My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mega Minion Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Giant Skeleton Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Giant Skeleton Sparky
Giant Snowball
Bats Goblin Gang Mega Minion Goblin Barrel
Zap
Bats Goblin Gang Goblin Barrel Sparky
Barbarian Barrel
Goblin Gang Goblin Barrel Giant Skeleton Magic Archer Sparky
The Log
Goblin Gang Goblin Barrel Giant Skeleton Sparky
Earthquake
Goblin Gang Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel
Royal Delivery
Bats Goblin Gang Mega Minion Goblin Barrel Giant Skeleton Magic Archer Sparky
Fireball
Goblin Gang Mega Minion Goblin Barrel Magic Archer Sparky
Poison
Bats Goblin Gang Mega Minion Magic Archer Sparky
Lightning
Mega Minion Magic Archer Sparky
Rocket
Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Mega Minion Goblin Barrel Fireball Magic Archer Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Mega Minion Goblin Barrel

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Mega Minion Goblin Barrel Sparky
Goblin Gang
Goblin Barrel Giant Skeleton Sparky
Mega Minion
Bats Fireball Giant Skeleton Sparky
Fireball
Mega Minion Magic Archer Sparky
Goblin Barrel
Goblin Gang Bats Giant Skeleton Sparky
Giant Skeleton
Bats Goblin Gang Mega Minion Goblin Barrel Magic Archer Sparky
Magic Archer
Fireball Giant Skeleton
Sparky
Bats Goblin Gang Mega Minion Fireball Goblin Barrel Giant Skeleton

Defense Synergies 0 8

Bats
Giant Skeleton Sparky
Goblin Gang
Giant Skeleton Magic Archer Sparky
Mega Minion
Giant Skeleton Sparky
Fireball
Goblin Barrel
Giant Skeleton
Bats Goblin Gang Mega Minion Magic Archer
Magic Archer
Goblin Gang Giant Skeleton
Sparky
Bats Goblin Gang Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Magic Archer Sparky
Sparky Bats Goblin Gang Mega Minion
Goblin Gang Sparky Bats Mega Minion Giant Skeleton
Sparky Bats Goblin Gang Mega Minion
Fireball Giant Skeleton Sparky
Goblin Gang Fireball Bats Mega Minion Magic Archer
Bats Mega Minion Goblin Gang Fireball Magic Archer
Fireball Giant Skeleton Magic Archer Sparky
Sparky Goblin Gang
Goblin Gang Giant Skeleton Sparky
Bats Goblin Gang Mega Minion Fireball Giant Skeleton Magic Archer
Mega Minion Bats Goblin Gang Fireball Magic Archer
Sparky Bats Goblin Gang Fireball Giant Skeleton
Fireball Sparky Bats Goblin Gang Mega Minion Magic Archer
Sparky Goblin Gang
Goblin Gang Fireball Sparky
Sparky Bats Goblin Gang Fireball
Fireball Bats Goblin Gang Mega Minion Magic Archer
Bats Mega Minion Fireball Giant Skeleton Magic Archer
Sparky
Goblin Gang Bats Fireball Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Giant Skeleton Sparky
Fireball Goblin Gang Mega Minion Magic Archer
Goblin Gang Giant Skeleton Bats Sparky
Goblin Gang Giant Skeleton Bats Fireball Sparky
Giant Skeleton Goblin Gang Sparky
Fireball Bats Goblin Gang Magic Archer
Goblin Gang Sparky Bats Mega Minion Fireball Giant Skeleton
Giant Skeleton Sparky
Giant Skeleton Bats Mega Minion Fireball Magic Archer Sparky
Goblin Gang Mega Minion Sparky
Bats Mega Minion Giant Skeleton Sparky
Fireball Giant Skeleton
Giant Skeleton Goblin Gang Fireball Sparky
Fireball Magic Archer Sparky
Goblin Gang Sparky Bats Mega Minion Fireball Giant Skeleton Magic Archer
Bats Mega Minion Fireball Giant Skeleton Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Giant Skeleton Sparky
Fireball Magic Archer
Fireball Giant Skeleton Magic Archer Sparky
Fireball Giant Skeleton Sparky
Fireball Magic Archer Sparky
Fireball Bats Mega Minion Magic Archer
Magic Archer Sparky
Fireball Magic Archer
Fireball
Bats Goblin Gang Fireball Sparky
Fireball Magic Archer Sparky
Fireball Magic Archer
Fireball Magic Archer Sparky
Fireball Magic Archer
Fireball Magic Archer Sparky
Fireball Magic Archer Sparky
Magic Archer Fireball Sparky
Fireball Sparky
Bats Sparky
Mega Minion Fireball Magic Archer Sparky
Fireball Magic Archer
Fireball Giant Skeleton Magic Archer Sparky
Fireball
Sparky
Fireball
Fireball Magic Archer Sparky
Mega Minion
Fireball Magic Archer Sparky
Fireball Magic Archer Sparky
Fireball Magic Archer Sparky
Bats Fireball Magic Archer Sparky
Bats Mega Minion Fireball
Mega Minion Fireball Sparky
Fireball Magic Archer Sparky
Fireball Magic Archer Sparky
Giant Skeleton Sparky
Fireball Magic Archer Sparky
Bats Goblin Gang Fireball Magic Archer
Fireball Mega Minion Magic Archer
Fireball
Fireball Goblin Gang Mega Minion Magic Archer Sparky
Fireball Magic Archer
Fireball Giant Skeleton Sparky
Mega Minion Sparky
Bats Goblin Gang Fireball Giant Skeleton Magic Archer Sparky
Bats Fireball Magic Archer
Fireball Giant Skeleton Magic Archer Sparky

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