My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Sparky
Giant Snowball
Baby Dragon Inferno Dragon
Zap
Inferno Dragon Sparky
Barbarian Barrel
Valkyrie Sparky
The Log
Sparky
Earthquake
Arrows
Royal Delivery
Valkyrie Baby Dragon Inferno Dragon Sparky
Fireball
Baby Dragon Inferno Dragon Sparky
Poison
Sparky
Lightning
Valkyrie Baby Dragon Inferno Dragon Sparky
Rocket
Valkyrie Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Rocket Tornado Baby Dragon The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Tornado Baby Dragon Inferno Dragon Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tornado Valkyrie Baby Dragon Inferno Dragon Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Tornado Valkyrie

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky
Valkyrie
Tornado Baby Dragon Sparky
Rocket
Tornado
Tornado
Rocket Baby Dragon Sparky Valkyrie The Log
Baby Dragon
Tornado Valkyrie Inferno Dragon Sparky
The Log
Tornado Sparky
Inferno Dragon
Baby Dragon
Sparky
Arrows Tornado Valkyrie Baby Dragon The Log

Defense Synergies 2 16

Arrows
Valkyrie Tornado Sparky
Valkyrie
Arrows Tornado Baby Dragon The Log Sparky
Rocket
Tornado The Log
Tornado
Rocket Sparky Arrows Valkyrie Baby Dragon The Log Inferno Dragon Sparky
Baby Dragon
Valkyrie Tornado The Log Inferno Dragon
The Log
Valkyrie Rocket Tornado Baby Dragon Inferno Dragon Sparky
Inferno Dragon
Tornado Baby Dragon The Log
Sparky
Tornado Arrows Valkyrie Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Baby Dragon The Log Sparky
Inferno Dragon Sparky Valkyrie The Log
Rocket Tornado Sparky Valkyrie Inferno Dragon
Inferno Dragon Sparky Valkyrie
Arrows Valkyrie Rocket Tornado The Log Sparky
Arrows Tornado The Log Valkyrie Baby Dragon
Rocket Tornado Inferno Dragon Arrows Baby Dragon
Rocket Arrows Valkyrie Baby Dragon The Log Sparky
Inferno Dragon Sparky Tornado
Tornado Valkyrie Sparky
Valkyrie Arrows Tornado Baby Dragon The Log
Arrows Inferno Dragon Tornado Baby Dragon
Sparky Valkyrie Rocket The Log
Valkyrie Rocket Sparky Arrows Tornado Baby Dragon The Log
Inferno Dragon Sparky
Rocket Tornado The Log Inferno Dragon Sparky
Sparky Arrows Valkyrie Tornado
Arrows Valkyrie Tornado Baby Dragon The Log
Arrows Valkyrie Tornado Baby Dragon The Log Inferno Dragon
Sparky Tornado Inferno Dragon
Valkyrie Arrows Baby Dragon The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Sparky
Arrows Valkyrie Rocket Baby Dragon The Log Inferno Dragon
Valkyrie Rocket The Log Sparky
Valkyrie Rocket Tornado The Log Sparky
Valkyrie Inferno Dragon Sparky
Arrows Rocket Tornado Baby Dragon
Rocket Sparky Valkyrie
Valkyrie Inferno Dragon Sparky
Rocket Valkyrie Tornado Baby Dragon The Log Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Valkyrie Sparky
Rocket Arrows Valkyrie Tornado The Log
Rocket Valkyrie Sparky
Valkyrie Baby Dragon Sparky
Sparky Valkyrie Rocket Tornado Baby Dragon The Log Inferno Dragon
Arrows Valkyrie Baby Dragon The Log Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket Baby Dragon The Log Sparky
Arrows Tornado Baby Dragon The Log
Rocket Arrows Baby Dragon The Log Sparky
Arrows Valkyrie Rocket The Log Sparky
Rocket Arrows Valkyrie Baby Dragon The Log Sparky
Arrows Rocket Tornado Baby Dragon
Arrows Tornado Baby Dragon The Log Sparky
Arrows The Log Tornado Baby Dragon
Arrows The Log Tornado
Rocket Tornado Sparky
Rocket Arrows Valkyrie Tornado The Log Sparky
Arrows Rocket Tornado Baby Dragon
Rocket Baby Dragon The Log Sparky
Arrows Rocket Baby Dragon
Arrows Baby Dragon The Log Sparky
Rocket Arrows Baby Dragon The Log Sparky
Arrows Rocket Baby Dragon The Log Sparky
Arrows Rocket Tornado Sparky
Rocket Sparky
Rocket Arrows Baby Dragon The Log Sparky
Rocket Arrows Valkyrie Tornado Baby Dragon The Log
Rocket Baby Dragon The Log Sparky
Rocket Arrows Tornado
Rocket Tornado The Log Sparky
Rocket Arrows Baby Dragon The Log
Arrows Tornado The Log Valkyrie Baby Dragon Sparky
Inferno Dragon
Arrows The Log Tornado Baby Dragon Sparky
Arrows Tornado Baby Dragon The Log Sparky
Rocket Arrows Tornado Baby Dragon The Log Sparky
Arrows Tornado Baby Dragon Sparky
Rocket
Sparky
Arrows Rocket The Log Sparky
Rocket Arrows Sparky
Sparky
Rocket Arrows The Log Sparky
Rocket
Rocket Arrows Tornado Baby Dragon
Arrows The Log
Valkyrie Rocket Baby Dragon Sparky
Arrows The Log Baby Dragon
Rocket Arrows Tornado Sparky
Sparky
Rocket Tornado Baby Dragon The Log Sparky
Rocket Tornado
Rocket Tornado Baby Dragon The Log Sparky

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