My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Hog Rider
Giant Snowball
Spear Goblins Minions Musketeer Hog Rider
Zap
Spear Goblins Minions
Barbarian Barrel
Spear Goblins Musketeer Bomb Tower Wizard
The Log
Spear Goblins Musketeer Hog Rider
Earthquake
Spear Goblins Bomb Tower Hog Rider
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Minions Musketeer Hog Rider Wizard
Fireball
Minions Musketeer Bomb Tower Hog Rider Wizard
Poison
Spear Goblins Minions Musketeer Bomb Tower Wizard
Lightning
Musketeer Bomb Tower Wizard
Rocket
Musketeer Bomb Tower Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Minions Musketeer Bomb Tower Hog Rider Freeze Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Arrows Minions Musketeer

Attack Synergies 5 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider
Arrows
Hog Rider Freeze
Minions
Hog Rider
Musketeer
Hog Rider
Bomb Tower
Hog Rider
Spear Goblins Arrows Minions Musketeer Freeze Wizard
Wizard
Hog Rider
Freeze
Hog Rider Arrows

Defense Synergies 0 9

Spear Goblins
Arrows Minions Musketeer Bomb Tower
Arrows
Spear Goblins Bomb Tower
Minions
Spear Goblins Musketeer Freeze
Musketeer
Spear Goblins Minions Bomb Tower
Bomb Tower
Spear Goblins Arrows Musketeer
Hog Rider
Wizard
Freeze
Freeze
Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Musketeer Wizard
Bomb Tower Minions Musketeer
Bomb Tower Minions Musketeer Freeze
Bomb Tower Minions Musketeer
Arrows Bomb Tower
Arrows Freeze Spear Goblins Minions Musketeer Bomb Tower
Minions Musketeer Spear Goblins Arrows Bomb Tower Wizard Freeze
Arrows Musketeer Bomb Tower
Minions Musketeer Bomb Tower
Spear Goblins Musketeer
Minions Spear Goblins Arrows Musketeer Bomb Tower Wizard Freeze
Arrows Minions Musketeer Spear Goblins Wizard
Bomb Tower Minions Musketeer Wizard Freeze
Bomb Tower Wizard Arrows Minions Freeze
Bomb Tower
Bomb Tower Freeze
Bomb Tower Wizard Arrows Minions Musketeer
Arrows Bomb Tower Spear Goblins Minions Musketeer Wizard
Arrows Bomb Tower Wizard Freeze Spear Goblins Minions Musketeer
Musketeer Bomb Tower
Wizard Spear Goblins Arrows Minions Musketeer Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins
Arrows Musketeer Bomb Tower Wizard
Spear Goblins Minions Musketeer Bomb Tower
Musketeer
Musketeer
Arrows Wizard Minions Musketeer Bomb Tower Freeze
Spear Goblins Minions Musketeer Bomb Tower
Bomb Tower
Freeze Spear Goblins Minions Bomb Tower
Musketeer
Minions Musketeer Bomb Tower
Arrows
Bomb Tower Wizard
Wizard Musketeer Bomb Tower
Spear Goblins Minions Musketeer Bomb Tower Freeze
Arrows Minions Musketeer Bomb Tower Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Freeze
Arrows Musketeer
Arrows
Arrows Musketeer Freeze
Wizard Arrows
Arrows Wizard Spear Goblins Minions Musketeer Freeze
Arrows Musketeer Wizard
Arrows Wizard Freeze
Arrows Wizard
Minions Musketeer
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Musketeer
Arrows Minions Musketeer Freeze
Arrows Musketeer
Spear Goblins Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows Freeze
Minions
Arrows Musketeer Wizard
Arrows Wizard
Minions Musketeer
Arrows Wizard
Musketeer
Arrows Musketeer
Arrows Freeze Wizard
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows Musketeer
Arrows Musketeer Wizard
Minions Musketeer Wizard Freeze
Arrows Musketeer Wizard
Arrows Freeze
Arrows Wizard
Spear Goblins Minions Musketeer Freeze
Arrows Musketeer Wizard
Freeze
Arrows
Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Musketeer
Minions Musketeer Freeze
Musketeer
Musketeer Freeze

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: