My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Wizard Bandit Electro Wizard Inferno Dragon Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Bandit Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit Inferno Dragon Mighty Miner
Giant Snowball
Hog Rider Zappies Inferno Dragon Mighty Miner
Zap
Zappies Bandit Inferno Dragon Mighty Miner
Barbarian Barrel
Zappies Wizard Bandit Electro Wizard
The Log
Hog Rider Zappies Bandit
Earthquake
Hog Rider Zappies
Arrows
Zappies
Royal Delivery
Hog Rider Zappies Wizard Bandit Electro Wizard Inferno Dragon
Fireball
Hog Rider Zappies Wizard Bandit Electro Wizard Inferno Dragon Mighty Miner
Poison
Zappies Wizard Electro Wizard
Lightning
Wizard Bandit Electro Wizard Inferno Dragon Mighty Miner
Rocket
Hog Rider Wizard Inferno Dragon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Bandit Hog Rider Zappies Electro Wizard Inferno Dragon Mighty Miner Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Giant Snowball Bandit Hog Rider Zappies

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Hog Rider Bandit Electro Wizard Mighty Miner
Hog Rider
Giant Snowball Zappies Wizard Bandit Electro Wizard
Zappies
Hog Rider Bandit
Wizard
Hog Rider Bandit
Bandit
Giant Snowball Hog Rider Zappies Wizard Electro Wizard
Electro Wizard
Giant Snowball Hog Rider Bandit
Inferno Dragon
Mighty Miner
Giant Snowball

Defense Synergies 0 13

Giant Snowball
Zappies Wizard Bandit Electro Wizard Inferno Dragon Mighty Miner
Hog Rider
Zappies
Giant Snowball Bandit Electro Wizard
Wizard
Giant Snowball Bandit Electro Wizard Mighty Miner
Bandit
Giant Snowball Zappies Wizard Electro Wizard
Electro Wizard
Giant Snowball Zappies Wizard Bandit Inferno Dragon
Inferno Dragon
Giant Snowball Electro Wizard
Mighty Miner
Giant Snowball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Wizard Electro Wizard
Inferno Dragon Zappies Bandit Electro Wizard
Giant Snowball Zappies Bandit Electro Wizard Inferno Dragon
Inferno Dragon Zappies Bandit Electro Wizard
Giant Snowball Zappies Bandit Electro Wizard
Giant Snowball Electro Wizard Inferno Dragon Zappies Wizard
Bandit Electro Wizard
Zappies Inferno Dragon Mighty Miner
Giant Snowball Zappies Bandit Electro Wizard
Electro Wizard Giant Snowball Zappies Wizard Bandit
Inferno Dragon Giant Snowball Zappies Wizard Electro Wizard
Giant Snowball Zappies Wizard Bandit Electro Wizard
Wizard Giant Snowball Zappies Electro Wizard
Inferno Dragon Zappies Bandit Electro Wizard
Giant Snowball Zappies Bandit Electro Wizard Inferno Dragon
Wizard Zappies Electro Wizard
Giant Snowball Zappies Wizard Bandit Electro Wizard
Giant Snowball Wizard Zappies Bandit Electro Wizard Inferno Dragon
Zappies Electro Wizard Inferno Dragon
Wizard Giant Snowball Zappies Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Zappies Bandit Electro Wizard
Bandit Electro Wizard Giant Snowball Wizard Inferno Dragon
Zappies Bandit Electro Wizard
Zappies Bandit Electro Wizard
Zappies Bandit Inferno Dragon Mighty Miner
Wizard Giant Snowball Zappies Electro Wizard
Zappies Bandit Electro Wizard
Mighty Miner Zappies Inferno Dragon
Electro Wizard Giant Snowball Zappies Bandit Inferno Dragon
Zappies Inferno Dragon
Inferno Dragon Zappies
Giant Snowball Electro Wizard
Zappies Wizard Bandit
Wizard Zappies
Zappies Electro Wizard Inferno Dragon Mighty Miner
Giant Snowball Zappies Wizard Electro Wizard Inferno Dragon Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Giant Snowball Bandit Electro Wizard
Bandit
Wizard Giant Snowball
Wizard Giant Snowball
Wizard
Giant Snowball Wizard
Giant Snowball Wizard Bandit
Giant Snowball Electro Wizard
Wizard Bandit Electro Wizard
Giant Snowball Wizard
Giant Snowball Bandit
Bandit
Giant Snowball
Giant Snowball Wizard Bandit
Wizard Bandit
Giant Snowball
Giant Snowball Wizard Bandit Electro Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard
Inferno Dragon
Giant Snowball Wizard Bandit Electro Wizard
Giant Snowball Wizard Bandit
Bandit
Giant Snowball Wizard Electro Wizard
Electro Wizard Giant Snowball Zappies Wizard
Giant Snowball
Giant Snowball Wizard Bandit
Giant Snowball Zappies Electro Wizard
Mighty Miner
Giant Snowball Wizard
Electro Wizard Zappies Bandit
Giant Snowball Zappies Wizard Electro Wizard
Wizard Electro Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball Zappies Electro Wizard
Giant Snowball Zappies Electro Wizard
Giant Snowball Bandit Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: