My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Royal Giant Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Knight Goblin Gang Royal Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Royal Giant
Giant Snowball
Fire Spirit Spear Goblins Bats Goblin Gang Witch
Zap
Fire Spirit Spear Goblins Bats Goblin Gang Royal Giant Witch
Barbarian Barrel
Fire Spirit Spear Goblins Knight Goblin Gang Witch
The Log
Fire Spirit Spear Goblins Goblin Gang Royal Giant Witch
Earthquake
Spear Goblins Goblin Gang Witch
Arrows
Fire Spirit Spear Goblins Bats Goblin Gang Witch
Royal Delivery
Fire Spirit Spear Goblins Bats Knight Goblin Gang Witch
Fireball
Goblin Gang Witch
Poison
Spear Goblins Bats Goblin Gang Witch
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Bats Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Bats Knight Goblin Gang Witch Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Bats Knight

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Knight
Spear Goblins
Knight Goblin Gang Royal Giant Mega Knight
Bats
Knight Royal Giant Mega Knight
Knight
Spear Goblins Bats Goblin Gang Fire Spirit Witch
Goblin Gang
Knight Spear Goblins Royal Giant
Royal Giant
Fire Spirit Bats Spear Goblins Goblin Gang Witch
Witch
Knight Royal Giant Mega Knight
Mega Knight
Bats Spear Goblins Witch

Defense Synergies 4 7

Fire Spirit
Knight Spear Goblins
Spear Goblins
Knight Fire Spirit Bats Goblin Gang Mega Knight
Bats
Knight Spear Goblins Mega Knight
Knight
Fire Spirit Spear Goblins Bats Goblin Gang Witch
Goblin Gang
Knight Spear Goblins
Royal Giant
Witch
Knight Mega Knight
Mega Knight
Spear Goblins Bats Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight
Bats Knight Goblin Gang Witch Mega Knight
Goblin Gang Witch Mega Knight Fire Spirit Bats Knight
Witch Bats Knight Goblin Gang Mega Knight
Mega Knight
Goblin Gang Fire Spirit Spear Goblins Bats Mega Knight
Bats Fire Spirit Spear Goblins Goblin Gang Witch
Mega Knight
Witch Goblin Gang
Knight Goblin Gang Fire Spirit Spear Goblins Mega Knight
Bats Goblin Gang Witch Spear Goblins Knight Mega Knight
Spear Goblins Bats Goblin Gang Witch
Mega Knight Fire Spirit Bats Knight Goblin Gang Witch
Fire Spirit Mega Knight Bats Goblin Gang Witch
Knight Goblin Gang Mega Knight
Goblin Gang Mega Knight
Mega Knight Bats Knight Goblin Gang Witch
Fire Spirit Mega Knight Spear Goblins Bats Knight Goblin Gang Witch
Witch Fire Spirit Spear Goblins Bats Knight Mega Knight
Goblin Gang Mega Knight Fire Spirit Spear Goblins Bats Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Spear Goblins Witch
Knight Goblin Gang Mega Knight
Goblin Gang Mega Knight Spear Goblins Bats Knight Witch
Goblin Gang Mega Knight Bats Knight
Knight Goblin Gang Witch Mega Knight
Fire Spirit Bats Goblin Gang Witch
Goblin Gang Spear Goblins Bats Knight Witch
Mega Knight Knight
Mega Knight Spear Goblins Bats Knight Witch
Witch Goblin Gang
Mega Knight Bats Knight Witch
Mega Knight
Mega Knight Knight Goblin Gang Witch
Witch Mega Knight
Goblin Gang Witch Spear Goblins Bats Knight
Bats Mega Knight Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight
Fire Spirit Mega Knight
Fire Spirit Spear Goblins Bats Witch
Fire Spirit Witch
Fire Spirit
Fire Spirit Bats Goblin Gang
Knight
Fire Spirit
Fire Spirit Knight
Spear Goblins Witch
Mega Knight
Bats
Fire Spirit Mega Knight
Fire Spirit Witch Mega Knight
Mega Knight
Fire Spirit Witch Mega Knight
Witch
Witch
Witch Mega Knight
Fire Spirit Bats Witch
Bats Witch
Mega Knight
Mega Knight
Fire Spirit Spear Goblins Bats Goblin Gang Witch
Fire Spirit Witch
Knight Goblin Gang Mega Knight
Mega Knight
Bats Goblin Gang Witch
Bats Witch
Witch Mega Knight

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