My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Baby Dragon Balloon Bowler Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Baby Dragon Balloon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Skeleton Army Balloon
Giant Snowball
Spear Goblins Bats Skeleton Army Baby Dragon Balloon
Zap
Spear Goblins Bats Skeleton Army Balloon
Barbarian Barrel
Spear Goblins Skeleton Army
The Log
Spear Goblins Skeleton Army
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Bats Skeleton Army
Royal Delivery
Spear Goblins Bats Skeleton Army Baby Dragon Balloon Bowler
Fireball
Skeleton Army Baby Dragon Balloon Bowler
Poison
Spear Goblins Bats Skeleton Army Balloon
Lightning
Baby Dragon Balloon Bowler
Rocket
Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Skeleton Army Baby Dragon Bowler Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Skeleton Army Baby Dragon Balloon Bowler Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bats Skeleton Army Baby Dragon

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Baby Dragon Balloon Bowler Golem
Bats
Balloon Baby Dragon Bowler Golem
Skeleton Army
Baby Dragon
Golem Spear Goblins Bats Balloon Bowler Lightning
Balloon
Bats Spear Goblins Baby Dragon Golem
Bowler
Spear Goblins Bats Baby Dragon Lightning
Lightning
Golem Baby Dragon Bowler
Golem
Baby Dragon Lightning Spear Goblins Bats Balloon

Defense Synergies 0 7

Spear Goblins
Bats Skeleton Army Baby Dragon Bowler
Bats
Spear Goblins Baby Dragon Bowler
Skeleton Army
Spear Goblins
Baby Dragon
Spear Goblins Bats Bowler
Balloon
Bowler
Spear Goblins Bats Baby Dragon
Lightning
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Spear Goblins Baby Dragon
Skeleton Army Bats
Skeleton Army Bowler Bats Lightning
Skeleton Army Bats Bowler
Lightning Skeleton Army Bowler
Skeleton Army Bowler Spear Goblins Bats Baby Dragon
Bats Lightning Spear Goblins Baby Dragon
Bowler Lightning Baby Dragon
Skeleton Army
Skeleton Army Spear Goblins Bowler
Bats Skeleton Army Spear Goblins Baby Dragon Bowler
Spear Goblins Bats Baby Dragon
Skeleton Army Bowler Bats Lightning
Skeleton Army Bowler Bats Baby Dragon
Skeleton Army
Skeleton Army Bowler Lightning
Bats Skeleton Army Bowler
Spear Goblins Bats Skeleton Army Baby Dragon Bowler
Baby Dragon Spear Goblins Bats Bowler
Skeleton Army Bowler Spear Goblins Bats Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Bowler
Baby Dragon Bowler Lightning
Skeleton Army Spear Goblins Bats Bowler Lightning
Skeleton Army Bowler Lightning Bats
Skeleton Army Bowler
Bats Baby Dragon
Skeleton Army Spear Goblins Bats Bowler Lightning
Skeleton Army
Lightning Spear Goblins Bats Skeleton Army Baby Dragon
Skeleton Army
Bats Bowler
Skeleton Army Lightning Bowler
Skeleton Army Bowler Lightning
Skeleton Army Baby Dragon Bowler
Skeleton Army Spear Goblins Bats Baby Dragon Bowler Lightning
Bats Bowler Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon
Baby Dragon Bowler
Lightning Baby Dragon
Lightning
Baby Dragon Bowler
Spear Goblins Bats Baby Dragon
Baby Dragon Bowler
Baby Dragon Bowler Lightning
Lightning
Lightning Bats Bowler
Lightning Bowler
Lightning Baby Dragon
Lightning Baby Dragon Bowler
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Spear Goblins Baby Dragon Bowler
Lightning Baby Dragon Bowler
Lightning
Bats Lightning
Lightning Baby Dragon Bowler
Lightning Baby Dragon Bowler
Lightning Baby Dragon Bowler
Lightning
Bowler Lightning
Lightning Baby Dragon
Baby Dragon Bowler
Baby Dragon Bowler Lightning
Lightning Baby Dragon Bowler
Lightning Baby Dragon
Lightning Bats Baby Dragon
Lightning Bats
Lightning Bowler
Lightning
Lightning
Bowler Lightning
Lightning Spear Goblins Bats Skeleton Army
Lightning Baby Dragon
Lightning Baby Dragon Bowler
Baby Dragon Bowler Lightning
Lightning
Bats Baby Dragon Bowler Lightning
Bats Lightning
Lightning Baby Dragon Bowler

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