My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Musketeer Ice Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Musketeer Valkyrie Prince Ice Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Prince
Giant Snowball
Spear Goblins Barbarians Musketeer
Zap
Spear Goblins Firecracker Prince
Barbarian Barrel
Spear Goblins Firecracker Barbarians Musketeer Valkyrie Ice Wizard
The Log
Spear Goblins Firecracker Barbarians Musketeer Prince
Earthquake
Spear Goblins Firecracker Barbarians
Arrows
Spear Goblins Firecracker
Royal Delivery
Spear Goblins Firecracker Barbarians Musketeer Valkyrie Prince Ice Wizard Mother Witch
Fireball
Firecracker Barbarians Musketeer Ice Wizard Mother Witch
Poison
Spear Goblins Firecracker Barbarians Musketeer Ice Wizard Mother Witch
Lightning
Musketeer Valkyrie Prince Ice Wizard Mother Witch
Rocket
Barbarians Musketeer Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Prince Ice Wizard Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Firecracker Ice Wizard Musketeer Valkyrie Mother Witch Barbarians Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Firecracker Ice Wizard Musketeer

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Firecracker Prince
Firecracker
Spear Goblins Valkyrie Prince
Barbarians
Musketeer
Valkyrie Prince
Valkyrie
Spear Goblins Musketeer Prince Firecracker Mother Witch
Prince
Valkyrie Spear Goblins Firecracker Musketeer Ice Wizard
Ice Wizard
Prince
Mother Witch
Valkyrie

Defense Synergies 2 14

Spear Goblins
Firecracker Barbarians Musketeer Valkyrie Prince Ice Wizard
Firecracker
Valkyrie Spear Goblins Musketeer Prince Ice Wizard
Barbarians
Spear Goblins
Musketeer
Valkyrie Spear Goblins Firecracker
Valkyrie
Firecracker Musketeer Spear Goblins Prince Ice Wizard Mother Witch
Prince
Spear Goblins Firecracker Valkyrie Ice Wizard
Ice Wizard
Spear Goblins Firecracker Valkyrie Prince Mother Witch
Mother Witch
Valkyrie Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Musketeer Valkyrie
Barbarians Firecracker Musketeer Valkyrie Prince Ice Wizard
Barbarians Prince Musketeer Valkyrie Ice Wizard
Barbarians Prince Firecracker Musketeer Valkyrie Ice Wizard
Firecracker Barbarians Valkyrie Prince
Spear Goblins Firecracker Musketeer Valkyrie Ice Wizard Mother Witch
Musketeer Spear Goblins Firecracker Ice Wizard
Barbarians Musketeer Valkyrie
Barbarians Musketeer Prince Ice Wizard
Spear Goblins Firecracker Barbarians Musketeer Valkyrie Prince Ice Wizard
Barbarians Valkyrie Ice Wizard Mother Witch Spear Goblins Firecracker Musketeer
Musketeer Spear Goblins Firecracker Ice Wizard
Barbarians Prince Musketeer Valkyrie Ice Wizard
Valkyrie Firecracker Barbarians Prince
Barbarians Prince
Barbarians Prince
Barbarians Firecracker Musketeer Valkyrie Prince
Spear Goblins Firecracker Barbarians Musketeer Valkyrie Prince Ice Wizard
Valkyrie Spear Goblins Firecracker Barbarians Musketeer Ice Wizard Mother Witch
Barbarians Musketeer Prince
Valkyrie Spear Goblins Firecracker Barbarians Musketeer Prince Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Spear Goblins Prince
Firecracker Musketeer Valkyrie Prince
Barbarians Spear Goblins Musketeer Valkyrie Prince
Valkyrie Prince Barbarians Musketeer
Barbarians Musketeer Valkyrie Prince
Firecracker Mother Witch Musketeer Ice Wizard
Prince Spear Goblins Barbarians Musketeer Valkyrie Ice Wizard
Barbarians Valkyrie Prince
Spear Goblins Firecracker Barbarians Valkyrie Prince
Barbarians Musketeer
Barbarians Musketeer Valkyrie Prince
Barbarians Valkyrie Prince
Barbarians Prince Valkyrie
Firecracker Barbarians Musketeer Valkyrie
Barbarians Spear Goblins Firecracker Musketeer Valkyrie Prince
Valkyrie Firecracker Barbarians Musketeer Ice Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Valkyrie
Firecracker Musketeer Ice Wizard
Firecracker Barbarians Musketeer Valkyrie Prince
Firecracker Valkyrie
Firecracker Mother Witch Spear Goblins Musketeer Ice Wizard
Firecracker Musketeer
Firecracker Ice Wizard
Firecracker
Musketeer Prince
Firecracker Musketeer Valkyrie Prince
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Prince
Spear Goblins Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Prince
Firecracker Valkyrie Mother Witch
Musketeer Prince
Musketeer Prince
Barbarians Musketeer
Firecracker Mother Witch Valkyrie Ice Wizard
Firecracker Musketeer Ice Wizard
Musketeer Prince
Firecracker Musketeer
Firecracker Musketeer Ice Wizard Mother Witch
Firecracker Musketeer
Musketeer
Firecracker
Prince
Firecracker
Spear Goblins Barbarians Musketeer Prince
Firecracker Musketeer Ice Wizard
Firecracker Musketeer Valkyrie Prince
Firecracker Musketeer
Firecracker Musketeer Prince
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Prince

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