannon
Valkyrie Fire Spirit Spear Goblins Cannon Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Spear Goblins Zap Fireball
Fireball Zap Mini P.E.K.K.A Valkyrie
Spear Goblins Zap Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Zap Fireball
Cannon Mini P.E.K.K.A Valkyrie
Fire Spirit Fireball Zap
Mini P.E.K.K.A Spear Goblins Fireball Valkyrie
Mini P.E.K.K.A Valkyrie
Zap Spear Goblins Fireball Mini P.E.K.K.A Valkyrie
Cannon
Mini P.E.K.K.A Valkyrie
Zap Fireball Valkyrie
Mini P.E.K.K.A Cannon Fireball Valkyrie
Cannon Fireball Valkyrie
Spear Goblins Zap Fireball Mini P.E.K.K.A Valkyrie
Valkyrie Zap Cannon Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie
Fireball Fire Spirit Zap Valkyrie
Fireball Fire Spirit Spear Goblins Zap
Fire Spirit
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Fireball Mini P.E.K.K.A
Zap Fireball Valkyrie
Fireball Fire Spirit Zap
Fire Spirit Fireball
Fireball
Zap Fireball
Spear Goblins Zap Fireball
Fireball
Fireball
Mini P.E.K.K.A
Fire Spirit Zap Fireball Mini P.E.K.K.A
Fire Spirit Zap Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Fire Spirit Fireball Valkyrie
Fireball Zap
Fireball Zap
Fireball Zap
Fire Spirit Zap Fireball
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Spear Goblins Fireball
Fireball Fire Spirit Zap
Fireball
Fireball Mini P.E.K.K.A Valkyrie
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball

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