My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Battle Ram P.E.K.K.A Mother Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Battle Ram
Giant Snowball
Spear Goblins Bats Battle Ram
Zap
Spear Goblins Bats Battle Ram
Barbarian Barrel
Spear Goblins Battle Ram
The Log
Spear Goblins Battle Ram
Earthquake
Spear Goblins
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Battle Ram P.E.K.K.A Mother Witch
Fireball
Battle Ram Mother Witch
Poison
Spear Goblins Bats Mother Witch
Lightning
Battle Ram Mother Witch Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Battle Ram P.E.K.K.A Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Arrows Battle Ram Mother Witch Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Arrows

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Battle Ram
Bats
Zap Battle Ram P.E.K.K.A
Zap
Arrows Battle Ram P.E.K.K.A Spear Goblins Bats Mother Witch
Arrows
Zap P.E.K.K.A Battle Ram Mother Witch
Battle Ram
Zap Spear Goblins Bats Arrows P.E.K.K.A Mother Witch
P.E.K.K.A
Zap Arrows Bats Battle Ram Mother Witch
Mother Witch
Zap Arrows Battle Ram P.E.K.K.A
Monk

Defense Synergies 0 12

Spear Goblins
Bats Zap Arrows P.E.K.K.A
Bats
Spear Goblins Zap P.E.K.K.A
Zap
Spear Goblins Bats Arrows P.E.K.K.A Mother Witch
Arrows
Spear Goblins Zap P.E.K.K.A Mother Witch Monk
Battle Ram
P.E.K.K.A
Spear Goblins Bats Zap Arrows
Mother Witch
Zap Arrows
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
P.E.K.K.A Bats Zap Monk
P.E.K.K.A Bats
P.E.K.K.A Bats Monk
Arrows P.E.K.K.A Monk
Arrows Spear Goblins Bats Zap Mother Witch
Bats Spear Goblins Zap Arrows
Zap Arrows P.E.K.K.A Monk
P.E.K.K.A
Spear Goblins
Bats Mother Witch Spear Goblins Zap Arrows
Arrows Spear Goblins Bats Zap
P.E.K.K.A Bats Zap
Bats Zap Arrows P.E.K.K.A
P.E.K.K.A
Monk Zap P.E.K.K.A
Bats Arrows P.E.K.K.A
Arrows Spear Goblins Bats Zap
Zap Arrows Spear Goblins Bats Mother Witch
P.E.K.K.A
Spear Goblins Bats Arrows P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap P.E.K.K.A
Zap Arrows Monk
P.E.K.K.A Spear Goblins Bats Zap
P.E.K.K.A Bats Zap Monk
P.E.K.K.A
Arrows Mother Witch Bats Zap Monk
P.E.K.K.A Spear Goblins Bats
P.E.K.K.A
Zap P.E.K.K.A Spear Goblins Bats Monk
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Monk Zap Arrows
P.E.K.K.A
Spear Goblins Bats Zap P.E.K.K.A Monk
Bats Arrows Zap P.E.K.K.A Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Monk
Arrows Monk Zap
Arrows
Arrows
Zap Arrows
Arrows Mother Witch Spear Goblins Bats Zap Monk
Arrows
Arrows Zap
Arrows Monk Zap
Bats
Monk Zap Arrows
Monk Zap Arrows
Arrows Monk
Zap Arrows
Spear Goblins Zap Arrows
Arrows
Monk Arrows
Bats
Zap Arrows Monk
Zap Arrows Mother Witch Monk
Monk
Arrows
Monk
Zap Arrows Monk
Zap Arrows Mother Witch
Arrows Zap Monk
Zap Arrows Monk
Zap Arrows
Bats Zap Arrows Mother Witch
Zap Bats
Zap Arrows
Zap Arrows Monk
P.E.K.K.A
Arrows Monk
Zap Spear Goblins Bats
Zap Arrows Monk
Arrows
Arrows Zap
Monk Zap Arrows
P.E.K.K.A
Zap Bats
Bats Zap
Zap Monk

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