My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Minions Minion Horde Giant
Giant Snowball
Spear Goblins Bomber Minions Barbarians Minion Horde
Zap
Spear Goblins Bomber Minions Minion Horde
Barbarian Barrel
Spear Goblins Bomber Barbarians Wizard
The Log
Spear Goblins Bomber Barbarians
Earthquake
Spear Goblins Bomber Barbarians
Arrows
Spear Goblins Bomber Minions Minion Horde
Royal Delivery
Spear Goblins Bomber Minions Barbarians Minion Horde Wizard
Fireball
Bomber Minions Barbarians Minion Horde Wizard
Poison
Spear Goblins Bomber Minions Barbarians Minion Horde Wizard
Lightning
Wizard
Rocket
Barbarians Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Arrows Minions Barbarians Minion Horde Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Arrows Minions

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant
Bomber
Giant Minions
Arrows
Giant
Minions
Giant Bomber
Barbarians
Minion Horde
Giant
Giant
Bomber Arrows Minions Spear Goblins Minion Horde Wizard
Wizard
Giant

Defense Synergies 0 5

Spear Goblins
Arrows Minions Barbarians
Bomber
Arrows
Spear Goblins Barbarians
Minions
Spear Goblins
Barbarians
Spear Goblins Arrows Minion Horde
Minion Horde
Barbarians
Giant
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Minions Minion Horde Wizard
Barbarians Minion Horde Bomber Minions
Barbarians Minion Horde Bomber Minions
Barbarians Minion Horde Bomber Minions
Bomber Arrows Barbarians
Arrows Spear Goblins Bomber Minions
Minions Minion Horde Spear Goblins Arrows Wizard
Arrows Barbarians
Barbarians Minion Horde Minions
Spear Goblins Bomber Barbarians Minion Horde
Minions Barbarians Minion Horde Spear Goblins Bomber Arrows Wizard
Arrows Minions Minion Horde Spear Goblins Wizard
Barbarians Minion Horde Bomber Minions Wizard
Bomber Wizard Arrows Minions Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Wizard Bomber Arrows Minions
Arrows Spear Goblins Bomber Minions Barbarians Minion Horde Wizard
Arrows Wizard Spear Goblins Bomber Minions Barbarians
Barbarians
Bomber Wizard Spear Goblins Arrows Minions Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins
Bomber Arrows Wizard
Barbarians Spear Goblins Minions Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde
Arrows Wizard Minions Minion Horde
Spear Goblins Minions Barbarians Minion Horde
Barbarians Minion Horde
Minion Horde Spear Goblins Minions Barbarians
Barbarians Minion Horde
Minions Barbarians Minion Horde
Arrows Barbarians
Barbarians Minion Horde Wizard
Wizard Bomber Barbarians Minion Horde
Barbarians Spear Goblins Bomber Minions Minion Horde
Arrows Minions Bomber Barbarians Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Barbarians
Bomber Wizard Arrows Minion Horde
Arrows Wizard Spear Goblins Minions Minion Horde
Bomber Arrows Minion Horde Wizard
Arrows Wizard
Arrows Wizard
Minions Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard
Arrows Minions Minion Horde
Arrows
Spear Goblins Bomber Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows
Bomber Minions Minion Horde
Bomber Arrows Wizard
Bomber Arrows Wizard
Minions Minion Horde
Arrows Wizard
Arrows Barbarians Minion Horde
Arrows Bomber Wizard
Minion Horde
Arrows Wizard
Arrows Wizard
Arrows
Arrows Minion Horde Wizard
Minions Minion Horde Wizard
Minion Horde
Bomber Arrows Minion Horde Wizard
Arrows Minion Horde
Minion Horde
Arrows Wizard
Minion Horde Spear Goblins Minions Barbarians
Arrows Wizard
Arrows
Minion Horde Wizard
Arrows Bomber Wizard
Arrows
Minion Horde
Minions Minion Horde

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