My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Hunter Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Bandit
Giant Snowball
Mega Minion Hog Rider
Zap
Bandit
Barbarian Barrel
Hunter Bandit
The Log
Hog Rider Hunter Bandit
Earthquake
Hog Rider
Arrows
Royal Delivery
Mega Minion Hog Rider Hunter Bandit
Fireball
Mega Minion Hog Rider Hunter Bandit
Poison
Mega Minion Hunter
Lightning
Mega Minion Hunter Bandit
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball The Log Mega Minion Bandit Fireball Hog Rider Hunter Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball The Log Mega Minion Bandit

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Hog Rider Mega Minion Fireball Giant Hunter The Log Bandit
Mega Minion
Giant Giant Snowball Fireball
Fireball
Hog Rider Giant Snowball Mega Minion Giant The Log
Hog Rider
Giant Snowball Fireball The Log Giant Hunter Bandit
Giant
Mega Minion Hunter Giant Snowball Fireball Hog Rider The Log Bandit
Hunter
Giant Giant Snowball Hog Rider Bandit
The Log
Hog Rider Giant Snowball Fireball Giant Bandit
Bandit
Giant Snowball Hog Rider Giant Hunter The Log

Defense Synergies 1 11

Giant Snowball
Mega Minion Hunter The Log Bandit
Mega Minion
Giant Snowball Hunter The Log Bandit
Fireball
The Log Bandit
Hog Rider
Giant
Hunter
Giant Snowball Mega Minion The Log Bandit
The Log
Fireball Giant Snowball Mega Minion Hunter Bandit
Bandit
Giant Snowball Mega Minion Fireball Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball The Log
Hunter Mega Minion The Log Bandit
Hunter Giant Snowball Mega Minion Bandit
Hunter Mega Minion Bandit
Fireball The Log
Fireball The Log Giant Snowball Mega Minion Hunter Bandit
Giant Snowball Mega Minion Hunter Fireball
Fireball The Log Bandit
Hunter
Giant Snowball Hunter Bandit
Giant Snowball Mega Minion Fireball Hunter The Log Bandit
Mega Minion Hunter Giant Snowball Fireball
Hunter Giant Snowball Fireball The Log Bandit
Fireball Giant Snowball Mega Minion Hunter The Log
Hunter Bandit
Giant Snowball Fireball Hunter The Log Bandit
Fireball Hunter
Fireball Giant Snowball Mega Minion Hunter The Log Bandit
Giant Snowball Hunter The Log Mega Minion Fireball Bandit
Hunter
Giant Snowball Fireball Hunter The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Fireball Bandit
Fireball Bandit Giant Snowball Mega Minion Hunter The Log
Bandit Hunter The Log
Hunter Fireball The Log Bandit
Hunter Bandit
Fireball Giant Snowball Hunter
Mega Minion Fireball Hunter Bandit
Hunter
Giant Snowball Mega Minion Fireball The Log Bandit
Mega Minion
Mega Minion Hunter
Giant Snowball Fireball The Log
Fireball Hunter Bandit
Fireball
Mega Minion Fireball Hunter The Log
Giant Snowball Mega Minion Fireball Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball Giant Snowball The Log Bandit
Fireball The Log Bandit
Fireball The Log
Fireball Giant Snowball The Log
Fireball Giant Snowball Mega Minion Hunter
The Log
Fireball The Log Giant Snowball Hunter
Fireball The Log Giant Snowball Bandit
Giant Snowball Fireball
Fireball The Log Bandit
Fireball Giant Snowball
Giant Snowball Fireball Hunter The Log Bandit
Fireball Bandit
Giant Snowball Fireball The Log
Giant Snowball Fireball Hunter The Log Bandit
Fireball The Log Bandit
Giant Snowball Fireball
Giant Snowball Mega Minion Fireball Hunter The Log Bandit
Giant Snowball Fireball The Log
Fireball The Log
Giant Snowball Fireball
The Log
Giant Snowball Fireball The Log
Giant Snowball The Log Fireball Hunter
Mega Minion
Fireball The Log Giant Snowball Hunter Bandit
Fireball Giant Snowball The Log Bandit
Fireball The Log Bandit
Giant Snowball Fireball Hunter
Giant Snowball Mega Minion Fireball
Giant Snowball Mega Minion Fireball
Giant Snowball Fireball Hunter The Log Bandit
Giant Snowball Fireball
Giant Snowball Fireball The Log
Fireball Bandit
Fireball Giant Snowball Mega Minion Hunter
The Log Fireball
Fireball Mega Minion Hunter
The Log Giant Snowball Fireball
Giant Snowball Fireball
Mega Minion
Giant Snowball Fireball The Log
Giant Snowball Fireball
Giant Snowball Fireball The Log Bandit

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