My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Sparky
Giant Snowball
Bats Goblin Barrel
Zap
Bats Goblin Barrel Sparky
Barbarian Barrel
Tesla Goblin Barrel Electro Wizard Sparky
The Log
Goblin Barrel Sparky
Earthquake
Tesla Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Goblin Barrel Electro Wizard Sparky
Fireball
Tesla Goblin Barrel Electro Wizard Sparky
Poison
Bats Electro Wizard Sparky
Lightning
Tesla Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Barrel Tesla Fireball Electro Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Barrel Tesla

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Goblin Barrel Sparky
Zap
Fireball Electro Wizard Sparky Bats Mega Knight
Tesla
Fireball
Zap Electro Wizard Sparky Mega Knight
Goblin Barrel
Bats Sparky Mega Knight
Electro Wizard
Zap Fireball Sparky Mega Knight
Sparky
Zap Bats Fireball Goblin Barrel Electro Wizard
Mega Knight
Bats Zap Fireball Goblin Barrel Electro Wizard

Defense Synergies 3 12

Bats
Zap Tesla Electro Wizard Sparky Mega Knight
Zap
Fireball Electro Wizard Mega Knight Bats Tesla Sparky
Tesla
Bats Zap Fireball Electro Wizard
Fireball
Zap Tesla Electro Wizard Mega Knight
Goblin Barrel
Electro Wizard
Zap Bats Tesla Fireball Mega Knight
Sparky
Bats Zap
Mega Knight
Zap Bats Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Electro Wizard Sparky
Sparky Bats Zap Tesla Electro Wizard Mega Knight
Tesla Sparky Mega Knight Bats Electro Wizard
Tesla Sparky Bats Electro Wizard Mega Knight
Fireball Sparky Mega Knight
Fireball Bats Zap Tesla Electro Wizard Mega Knight
Bats Tesla Electro Wizard Zap Fireball
Zap Tesla Fireball Electro Wizard Sparky Mega Knight
Tesla Sparky
Tesla Electro Wizard Sparky Mega Knight
Bats Electro Wizard Zap Tesla Fireball Mega Knight
Tesla Bats Zap Fireball Electro Wizard
Tesla Sparky Mega Knight Bats Zap Fireball Electro Wizard
Fireball Sparky Mega Knight Bats Zap Tesla Electro Wizard
Sparky Tesla Electro Wizard Mega Knight
Zap Tesla Fireball Electro Wizard Sparky Mega Knight
Tesla Sparky Mega Knight Bats Fireball Electro Wizard
Tesla Fireball Mega Knight Bats Zap Electro Wizard
Zap Bats Tesla Fireball Electro Wizard Mega Knight
Sparky Tesla Electro Wizard
Mega Knight Bats Tesla Fireball Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tesla Fireball Electro Wizard Sparky
Fireball Electro Wizard Zap Tesla Mega Knight
Mega Knight Bats Zap Electro Wizard Sparky
Mega Knight Bats Zap Tesla Fireball Electro Wizard Sparky
Tesla Sparky Mega Knight
Fireball Bats Zap Tesla Electro Wizard
Sparky Bats Tesla Fireball Electro Wizard
Mega Knight Tesla Sparky
Zap Electro Wizard Mega Knight Bats Fireball Sparky
Tesla Sparky
Mega Knight Bats Tesla Sparky
Mega Knight Zap Fireball Electro Wizard
Mega Knight Tesla Fireball Sparky
Tesla Fireball Sparky Mega Knight
Tesla Electro Wizard Sparky Bats Zap Fireball
Bats Mega Knight Zap Tesla Fireball Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Zap Electro Wizard
Fireball Sparky
Fireball Sparky
Fireball Zap Sparky Mega Knight
Fireball Bats Zap
Sparky
Fireball Zap
Fireball Zap
Bats Fireball Electro Wizard Sparky
Zap Fireball Electro Wizard Sparky
Fireball Zap
Fireball Sparky
Fireball
Zap Fireball Sparky
Zap Fireball Sparky
Fireball Sparky Mega Knight
Fireball Sparky
Bats Sparky
Zap Fireball Electro Wizard Sparky Mega Knight
Zap Fireball Mega Knight
Fireball Sparky Mega Knight
Fireball
Sparky
Zap Fireball
Zap Fireball Sparky Mega Knight
Fireball Zap Electro Wizard Sparky
Fireball Zap Sparky Mega Knight
Fireball Zap Sparky
Bats Zap Fireball Electro Wizard Sparky
Zap Electro Wizard Bats Fireball
Fireball Sparky
Zap Fireball Sparky Mega Knight
Zap Fireball Electro Wizard Sparky
Sparky Mega Knight
Fireball Sparky
Zap Electro Wizard Bats Fireball
Fireball Zap Electro Wizard
Fireball
Fireball Electro Wizard Sparky Mega Knight
Zap Fireball
Zap Fireball Sparky
Sparky Mega Knight
Zap Bats Fireball Electro Wizard Sparky
Bats Zap Fireball Electro Wizard
Zap Fireball Electro Wizard Sparky Mega Knight

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