My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Skeleton Bandit Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Giant Skeleton Bandit Sparky
Giant Snowball
Bats Minions
Zap
Bats Minions Bandit Sparky
Barbarian Barrel
Giant Skeleton Bandit Sparky
The Log
Mini P.E.K.K.A Giant Skeleton Bandit Sparky
Earthquake
Arrows
Bats Minions
Royal Delivery
Bats Minions Mini P.E.K.K.A Giant Skeleton Bandit Sparky
Fireball
Minions Bandit Sparky
Poison
Bats Minions Sparky
Lightning
Mini P.E.K.K.A Bandit Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Tornado Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Tornado Bandit Mini P.E.K.K.A Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Minions Tornado

Attack Synergies 5 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Zap Minions Mini P.E.K.K.A Bandit Sparky
Zap
Tornado Sparky Bats Minions Mini P.E.K.K.A Giant Skeleton Bandit
Minions
Bats Zap Mini P.E.K.K.A Giant Skeleton Bandit Sparky
Mini P.E.K.K.A
Sparky Bats Zap Minions Tornado Giant Skeleton
Tornado
Zap Sparky Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Bats Zap Minions Mini P.E.K.K.A Tornado Bandit Sparky
Bandit
Bats Zap Minions Giant Skeleton
Sparky
Zap Mini P.E.K.K.A Tornado Bats Minions Giant Skeleton

Defense Synergies 2 16

Bats
Zap Minions Mini P.E.K.K.A Giant Skeleton Bandit Sparky
Zap
Mini P.E.K.K.A Bats Minions Tornado Giant Skeleton Bandit Sparky
Minions
Bats Zap Giant Skeleton Bandit
Mini P.E.K.K.A
Zap Bats Tornado
Tornado
Sparky Zap Mini P.E.K.K.A Giant Skeleton Sparky
Giant Skeleton
Bats Zap Minions Tornado
Bandit
Bats Zap Minions
Sparky
Tornado Bats Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Sparky
Mini P.E.K.K.A Sparky Bats Zap Minions Bandit
Mini P.E.K.K.A Tornado Sparky Bats Minions Giant Skeleton Bandit
Mini P.E.K.K.A Sparky Bats Minions Bandit
Mini P.E.K.K.A Tornado Giant Skeleton Sparky
Tornado Bats Zap Minions Bandit
Bats Minions Tornado Zap
Zap Giant Skeleton Bandit Sparky
Mini P.E.K.K.A Sparky Minions Tornado
Tornado Mini P.E.K.K.A Giant Skeleton Bandit Sparky
Bats Minions Zap Tornado Giant Skeleton Bandit
Minions Bats Zap Tornado
Mini P.E.K.K.A Sparky Bats Zap Minions Giant Skeleton Bandit
Sparky Bats Zap Minions Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Sparky Bandit
Tornado Zap Mini P.E.K.K.A Bandit Sparky
Sparky Bats Minions Mini P.E.K.K.A Tornado
Bats Zap Minions Tornado Bandit
Zap Tornado Bats Minions Giant Skeleton Bandit
Mini P.E.K.K.A Sparky Tornado
Bats Minions Mini P.E.K.K.A Giant Skeleton Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Giant Skeleton Bandit Sparky
Bandit Zap Mini P.E.K.K.A
Giant Skeleton Bandit Bats Zap Minions Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Giant Skeleton Bats Zap Tornado Bandit Sparky
Giant Skeleton Mini P.E.K.K.A Bandit Sparky
Bats Zap Minions Tornado
Mini P.E.K.K.A Sparky Bats Minions Giant Skeleton Bandit
Mini P.E.K.K.A Giant Skeleton Sparky
Zap Giant Skeleton Bats Minions Mini P.E.K.K.A Tornado Bandit Sparky
Sparky
Bats Minions Mini P.E.K.K.A Giant Skeleton Sparky
Zap Tornado Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Bandit Sparky
Sparky
Sparky Bats Zap Minions Mini P.E.K.K.A Tornado Giant Skeleton
Bats Minions Zap Mini P.E.K.K.A Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Bandit Sparky
Zap Tornado Bandit
Giant Skeleton Bandit Sparky
Giant Skeleton Sparky
Zap Sparky
Bats Zap Minions Tornado
Tornado Sparky
Zap Tornado
Zap Tornado Bandit
Bats Minions Mini P.E.K.K.A Tornado Sparky
Zap Tornado Bandit Sparky
Zap Tornado
Bandit Sparky
Minions Bandit
Zap Sparky
Zap Bandit Sparky
Bandit Sparky
Tornado Sparky
Bats Minions Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Bandit Sparky
Zap Tornado
Minions Giant Skeleton Sparky
Tornado
Tornado Sparky
Zap
Zap Tornado Sparky
Zap Tornado Bandit Sparky
Zap Tornado Bandit Sparky
Zap Tornado Bandit Sparky
Bats Zap Tornado Sparky
Zap Bats Minions
Mini P.E.K.K.A Sparky
Zap Bandit Sparky
Zap Sparky
Giant Skeleton Sparky
Sparky
Zap Bats Minions Bandit
Zap Tornado
Mini P.E.K.K.A Sparky
Zap
Zap Tornado Giant Skeleton Sparky
Sparky
Zap Bats Minions Tornado Giant Skeleton Sparky
Bats Zap Tornado
Zap Tornado Giant Skeleton Bandit Sparky

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