My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Balloon Bandit Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Bandit Inferno Dragon
Giant Snowball
Zappies Balloon Inferno Dragon Lumberjack
Zap
Zappies Balloon Bandit Inferno Dragon
Barbarian Barrel
Zappies Bandit Lumberjack
The Log
Zappies Bandit Lumberjack
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Zappies Balloon Bandit Inferno Dragon Lumberjack
Fireball
Zappies Balloon Bandit Inferno Dragon Lumberjack
Poison
Zappies Balloon
Lightning
Balloon Bandit Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Bandit Zappies Inferno Dragon Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Arrows Bandit Zappies

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Balloon Bandit Lumberjack Mega Knight
Arrows
Balloon Bandit Lumberjack Mega Knight
Zappies
Balloon Bandit Lumberjack Mega Knight
Balloon
Giant Snowball Arrows Lumberjack Zappies Bandit Mega Knight
Bandit
Giant Snowball Arrows Zappies Balloon Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Balloon Giant Snowball Arrows Zappies Bandit Mega Knight
Mega Knight
Inferno Dragon Giant Snowball Arrows Zappies Balloon Bandit Lumberjack

Defense Synergies 2 12

Giant Snowball
Mega Knight Zappies Bandit Inferno Dragon Lumberjack
Arrows
Mega Knight Bandit Lumberjack
Zappies
Giant Snowball Bandit Lumberjack Mega Knight
Balloon
Bandit
Giant Snowball Arrows Zappies Lumberjack Mega Knight
Inferno Dragon
Giant Snowball Mega Knight
Lumberjack
Giant Snowball Arrows Zappies Bandit
Mega Knight
Giant Snowball Arrows Zappies Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies
Inferno Dragon Lumberjack Zappies Bandit Mega Knight
Lumberjack Mega Knight Giant Snowball Zappies Bandit Inferno Dragon
Inferno Dragon Lumberjack Zappies Bandit Mega Knight
Arrows Lumberjack Mega Knight
Arrows Giant Snowball Zappies Bandit Lumberjack Mega Knight
Giant Snowball Inferno Dragon Arrows Zappies
Arrows Bandit Mega Knight
Zappies Inferno Dragon Lumberjack
Giant Snowball Zappies Bandit Lumberjack Mega Knight
Giant Snowball Arrows Zappies Bandit Lumberjack Mega Knight
Arrows Inferno Dragon Giant Snowball Zappies
Lumberjack Mega Knight Giant Snowball Zappies Bandit
Mega Knight Giant Snowball Arrows Zappies Lumberjack
Inferno Dragon Zappies Bandit Lumberjack Mega Knight
Giant Snowball Zappies Bandit Inferno Dragon Lumberjack Mega Knight
Mega Knight Arrows Zappies Lumberjack
Arrows Mega Knight Giant Snowball Zappies Bandit Lumberjack
Giant Snowball Arrows Zappies Bandit Inferno Dragon Lumberjack Mega Knight
Zappies Inferno Dragon Lumberjack
Mega Knight Giant Snowball Arrows Zappies Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Giant Snowball Zappies Bandit
Bandit Giant Snowball Arrows Inferno Dragon Lumberjack Mega Knight
Zappies Bandit Lumberjack Mega Knight
Lumberjack Mega Knight Zappies Bandit
Zappies Bandit Inferno Dragon Lumberjack Mega Knight
Arrows Giant Snowball Zappies
Zappies Bandit Lumberjack
Mega Knight Zappies Inferno Dragon Lumberjack
Mega Knight Giant Snowball Zappies Bandit Inferno Dragon
Zappies Inferno Dragon
Inferno Dragon Mega Knight Zappies Lumberjack
Mega Knight Giant Snowball Arrows
Mega Knight Zappies Bandit Lumberjack
Zappies Mega Knight
Zappies Inferno Dragon Lumberjack
Arrows Mega Knight Giant Snowball Zappies Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Giant Snowball Bandit
Arrows Bandit
Arrows
Giant Snowball Arrows Mega Knight
Arrows Giant Snowball
Arrows
Arrows Giant Snowball
Arrows Giant Snowball Bandit
Giant Snowball Lumberjack
Arrows Bandit
Giant Snowball Arrows
Giant Snowball Bandit
Arrows Bandit
Giant Snowball Arrows
Giant Snowball Arrows Bandit
Arrows Bandit Mega Knight
Giant Snowball Arrows
Giant Snowball Arrows Bandit Mega Knight
Giant Snowball Arrows Mega Knight
Mega Knight
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Mega Knight
Inferno Dragon
Arrows Giant Snowball Bandit
Giant Snowball Arrows Bandit Mega Knight
Arrows Bandit
Giant Snowball Arrows
Giant Snowball Zappies
Giant Snowball
Giant Snowball Arrows Bandit Mega Knight
Giant Snowball Arrows Zappies
Mega Knight
Giant Snowball Arrows
Zappies Bandit
Giant Snowball Arrows Zappies
Arrows
Lumberjack Mega Knight
Arrows Giant Snowball
Giant Snowball Arrows
Mega Knight
Giant Snowball Zappies
Giant Snowball Zappies
Giant Snowball Bandit Mega Knight

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