My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Princess Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Sparky
Giant Snowball
Goblins Minions Musketeer Hog Rider Princess
Zap
Goblins Minions Princess Sparky
Barbarian Barrel
Goblins Musketeer Princess Ice Wizard Sparky
The Log
Goblins Musketeer Hog Rider Princess Sparky
Earthquake
Hog Rider
Arrows
Goblins Minions Princess
Royal Delivery
Goblins Minions Musketeer Hog Rider Princess Ice Wizard Sparky
Fireball
Minions Musketeer Hog Rider Princess Ice Wizard Sparky
Poison
Minions Musketeer Princess Ice Wizard Sparky
Lightning
Musketeer Ice Wizard Sparky
Rocket
Musketeer Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Princess Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Minions Princess Ice Wizard Musketeer Hog Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Minions Princess

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Arrows
Hog Rider Sparky
Minions
Hog Rider Sparky
Musketeer
Hog Rider
Hog Rider
Goblins Arrows Minions Musketeer Princess
Princess
Hog Rider Sparky
Ice Wizard
Sparky
Arrows Minions Princess

Defense Synergies 0 8

Goblins
Musketeer Princess Ice Wizard
Arrows
Ice Wizard Sparky
Minions
Musketeer Ice Wizard
Musketeer
Goblins Minions
Hog Rider
Princess
Goblins Ice Wizard
Ice Wizard
Goblins Arrows Minions Princess
Sparky
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Sparky
Sparky Goblins Minions Musketeer Ice Wizard
Sparky Goblins Minions Musketeer Ice Wizard
Sparky Goblins Minions Musketeer Ice Wizard
Arrows Princess Sparky
Arrows Goblins Minions Musketeer Ice Wizard
Minions Musketeer Arrows Princess Ice Wizard
Arrows Musketeer Sparky
Sparky Goblins Minions Musketeer Princess Ice Wizard
Goblins Musketeer Ice Wizard Sparky
Goblins Minions Ice Wizard Arrows Musketeer Princess
Arrows Minions Musketeer Princess Ice Wizard
Sparky Minions Musketeer Ice Wizard
Sparky Goblins Arrows Minions Princess
Sparky
Sparky
Sparky Goblins Arrows Minions Musketeer
Arrows Goblins Minions Musketeer Ice Wizard
Arrows Minions Musketeer Princess Ice Wizard
Sparky Musketeer
Goblins Arrows Minions Musketeer Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Sparky
Arrows Musketeer
Goblins Minions Musketeer Sparky
Musketeer Sparky
Musketeer Sparky
Arrows Minions Musketeer Princess Ice Wizard
Sparky Goblins Minions Musketeer Ice Wizard
Sparky
Goblins Minions Sparky
Musketeer Sparky
Minions Musketeer Sparky
Arrows
Sparky
Musketeer Princess Sparky
Sparky Goblins Minions Musketeer
Arrows Minions Musketeer Princess Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Musketeer Sparky
Arrows Musketeer Princess Ice Wizard
Arrows Sparky
Arrows Musketeer Sparky
Arrows Sparky
Arrows Minions Musketeer Princess Ice Wizard
Arrows Musketeer Princess Sparky
Arrows Princess Ice Wizard
Arrows
Goblins Minions Musketeer Sparky
Arrows Musketeer Princess Sparky
Arrows Musketeer Princess
Musketeer Princess Sparky
Arrows Minions Musketeer Princess
Princess Arrows Musketeer Sparky
Arrows Musketeer Princess Sparky
Arrows Musketeer Princess Sparky
Arrows Sparky
Minions Sparky
Arrows Musketeer Princess Sparky
Arrows Princess
Minions Musketeer Sparky
Arrows Princess
Musketeer Sparky
Arrows Musketeer
Arrows Princess Ice Wizard Sparky
Arrows Musketeer Princess Ice Wizard Sparky
Arrows Musketeer Princess Sparky
Arrows Musketeer Sparky
Arrows Musketeer Princess Ice Wizard Sparky
Minions Musketeer
Sparky
Arrows Musketeer Sparky
Arrows Princess Sparky
Sparky
Arrows Princess Sparky
Minions Musketeer Princess
Arrows Musketeer Princess Ice Wizard
Arrows
Musketeer Princess Sparky
Arrows Musketeer Princess
Arrows Sparky
Musketeer Sparky
Minions Musketeer Princess Sparky
Musketeer Princess
Musketeer Princess Sparky

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