My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Miner Sparky
Giant Snowball
Barbarians Mega Minion Miner
Zap
Sparky
Barbarian Barrel
Barbarians Wizard Giant Skeleton Sparky
The Log
Barbarians Giant Skeleton Sparky
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Mega Minion Wizard Giant Skeleton Miner Sparky
Fireball
Barbarians Mega Minion Wizard Sparky
Poison
Barbarians Mega Minion Wizard Sparky
Lightning
Mega Minion Wizard Sparky
Rocket
Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Giant Skeleton Miner Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Mega Minion Miner Barbarians Wizard Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Mega Minion Miner

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Mega Minion Giant Skeleton Miner
Barbarians
Mega Minion
Arrows Giant Skeleton Miner Sparky
Wizard
Giant Skeleton Miner Sparky
Giant Skeleton
Arrows Mega Minion Wizard The Log Miner Sparky
The Log
Giant Skeleton Miner Sparky
Miner
Arrows Mega Minion Wizard Giant Skeleton The Log Sparky
Sparky
Arrows Mega Minion Wizard Giant Skeleton The Log Miner

Defense Synergies 0 14

Arrows
Barbarians Mega Minion Giant Skeleton Sparky
Barbarians
Arrows
Mega Minion
Arrows Wizard Giant Skeleton The Log Miner Sparky
Wizard
Mega Minion Giant Skeleton The Log
Giant Skeleton
Arrows Mega Minion Wizard The Log
The Log
Mega Minion Wizard Giant Skeleton Miner Sparky
Miner
Mega Minion The Log
Sparky
Arrows Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Wizard The Log Sparky
Barbarians Sparky Mega Minion The Log
Barbarians Sparky Mega Minion Giant Skeleton
Barbarians Sparky Mega Minion
Arrows Barbarians Giant Skeleton The Log Sparky
Arrows The Log Mega Minion
Mega Minion Arrows Wizard
Arrows Barbarians Giant Skeleton The Log Sparky
Barbarians Sparky
Barbarians Giant Skeleton Miner Sparky
Barbarians Arrows Mega Minion Wizard Giant Skeleton The Log
Arrows Mega Minion Wizard
Barbarians Sparky Wizard Giant Skeleton The Log
Wizard Sparky Arrows Barbarians Mega Minion The Log
Barbarians Sparky
Barbarians The Log Sparky
Barbarians Wizard Sparky Arrows
Arrows Barbarians Mega Minion Wizard The Log
Arrows Wizard The Log Barbarians Mega Minion Giant Skeleton
Barbarians Sparky
Wizard Arrows Barbarians Giant Skeleton The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Skeleton Sparky
Arrows Mega Minion Wizard The Log Miner
Barbarians Giant Skeleton The Log Sparky
Giant Skeleton Barbarians The Log Sparky
Barbarians Giant Skeleton Sparky
Arrows Wizard
Sparky Barbarians Mega Minion Giant Skeleton
Giant Skeleton Barbarians Sparky
Giant Skeleton Barbarians Mega Minion The Log Sparky
Barbarians Mega Minion Sparky
Barbarians Mega Minion Giant Skeleton Sparky
Arrows Barbarians Giant Skeleton The Log
Barbarians Giant Skeleton Wizard Sparky
Wizard Barbarians Sparky
Barbarians Sparky Mega Minion Giant Skeleton The Log
Arrows Barbarians Mega Minion Wizard Giant Skeleton The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton The Log Sparky
Arrows The Log Miner
Arrows Giant Skeleton The Log Miner Sparky
Arrows Barbarians Giant Skeleton The Log Sparky
Wizard Arrows The Log Sparky
Arrows Wizard Mega Minion
Arrows Wizard The Log Sparky
Arrows The Log Wizard
Arrows The Log Miner Wizard
Sparky
Miner Arrows Wizard The Log Sparky
Arrows Wizard
The Log Miner Sparky
Arrows
Arrows The Log Sparky
Arrows Wizard The Log Sparky
Arrows Wizard The Log Sparky
Arrows Sparky
Sparky
Arrows Mega Minion Wizard The Log Sparky
Arrows Wizard The Log Miner
Giant Skeleton The Log Sparky
Arrows Wizard
The Log Sparky
Arrows Barbarians The Log
Arrows The Log Wizard Sparky
Mega Minion
Arrows The Log Miner Wizard Sparky
Arrows Wizard The Log Miner Sparky
Miner Arrows The Log Sparky
Arrows Wizard Sparky
Mega Minion Wizard
Mega Minion Sparky
Arrows Wizard The Log Miner Sparky
Arrows Sparky
Giant Skeleton Sparky
Arrows Wizard The Log Sparky
Barbarians
Arrows Mega Minion Wizard
Arrows The Log
Miner Mega Minion Wizard Sparky
Arrows The Log Wizard
Arrows Giant Skeleton Sparky
Mega Minion Sparky
Giant Skeleton The Log Sparky
Giant Skeleton The Log Miner Sparky

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