My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Tombstone Electro Giant Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Electro Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Inferno Dragon
Giant Snowball
Spear Goblins Tombstone Inferno Dragon
Zap
Spear Goblins Tombstone Inferno Dragon
Barbarian Barrel
Spear Goblins Knight Tombstone
The Log
Spear Goblins Tombstone
Earthquake
Spear Goblins Tombstone
Arrows
Spear Goblins Tombstone
Royal Delivery
Spear Goblins Knight Inferno Dragon
Fireball
Tombstone Inferno Dragon
Poison
Spear Goblins Tombstone
Lightning
Knight Tombstone Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Tombstone Tornado Electro Giant Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Knight Tombstone Tornado Inferno Dragon Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Knight Tombstone

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Inferno Dragon Mega Knight
Arrows
Knight Mega Knight
Knight
Spear Goblins Arrows
Tombstone
Tornado
Electro Giant Mega Knight
Electro Giant
Tornado Inferno Dragon
Inferno Dragon
Mega Knight Spear Goblins Electro Giant
Mega Knight
Inferno Dragon Spear Goblins Arrows Tornado

Defense Synergies 2 14

Spear Goblins
Knight Arrows Tombstone Inferno Dragon Mega Knight
Arrows
Mega Knight Spear Goblins Knight Tombstone Tornado
Knight
Spear Goblins Arrows Tornado
Tombstone
Spear Goblins Arrows Inferno Dragon
Tornado
Arrows Knight Electro Giant Inferno Dragon Mega Knight
Electro Giant
Tornado Inferno Dragon
Inferno Dragon
Spear Goblins Tombstone Tornado Electro Giant Mega Knight
Mega Knight
Arrows Spear Goblins Tornado Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Tombstone
Inferno Dragon Knight Tombstone Mega Knight
Tornado Mega Knight Knight Tombstone Inferno Dragon
Inferno Dragon Knight Tombstone Mega Knight
Arrows Tombstone Tornado Mega Knight
Arrows Tornado Spear Goblins Mega Knight
Tornado Inferno Dragon Spear Goblins Arrows Tombstone
Arrows Electro Giant Mega Knight
Inferno Dragon Tombstone Tornado
Knight Tornado Spear Goblins Mega Knight
Spear Goblins Arrows Knight Tombstone Tornado Electro Giant Mega Knight
Arrows Inferno Dragon Spear Goblins Tornado
Tombstone Mega Knight Knight
Mega Knight Arrows Tombstone Tornado
Inferno Dragon Knight Tombstone Mega Knight
Tornado Electro Giant Inferno Dragon Mega Knight
Mega Knight Arrows Knight Tombstone Tornado
Arrows Tombstone Mega Knight Spear Goblins Knight Tornado
Arrows Tornado Spear Goblins Knight Tombstone Inferno Dragon Mega Knight
Tornado Inferno Dragon
Mega Knight Spear Goblins Arrows Knight Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Spear Goblins Tombstone Electro Giant
Arrows Knight Inferno Dragon Mega Knight
Tombstone Mega Knight Spear Goblins Knight
Mega Knight Knight Tornado
Knight Tombstone Inferno Dragon Mega Knight
Arrows Electro Giant Tornado
Spear Goblins Knight Tombstone
Mega Knight Knight Inferno Dragon
Mega Knight Spear Goblins Knight Tombstone Tornado Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Mega Knight Knight Tombstone
Mega Knight Arrows Tornado Electro Giant
Mega Knight Knight Tombstone
Electro Giant Mega Knight
Tombstone Electro Giant Spear Goblins Knight Tornado Inferno Dragon
Arrows Mega Knight Electro Giant Inferno Dragon
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Tornado
Arrows
Arrows Knight
Arrows Mega Knight
Arrows Electro Giant Spear Goblins Tornado
Arrows Tornado
Arrows Tornado
Arrows Tornado
Tornado
Arrows Knight Tornado
Arrows Tornado
Knight
Arrows
Arrows
Spear Goblins Arrows
Arrows Mega Knight
Arrows Tornado
Arrows Mega Knight
Arrows Tornado Electro Giant Mega Knight
Mega Knight
Arrows Tornado
Tornado
Arrows
Arrows Tornado Electro Giant Mega Knight
Inferno Dragon
Arrows Tornado
Arrows Tornado Mega Knight
Arrows Tornado
Arrows Tornado Electro Giant
Electro Giant
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Spear Goblins Tombstone
Arrows Tornado
Arrows
Knight Mega Knight
Arrows
Arrows Tornado Electro Giant
Mega Knight
Electro Giant Tornado
Tornado
Tornado Electro Giant Mega Knight

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