My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Elixir Golem Wizard Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Elixir Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem
Giant Snowball
Spear Goblins Barbarians Princess
Zap
Spear Goblins Firecracker Princess
Barbarian Barrel
Spear Goblins Firecracker Barbarians Elixir Golem Wizard Princess
The Log
Spear Goblins Firecracker Barbarians Elixir Golem Princess
Earthquake
Spear Goblins Firecracker Barbarians Elixir Golem
Arrows
Spear Goblins Firecracker Princess
Royal Delivery
Spear Goblins Firecracker Barbarians Elixir Golem Wizard Princess
Fireball
Firecracker Barbarians Elixir Golem Wizard Princess
Poison
Spear Goblins Firecracker Barbarians Elixir Golem Wizard Princess
Lightning
Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Elixir Golem Rage Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Arrows Firecracker Elixir Golem Princess Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Rage Arrows Firecracker

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Firecracker Elixir Golem Princess
Arrows
Elixir Golem
Firecracker
Elixir Golem Spear Goblins Princess
Barbarians
Elixir Golem
Firecracker Rage Spear Goblins Arrows Wizard
Wizard
Elixir Golem Rage
Rage
Elixir Golem Wizard
Princess
Spear Goblins Firecracker

Defense Synergies 0 5

Spear Goblins
Arrows Firecracker Barbarians
Arrows
Spear Goblins Barbarians
Firecracker
Spear Goblins Princess
Barbarians
Spear Goblins Arrows
Elixir Golem
Wizard
Rage
Princess
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Wizard
Barbarians Firecracker
Barbarians
Barbarians Firecracker
Arrows Firecracker Barbarians Princess
Arrows Spear Goblins Firecracker
Spear Goblins Arrows Firecracker Wizard Princess
Arrows Barbarians
Barbarians Princess
Spear Goblins Firecracker Barbarians
Barbarians Spear Goblins Arrows Firecracker Wizard Princess
Arrows Spear Goblins Firecracker Wizard Princess
Barbarians Wizard
Wizard Arrows Firecracker Barbarians Princess
Barbarians
Barbarians
Barbarians Wizard Arrows Firecracker
Arrows Spear Goblins Firecracker Barbarians Wizard
Arrows Wizard Spear Goblins Firecracker Barbarians Princess
Barbarians
Wizard Spear Goblins Arrows Firecracker Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins
Arrows Firecracker Wizard
Barbarians Spear Goblins
Barbarians
Barbarians
Arrows Firecracker Wizard Princess
Spear Goblins Barbarians
Barbarians
Spear Goblins Firecracker Barbarians
Barbarians
Barbarians
Arrows Barbarians
Barbarians Wizard
Wizard Firecracker Barbarians Princess
Barbarians Spear Goblins Firecracker
Arrows Firecracker Barbarians Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker
Arrows Firecracker Princess
Arrows
Arrows Firecracker Barbarians
Wizard Arrows Firecracker
Arrows Firecracker Wizard Spear Goblins Princess
Arrows Firecracker Wizard Princess
Arrows Firecracker Wizard Princess
Arrows Firecracker Wizard
Firecracker Arrows Wizard Princess
Arrows Firecracker Wizard Princess
Firecracker Princess
Arrows Firecracker Princess
Princess Arrows Firecracker
Spear Goblins Arrows Firecracker Wizard Princess
Arrows Firecracker Wizard Princess
Arrows
Arrows Firecracker Wizard Princess
Arrows Firecracker Wizard Princess
Arrows Wizard Princess
Arrows Barbarians
Arrows Firecracker Wizard Princess
Arrows Firecracker Wizard Princess
Arrows Wizard Princess
Arrows Firecracker
Arrows Firecracker Wizard Princess
Firecracker Wizard
Arrows Wizard
Arrows Firecracker Princess
Arrows Firecracker Wizard Princess
Spear Goblins Barbarians Princess
Arrows Firecracker Wizard Princess
Arrows
Firecracker Wizard Princess
Arrows Firecracker Wizard Princess
Arrows
Firecracker
Firecracker Princess
Firecracker Princess
Firecracker Princess

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