My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Baby Dragon Balloon Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Clone Balloon Lava Hound
Giant Snowball
Minions Tombstone Clone Baby Dragon Balloon Lumberjack Lava Hound
Zap
Minions Tombstone Clone Balloon Lava Hound
Barbarian Barrel
Tombstone Clone Lumberjack
The Log
Tombstone Clone Lumberjack
Earthquake
Tombstone Clone
Arrows
Minions Tombstone Clone Lava Hound
Royal Delivery
Minions Clone Baby Dragon Balloon Lumberjack Lava Hound
Fireball
Minions Tombstone Clone Baby Dragon Balloon Lumberjack Lava Hound
Poison
Minions Tombstone Clone Balloon Lava Hound
Lightning
Tombstone Baby Dragon Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Clone Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Minions Tombstone Clone Baby Dragon Lumberjack Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Minions Tombstone Clone

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Balloon Baby Dragon Lumberjack Lava Hound
Minions
Lava Hound Clone Baby Dragon Balloon Lumberjack
Tombstone
Clone
Balloon Lava Hound Minions Baby Dragon Lumberjack
Baby Dragon
Lava Hound Giant Snowball Minions Clone Balloon Lumberjack
Balloon
Giant Snowball Clone Lumberjack Lava Hound Minions Baby Dragon
Lumberjack
Balloon Giant Snowball Minions Clone Baby Dragon Lava Hound
Lava Hound
Minions Clone Baby Dragon Balloon Giant Snowball Lumberjack

Defense Synergies 0 9

Giant Snowball
Minions Baby Dragon Lumberjack
Minions
Giant Snowball Tombstone Baby Dragon Lumberjack
Tombstone
Minions Baby Dragon Lumberjack
Clone
Baby Dragon
Giant Snowball Minions Tombstone Lumberjack
Balloon
Lumberjack
Giant Snowball Minions Tombstone Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tombstone Baby Dragon
Lumberjack Minions Tombstone
Lumberjack Giant Snowball Minions Tombstone
Lumberjack Minions Tombstone
Tombstone Lumberjack
Giant Snowball Minions Baby Dragon Lumberjack
Giant Snowball Minions Tombstone Baby Dragon
Baby Dragon
Minions Tombstone Lumberjack
Giant Snowball Lumberjack
Minions Giant Snowball Tombstone Baby Dragon Lumberjack
Minions Giant Snowball Baby Dragon
Tombstone Lumberjack Giant Snowball Minions
Giant Snowball Minions Tombstone Baby Dragon Lumberjack
Tombstone Lumberjack
Giant Snowball Lumberjack
Minions Tombstone Lumberjack
Tombstone Giant Snowball Minions Baby Dragon Lumberjack
Giant Snowball Baby Dragon Minions Tombstone Lumberjack
Lumberjack
Giant Snowball Minions Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Snowball Tombstone
Giant Snowball Baby Dragon Lumberjack
Tombstone Lumberjack Minions
Lumberjack
Tombstone Lumberjack
Giant Snowball Minions Baby Dragon
Minions Tombstone Lumberjack
Lumberjack
Giant Snowball Minions Tombstone Baby Dragon
Tombstone
Minions Tombstone Lumberjack
Giant Snowball
Tombstone Lumberjack
Baby Dragon
Tombstone Minions Baby Dragon Lumberjack
Minions Giant Snowball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball Baby Dragon
Giant Snowball Minions Baby Dragon
Baby Dragon
Giant Snowball Baby Dragon
Giant Snowball
Giant Snowball Minions Lumberjack
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon
Minions Baby Dragon
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball
Minions
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon
Minions Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball Baby Dragon
Giant Snowball Minions
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Minions Tombstone
Giant Snowball Baby Dragon
Baby Dragon Lumberjack
Giant Snowball Baby Dragon
Giant Snowball
Giant Snowball Minions Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon

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