My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Ram Rider
Giant Snowball
Spear Goblins Goblin Barrel Ram Rider
Zap
Spear Goblins Goblin Barrel Ram Rider
Barbarian Barrel
Spear Goblins Valkyrie Wizard Goblin Barrel
The Log
Spear Goblins Mini P.E.K.K.A Goblin Barrel Ram Rider
Earthquake
Spear Goblins Goblin Barrel
Arrows
Spear Goblins Goblin Barrel
Royal Delivery
Spear Goblins Mini P.E.K.K.A Valkyrie Wizard Goblin Barrel Ram Rider
Fireball
Wizard Goblin Barrel Ram Rider
Poison
Spear Goblins Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Ram Rider
Rocket
Valkyrie Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Goblin Barrel Fireball Mini P.E.K.K.A Valkyrie Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Arrows Goblin Barrel Fireball

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Goblin Barrel Mini P.E.K.K.A Ram Rider
Arrows
Fireball Mini P.E.K.K.A Goblin Barrel Ram Rider
Fireball
Arrows Ram Rider
Mini P.E.K.K.A
Spear Goblins Arrows Valkyrie Wizard Ram Rider
Valkyrie
Spear Goblins Goblin Barrel Mini P.E.K.K.A Wizard Ram Rider
Wizard
Mini P.E.K.K.A Valkyrie Ram Rider
Goblin Barrel
Spear Goblins Valkyrie Arrows Ram Rider
Ram Rider
Spear Goblins Arrows Fireball Mini P.E.K.K.A Valkyrie Wizard Goblin Barrel

Defense Synergies 0 13

Spear Goblins
Arrows Mini P.E.K.K.A Valkyrie
Arrows
Spear Goblins Fireball Mini P.E.K.K.A Valkyrie
Fireball
Arrows Mini P.E.K.K.A Valkyrie Ram Rider
Mini P.E.K.K.A
Spear Goblins Arrows Fireball Valkyrie Wizard Ram Rider
Valkyrie
Spear Goblins Arrows Fireball Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie
Goblin Barrel
Ram Rider
Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Valkyrie Wizard Ram Rider
Mini P.E.K.K.A Valkyrie Ram Rider
Mini P.E.K.K.A Ram Rider Valkyrie
Mini P.E.K.K.A Valkyrie Ram Rider
Arrows Fireball Mini P.E.K.K.A Valkyrie
Arrows Fireball Spear Goblins Valkyrie
Ram Rider Spear Goblins Arrows Fireball Wizard
Arrows Fireball Valkyrie Ram Rider
Mini P.E.K.K.A
Spear Goblins Mini P.E.K.K.A Valkyrie
Valkyrie Spear Goblins Arrows Fireball Wizard Ram Rider
Arrows Spear Goblins Fireball Wizard Ram Rider
Mini P.E.K.K.A Fireball Valkyrie Wizard Ram Rider
Fireball Valkyrie Wizard Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Ram Rider
Fireball Mini P.E.K.K.A Ram Rider
Wizard Arrows Fireball Mini P.E.K.K.A Valkyrie
Arrows Fireball Spear Goblins Valkyrie Wizard Ram Rider
Arrows Valkyrie Wizard Spear Goblins Fireball Ram Rider
Mini P.E.K.K.A Ram Rider
Valkyrie Wizard Spear Goblins Arrows Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Spear Goblins Fireball
Fireball Arrows Mini P.E.K.K.A Valkyrie Wizard
Spear Goblins Mini P.E.K.K.A Valkyrie Ram Rider
Mini P.E.K.K.A Valkyrie Fireball Ram Rider
Mini P.E.K.K.A Valkyrie Ram Rider
Arrows Fireball Wizard Ram Rider
Mini P.E.K.K.A Spear Goblins Fireball Valkyrie Ram Rider
Mini P.E.K.K.A Valkyrie
Spear Goblins Fireball Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Arrows Fireball Valkyrie
Mini P.E.K.K.A Fireball Valkyrie Wizard Ram Rider
Wizard Fireball Valkyrie
Spear Goblins Fireball Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball Ram Rider
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Wizard Arrows Valkyrie
Arrows Fireball Wizard Spear Goblins Ram Rider
Arrows Wizard
Arrows Fireball Wizard Ram Rider
Arrows Fireball Wizard Ram Rider
Fireball Mini P.E.K.K.A
Arrows Fireball Valkyrie Wizard Ram Rider
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Wizard
Arrows Fireball Valkyrie Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Valkyrie Wizard
Arrows Fireball Wizard Ram Rider
Fireball Arrows Wizard Ram Rider
Fireball Arrows
Arrows Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Spear Goblins Fireball
Fireball Arrows Wizard Ram Rider
Arrows Fireball
Fireball Mini P.E.K.K.A Valkyrie Wizard
Arrows Fireball Wizard
Arrows Fireball
Fireball
Fireball
Fireball

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