My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Electro Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Sparky
Giant Snowball
Lumberjack
Zap
Sparky
Barbarian Barrel
Valkyrie Wizard Electro Wizard Lumberjack Sparky
The Log
Lumberjack Sparky
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard Electro Wizard Lumberjack Sparky
Fireball
Wizard Electro Wizard Lumberjack Sparky
Poison
Wizard Electro Wizard Sparky
Lightning
Valkyrie Wizard Electro Wizard Lumberjack Sparky
Rocket
Valkyrie Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Tornado Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Valkyrie Electro Wizard Lumberjack Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Tornado Valkyrie Electro Wizard

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Sparky Lumberjack
Valkyrie
Lumberjack Giant Wizard Tornado Electro Wizard Sparky
Giant
Arrows Sparky Valkyrie Wizard Tornado Electro Wizard Lumberjack
Wizard
Tornado Valkyrie Giant Lumberjack Sparky
Tornado
Wizard Sparky Valkyrie Giant
Electro Wizard
Valkyrie Giant Lumberjack Sparky
Lumberjack
Valkyrie Arrows Giant Wizard Electro Wizard Sparky
Sparky
Arrows Giant Tornado Valkyrie Wizard Electro Wizard Lumberjack

Defense Synergies 2 14

Arrows
Valkyrie Tornado Lumberjack Sparky
Valkyrie
Arrows Wizard Tornado Electro Wizard Lumberjack Sparky
Giant
Wizard
Tornado Valkyrie Electro Wizard Lumberjack
Tornado
Wizard Sparky Arrows Valkyrie Electro Wizard Sparky
Electro Wizard
Valkyrie Wizard Tornado Lumberjack
Lumberjack
Arrows Valkyrie Wizard Electro Wizard
Sparky
Tornado Arrows Valkyrie Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard Sparky
Lumberjack Sparky Valkyrie Electro Wizard
Tornado Lumberjack Sparky Valkyrie Electro Wizard
Lumberjack Sparky Valkyrie Electro Wizard
Arrows Valkyrie Tornado Lumberjack Sparky
Arrows Tornado Valkyrie Electro Wizard Lumberjack
Tornado Electro Wizard Arrows Wizard
Arrows Valkyrie Electro Wizard Sparky
Sparky Tornado Lumberjack
Tornado Valkyrie Electro Wizard Lumberjack Sparky
Valkyrie Electro Wizard Arrows Wizard Tornado Lumberjack
Arrows Wizard Tornado Electro Wizard
Lumberjack Sparky Valkyrie Wizard Electro Wizard
Valkyrie Wizard Sparky Arrows Tornado Electro Wizard Lumberjack
Sparky Electro Wizard Lumberjack
Tornado Electro Wizard Lumberjack Sparky
Wizard Sparky Arrows Valkyrie Tornado Electro Wizard Lumberjack
Arrows Valkyrie Wizard Tornado Electro Wizard Lumberjack
Arrows Valkyrie Wizard Tornado Electro Wizard Lumberjack
Sparky Tornado Electro Wizard Lumberjack
Valkyrie Wizard Arrows Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Electro Wizard Sparky
Electro Wizard Arrows Valkyrie Wizard Lumberjack
Lumberjack Valkyrie Electro Wizard Sparky
Valkyrie Lumberjack Tornado Electro Wizard Sparky
Valkyrie Lumberjack Sparky
Arrows Wizard Tornado Electro Wizard
Sparky Valkyrie Electro Wizard Lumberjack
Valkyrie Lumberjack Sparky
Electro Wizard Valkyrie Tornado Sparky
Sparky
Valkyrie Lumberjack Sparky
Arrows Valkyrie Tornado Electro Wizard
Valkyrie Wizard Lumberjack Sparky
Wizard Valkyrie Sparky
Electro Wizard Sparky Valkyrie Tornado Lumberjack
Arrows Valkyrie Wizard Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Sparky
Arrows Tornado Electro Wizard
Arrows Sparky
Arrows Valkyrie Sparky
Wizard Arrows Valkyrie Sparky
Arrows Wizard Tornado
Arrows Wizard Tornado Sparky
Arrows Wizard Tornado
Arrows Wizard Tornado
Tornado Electro Wizard Lumberjack Sparky
Arrows Valkyrie Wizard Tornado Electro Wizard Sparky
Arrows Wizard Tornado
Sparky
Arrows
Arrows Sparky
Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Tornado Sparky
Sparky
Arrows Wizard Electro Wizard Sparky
Arrows Valkyrie Wizard Tornado
Sparky
Arrows Wizard Tornado
Tornado Sparky
Arrows
Arrows Tornado Valkyrie Wizard Sparky
Arrows Wizard Tornado Electro Wizard Sparky
Arrows Wizard Tornado Sparky
Arrows Tornado Sparky
Arrows Wizard Tornado Electro Wizard Sparky
Electro Wizard Wizard
Sparky
Arrows Wizard Sparky
Arrows Electro Wizard Sparky
Sparky
Arrows Wizard Sparky
Electro Wizard
Arrows Wizard Tornado Electro Wizard
Arrows
Valkyrie Wizard Electro Wizard Lumberjack Sparky
Arrows Wizard
Arrows Tornado Sparky
Sparky
Tornado Electro Wizard Sparky
Tornado Electro Wizard
Tornado Electro Wizard Sparky

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