My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Flying Machine Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Flying Machine Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Hog Rider Skeleton Army
Giant Snowball
Spear Goblins Bats Flying Machine Hog Rider Skeleton Army
Zap
Spear Goblins Bats Flying Machine Skeleton Army
Barbarian Barrel
Spear Goblins Skeleton Army
The Log
Spear Goblins Hog Rider Skeleton Army
Earthquake
Spear Goblins Hog Rider Skeleton Army
Arrows
Spear Goblins Bats Flying Machine Skeleton Army
Royal Delivery
Spear Goblins Bats Flying Machine Hog Rider Skeleton Army
Fireball
Flying Machine Hog Rider Skeleton Army
Poison
Spear Goblins Bats Flying Machine Skeleton Army
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Arrows Skeleton Army Flying Machine Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Arrows

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap Flying Machine Mega Knight
Bats
Hog Rider Mega Knight Zap Flying Machine
Zap
Arrows Hog Rider Spear Goblins Bats Flying Machine Mega Knight
Arrows
Zap Hog Rider Mega Knight
Flying Machine
Spear Goblins Bats Zap Hog Rider Mega Knight
Hog Rider
Spear Goblins Bats Zap Arrows Flying Machine Mega Knight
Skeleton Army
Mega Knight
Bats Spear Goblins Zap Arrows Flying Machine Hog Rider

Defense Synergies 2 13

Spear Goblins
Bats Zap Arrows Flying Machine Skeleton Army Mega Knight
Bats
Spear Goblins Zap Mega Knight
Zap
Mega Knight Spear Goblins Bats Arrows Flying Machine Skeleton Army
Arrows
Mega Knight Spear Goblins Zap
Flying Machine
Spear Goblins Zap Skeleton Army Mega Knight
Hog Rider
Skeleton Army
Spear Goblins Zap Flying Machine
Mega Knight
Zap Arrows Spear Goblins Bats Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Flying Machine
Skeleton Army Bats Zap Flying Machine Mega Knight
Skeleton Army Mega Knight Bats
Skeleton Army Bats Mega Knight
Arrows Skeleton Army Mega Knight
Arrows Skeleton Army Spear Goblins Bats Zap Flying Machine Mega Knight
Bats Spear Goblins Zap Arrows Flying Machine
Zap Arrows Flying Machine Mega Knight
Skeleton Army
Skeleton Army Spear Goblins Mega Knight
Bats Skeleton Army Spear Goblins Zap Arrows Flying Machine Mega Knight
Arrows Spear Goblins Bats Zap Flying Machine
Skeleton Army Mega Knight Bats Zap Flying Machine
Skeleton Army Mega Knight Bats Zap Arrows
Skeleton Army Mega Knight
Skeleton Army Zap Mega Knight
Mega Knight Bats Arrows Skeleton Army
Arrows Mega Knight Spear Goblins Bats Zap Flying Machine Skeleton Army
Zap Arrows Spear Goblins Bats Flying Machine Mega Knight
Skeleton Army Mega Knight Spear Goblins Bats Arrows Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Spear Goblins Zap
Zap Arrows Flying Machine Mega Knight
Skeleton Army Mega Knight Spear Goblins Bats Zap
Skeleton Army Mega Knight Bats Zap
Skeleton Army Mega Knight
Arrows Bats Zap Flying Machine
Skeleton Army Spear Goblins Bats Flying Machine
Mega Knight Skeleton Army
Zap Mega Knight Spear Goblins Bats Flying Machine Skeleton Army
Skeleton Army
Mega Knight Bats Flying Machine
Skeleton Army Mega Knight Zap Arrows
Skeleton Army Mega Knight
Flying Machine Skeleton Army Mega Knight
Skeleton Army Spear Goblins Bats Zap Flying Machine
Bats Arrows Mega Knight Zap Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine
Arrows Zap Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Zap Arrows Mega Knight
Arrows Spear Goblins Bats Zap Flying Machine
Arrows Flying Machine
Arrows Zap Flying Machine
Arrows Zap Flying Machine
Bats
Zap Arrows Flying Machine
Zap Arrows Flying Machine
Flying Machine
Arrows Flying Machine
Zap Arrows Flying Machine
Spear Goblins Zap Arrows Flying Machine
Arrows Flying Machine Mega Knight
Arrows
Bats
Zap Arrows Flying Machine Mega Knight
Zap Arrows Flying Machine Mega Knight
Mega Knight
Arrows
Zap Arrows Flying Machine
Zap Arrows Mega Knight
Arrows Zap Flying Machine
Zap Arrows Flying Machine Mega Knight
Zap Arrows
Bats Zap Arrows Flying Machine
Zap Bats Flying Machine
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Spear Goblins Bats Flying Machine Skeleton Army
Zap Arrows Flying Machine
Arrows
Flying Machine Mega Knight
Arrows Zap Flying Machine
Zap Arrows
Flying Machine Mega Knight
Zap Bats Flying Machine
Bats Zap Flying Machine
Zap Flying Machine Mega Knight

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